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Bump 'n' Jump (NES)/RAM map: Difference between revisions
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m (Xkeeper moved page Bump 'n' Jump:RAM map to Bump 'n' Jump/RAM map: normalize subpages and titles) |
m (Hawk moved page Bump 'n' Jump/RAM map to Bump 'n' Jump (NES)/RAM map) |
(No difference)
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Latest revision as of 21:06, 28 January 2024
The following article is a RAM map for Bump 'n' Jump (NES).
RAM | Function | Details |
0x003C | Scene (Level) | Initial value is 00 |
0x0040 | Previous value of Score x00000 | Used to keep track of when to award a bonus life |
0x0041 | High Score 00000x | |
0x0042 | High Score 0000x0 | |
0x0043 | High Score 000x00 | |
0x0044 | High Score 00x000 | |
0x0045 | High Score 0x0000 | |
0x0046 | High Score x00000 | |
0x004D | Lives | Initial value is 03 |
0x004E | Score 00000x | |
0x004F | Score 0000x0 | |
0x0050 | Score 000x00 | |
0x0051 | Score 00x000 | |
0x0052 | Score 0x0000 | |
0x0053 | Score x00000 |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Internal Data for Bump 'n' Jump
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