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Crystalis (NES)/RAM map: Difference between revisions
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m (Hawk moved page Crystalis/RAM map to Crystalis (NES)/RAM map) |
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Latest revision as of 21:02, 28 January 2024
The following article is a RAM map for Crystalis (NES).
Current Sprites
- 0x0070 - 0x008F = x-position (low byte)
- 0x0090 - 0x00AF = x-position (high byte)
- 0x00B0 - 0x00CF = y-position (low byte)
- 0x00D0 - 0x00EF = y-position (high byte)
- 0x0300 - 0x031F = Unknown
- 0x0320 - 0x033F = graphics
- 0x0340 - 0x035F = hi4 = knocked back / lo4 = walking speed
- 0x0360 - 0x037F = current direction
- 0x0380 - 0x039F = flags?
- 0x03A0 - 0x03BF = Unknown
- 0x03C0 - 0x03DF = HP
- 0x03E0 - 0x03FF = Attack
- 0x0400 - 0x041F = Defense
- 0x0420 - 0x043F = Level
- 0x0440 - 0x045F = Unknown
- 0x0460 - 0x047F = Unknown
- 0x0480 - 0x049F = countdown timer
- 0x04A0 - 0x04BF = action script
- 0x04C0 - 0x04DF = on-death action?
- 0x04E0 - 0x04FF = countdown timer
- 0x0500 - 0x051F = hi4 = gold (see 0x34BED) / lo4 = elemental defense flags
- 0x0520 - 0x053F = EXP
- 0x0540 - 0x055F = Unknown
- 0x0560 - 0x057F = Unknown
- 0x0580 - 0x059F = Unknown
- 0x05A0 - 0x05BF = Unknown
- 0x05C0 - 0x05DF = Unknown
- 0x05E0 - 0x05FF = Unknown
- 0x0600 - 0x061F = Unknown
- 0x0620 - 0x063F = Unknown
- 0x0640 - 0x065F = Unknown
- 0x0660 - 0x067F = Unknown
- 0x0680 - 0x069F = Unknown
- 0x06A0 - 0x06BF = Unknown
- 0x06C0 - 0x06DF = Unknown
- 0x06E0 - 0x06FF = Unknown
Stats
- 0x0702 - 0x0703 = Gold
- 0x0704 - 0x0705 = Current EXP
- 0x0706 - 0x0707 = Next Level EXP
- 0x0708 = Current MP
- 0x0709 = Max MP
- 0x0710 = Condition
- 0x0711 = Equipped Sword
- 0x0712 = Equipped Magic
- 0x0713 = Equipped Armor
- 0x0714 = Equipped Shield
- 0x0715 = Equipped Item - 0xRow 1 or 3
- 0x0716 = Equipped Item - 0xRow 2
- 0x0718 = Equipped Power
Misc
- 0x0008 = Timer (decreasing)
- 0x006C = Current Area
Cartridge Ram
- 0x6400 - 0x6405 = Character Name
- 0x6430 - 0x6433 = Sword Inventory
- 0x6434 - 0x6437 = Armor Inventory
- 0x6438 - 0x643b = Shield Inventory
- 0x643c - 0x643f = Power Inventory
- 0x6440 - 0x6447 = Item Row 1 Inventory
- 0x6448 - 0x644f = Item Row 2 Inventory
- 0x6450 - 0x6457 = Item Row 3 Inventory
- 0x6458 - 0x645f = Magic Inventory
- 0x6481 - 0x64a1 = Event and Chest Flags
- 0x64d0 - 0x64dd = Locked Door/Wall/Bridge Flags
- 0x64de - 0x64df = Teleport Flags
- 0x6d00 - 0x6fff = Checkpoint save
- 0x7100 - 0x73ff = Save file 1
- 0x7400 - 0x76ff = Save file 1
- 0x7700 - 0x79ff = Save file 2
- 0x7a00 - 0x7cff = Save file 2
- 0x7d00 - 0x7fff = Checkpoint save
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Internal Data for Crystalis (NES)
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