Zelda II: The Adventure of Link/ROM map: Difference between revisions

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(Added the rest of the HP and misc. bits locations)
(attempted to fix some formatting, probably needs seperate pages)
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<includeonly>[[Category:ROM map]][[Category:Zelda II: The Adventure of Link|ROM map]]</includeonly>
<includeonly>[[Category:ROM map]][[Category:Zelda II: The Adventure of Link|ROM map]]</includeonly>
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==Beginning Values==
* 0x017AF7 - Begin with Shield Magic
* 0x017AF8 - Begin with Jump Magic
* 0x017AF9 - Begin with Life Magic
* 0x017AFA - Begin with Fairy Magic
* 0x017AFB - Begin with Fire Magic
* 0x017AFC - Begin with Reflect Magic
* 0x017AFD - Begin with Spell Magic
* 0x017AFE - Begin with Thunder Magic
* 0x017AFF - Number of Magic Containers to begin game
* 0x017B00 - Number of Heart Containers to begin game
* 0x017B01 - Begin with Candle
* 0x017B02 - Begin with Power Glove
* 0x017B03 - Begin with Raft
* 0x017B04 - Begin with Boots
* 0x017B05 - Begin with Flute
* 0x017B06 - Begin with Cross
* 0x017B07 - Begin with Hammer
* 0x017B08 - Begin with Magic Key
* 0x017B10 - Number of Crystals to begin game
* 0x017B12 - Techs (Downward Thrust 10) (Upward Thrust 04) (Both 14)
* 0x017B1D - 0x017B24 - Letter Values when blanking a name out
* 0x017B25 - 0x017C04 - Bit defaults for sprites (keys, items, etc.)


Overworld
==PPU data==
===Overworld===
* 0x0007B3 - 0x0007B6 - PPU data for Towns
* 0x0007B7 - 0x0007BA - PPU data for Caves
* 0x0007BB - 0x0007BE - PPU data for Palaces
* 0x0007BF - 0x0007C2 - PPU data for Bridges
* 0x0007C3 - 0x0007C6 - PPU data for Desert
* 0x0007C7 - 0x0007CA - PPU data for Grass Areas
* 0x0007CB - 0x0007CE - PPU data for Forests
* 0x0007CF - 0x0007D2 - PPU data for Swamps
* 0x0007D3 - 0x0007D6 - PPU data for Graveyards
* 0x0007D7 - 0x0007DA - PPU data for Trails
* 0x0007DB - 0x0007DE - PPU data for Lava Areas
* 0x0007DF - 0x0007E2 - PPU data for Mountains
* 0x0007E3 - 0x0007E6 - PPU data for Water
* 0x0007E7 - 0x0007EA - PPU data for Walkable Water
* 0x0007EB - 0x0007EE - PPU data for Rocks/Roadblocks
* 0x0007EF - 0x0007F2 - PPU data for River Devil
===Western Hyrule===
* 0x0044EB - 0x0044EE - PPU data for Grass on Battlefield
===Eastern Hyrule===
* 0x0084DF - 0x0084E2 - PPU data for Leaves of Trees on Battlefield
* 0x0084E3 - 0x0084E6 - PPU data for Hanging Leaves on Battlefield
* 0x0084EB - 0x0084EE - PPU data for Grass on Battlefield
===Towns===
* 0x00C3F6 - 0x00C3F9 - PPU data for Top of Exterior Windows
* 0x00C3FA - 0x00C3FD - PPU data for Bottom of Exterior Windows
* 0x00C44E - 0x00C451 - PPU data for left side of Clouds
* 0x00C452 - 0x00C455 - PPU data for right side of Larger Clouds
* 0x00C456 - 0x00C459 - PPU data for right side of Smaller Clouds
* 0x00C45A - 0x00C45D - PPU data for angle of tunnel right
* 0x00C45E - 0x00C461 - PPU data for tunnel wall right
* 0x00C4E2 - 0x00C4E5 - PPU data for floors inside buildings
* 0x00C6B2 - 0x00C6B5 - PPU data for Sky
* 0x00C6BA - 0x00C6BD - PPU data for background of Basements
* 0x00C6C6 - 0x00C6C9 - PPU data for Bushs
* 0x00C6FE - 0x00C701 - PPU data for Ground
* 0x00C706 - 0x00C709 - PPU data for Walls in Basements


0x0007B3 - 0x0007B6 - PPU data for Towns
==Magic Tables==
* 0x000D8B - 0x000D92 - Amount of Magic needed for Shield
* 0x000D93 - 0x000D9A - Amount of Magic needed for Jump
* 0x000D9B - 0x000DA2 - Amount of Magic needed for Life
* 0x000DA3 - 0x000DAA - Amount of Magic needed for Fairy
* 0x000DAB - 0x000DB2 - Amount of Magic needed for Fire
* 0x000DB3 - 0x000DBA - Amount of Magic needed for Reflect
* 0x000DBB - 0x000DC2 - Amount of Magic needed for Spell
* 0x000DC3 - 0x000DCA - Amount of Magic needed for Thunder
===Magic Effects===
Uses bits (multiple spell effects for one!)
* 0x000DCB - Spell effects for Shield
* 0x000DCC - Spell effects for Jump
* 0x000DCD - Spell effects for Life
* 0x000DCE - Spell effects for Fairy
* 0x000DCF - Spell effects for Fire
* 0x000DD0 - Spell effects for Reflect
* 0x000DD1 - Spell effects for Spell
* 0x000DD2 - Spell effects for Thunder


0x0007B7 - 0x0007BA - PPU data for Caves
===Magic Related===
* 0x000E7A - Amount of Life to restore with Life Spell
* 0x000E9E - Color to turn Link's Tunic for Shield Spell
* 0x0010EA - Color to turn Link's Tunic after casting a spell (besides Shield)
* 0x002A0B - Brown color for Link after casting spells
==Character==
* 0x001480 - High Jump height standing still
* 0x001481 - High Jump height while running
* 0x001482 - Regular jump height standing still
* 0x001483 - Regular jump height while running
* 0x001484 - High Jump "gravity" standing still
* 0x001485 - High Jump "gravity" while running
* 0x001486 - Regular jump "gravity" standing still
* 0x001487 - Regular jump "gravity" while running


0x0007BB - 0x0007BE - PPU data for Palaces
===Experience Tables===
* 0x001669 - Experience for Attack to level 2 (add 255)
* 0x001681 - Experience for Attack to level 2 (000-255)
* 0x00166A - Experience for Attack to level 3 (add 255)
* 0x001682 - Experience for Attack to level 3 (000-255)
* 0x00166B - Experience for Attack to level 4 (add 255)
* 0x001683 - Experience for Attack to level 4 (000-255)
* 0x00166C - Experience for Attack to level 5 (add 255)
* 0x001684 - Experience for Attack to level 5 (000-255)
* 0x00166D - Experience for Attack to level 6 (add 255)
* 0x001685 - Experience for Attack to level 6 (000-255)
* 0x00166E - Experience for Attack to level 7 (add 255)
* 0x001686 - Experience for Attack to level 7 (000-255)
* 0x00166F - Experience for Attack to level 8 (add 255)
* 0x001687 - Experience for Attack to level 8 (000-255)
* 0x001670 - Experience for extra life (add 255)
* 0x001688 - Experience for extra life (000-255)
* 0x001671 - Experience for Magic to level 2 (add 255)
* 0x001689 - Experience for Magic to level 2 (000-255)
* 0x001672 - Experience for Magic to level 3 (add 255)
* 0x00168A - Experience for Magic to level 3 (000-255)
* 0x001673 - Experience for Magic to level 4 (add 255)
* 0x00168B - Experience for Magic to level 4 (000-255)
* 0x001674 - Experience for Magic to level 5 (add 255)
* 0x00168C - Experience for Magic to level 5 (000-255)
* 0x001675 - Experience for Magic to level 6 (add 255)
* 0x00168D - Experience for Magic to level 6 (000-255)
* 0x001676 - Experience for Magic to level 7 (add 255)
* 0x00168E - Experience for Magic to level 7 (000-255)
* 0x001677 - Experience for Magic to level 8 (add 255)
* 0x00168F - Experience for Magic to level 8 (000-255)
* 0x001678 - Experience for extra life (add 255)
* 0x001690 - Experience for extra life (000-255)
* 0x001679 - Experience for Life to level 2 (add 255)
* 0x001691 - Experience for Life to level 2 (000-255)
* 0x00167A - Experience for Life to level 3 (add 255)
* 0x001692 - Experience for Life to level 3 (000-255)
* 0x00167B - Experience for Life to level 4 (add 255)
* 0x001693 - Experience for Life to level 4 (000-255)
* 0x00167C - Experience for Life to level 5 (add 255)
* 0x001694 - Experience for Life to level 5 (000-255)
* 0x00167D - Experience for Life to level 6 (add 255)
* 0x001695 - Experience for Life to level 6 (000-255)
* 0x00167E - Experience for Life to level 7 (add 255)
* 0x001696 - Experience for Life to level 7 (000-255)
* 0x00167F - Experience for Life to level 8 (add 255)
* 0x001697 - Experience for Life to level 8 (000-255)
* 0x001680 - Experience for extra life (add 255)
* 0x001698 - Experience for extra life (000-255)


0x0007BF - 0x0007C2 - PPU data for Bridges
===Area Pointers===
* 0x00462F - Y position for Zelda's castle
* 0x004630 - Y position for Trophy cave
* 0x004631 - Y position for forest with 50 exp. bag and Aches
* 0x004632 - Y position for 1st Magic Container cave
* 0x004633 - Y position for forest with 100 exp. bag and Megmets
* 0x004634 - Y position for 1st Heart Container area
* 0x004635 - Y position for Lost Woods
* 0x004636 - Y position for Bubble path to 1st Heart Container
* 0x004637 - Y position for 1-up doll in swamp
* 0x004638 - Y position for Red Magic Jar in grave yard
* 0x004639 - Y position for Northern exit of cave to Palace 1
* 0x00463A - Y position for Southern exit of cave to Palace 1
* 0x00463B - Y position for Northern exit of Western Mt. caves
* 0x00463C - Y position for Southern exit of Western Mt. caves
* 0x00463D - Y position for Megmet caves and 200 exp. bag
* 0x00463E - Y position for Water of Life caves
* 0x00463F - Y position for 2nd Heart Container caves
* 0x004640 - Y position for Hole to Palace 3 caves
* 0x004641 - Y position for Caves on Palace 3's island
* 0x004642 - Y position for North and South bridge to island before Death Mt.
* 0x004643 - Y position for East and West bridge to island before Death Mt.
* 0x004644 - Y position for West exit of bridge after Death Mt.
* 0x004645 - Y position for East exit of bridge after Death Mt.
* 0x004646 - Y position for forest with Fairy after Western Mt. caves
* 0x004647 - Y position for Red Magic Jar in swamp
* 0x004648 - Y position for forest with Fairy East of island before Death Mt.
* 0x004649 - Y position for Lost Woods
* 0x00464A - Y position for Lost Woods
* 0x00464B - Y position for Lost Woods
* 0x00464C - Y position for Lost Woods
* 0x00464D - Y position for Red Magic Jar on beach
* 0x00464E - Y position for Red Magic Jar on beach (not used?)
* 0x00464F - Y position for 1-up doll on beach
* 0x004650 ~ 0x004656 - Y position for Alt Zelda's castle (not used?)
* 0x00465C - Y position for Rauru
* 0x00465E - Y position for Ruto
* 0x00465F - Y position for Southern Saria
* 0x004660 - Y position for Northern Saria
* 0x004661 - Y position for Baju's Cabin
* 0x004662 - Y position for Mido
* 0x004663 - Y position for Parapa Palace
* 0x004664 - Y position for Swamp Palace
* 0x004665 - Y position for Island Palace
* 0x00466E - X position for Zelda's castle
* 0x00466F - X position for Trophy cave
* 0x004670 - X position for forest with 50 exp. bag and Aches
* 0x004671 - X position for 1st Magic Container cave
* 0x004672 - X position for forest with 100 exp. bag and Megmets
* 0x004673 - X position for 1st Heart Container area
* 0x004674 - X position for Lost Woods
* 0x004675 - X position for Bubble path to 1st Heart Container
* 0x004676 - X position for 1-up doll in swamp
* 0x004677 - X position for Red Magic Jar in grave yard
* 0x004678 - X position for Northern exit for cave to Palace 1
* 0x004679 - X position for Southern exit for cave to Palace 1
* 0x00467A - X position for Northern exit of Western Mt. caves
* 0x00467B - X position for Southern exit of Western Mt. caves
* 0x00467C - X position for Megmet caves and 200 exp. bag
* 0x00467D - X position for Water of Life caves
* 0x00467E - X position for 2nd Heart Container caves
* 0x00467F - X position for Hole to Palace 3 caves
* 0x004680 - X position for Caves on Palace 3's island
* 0x004681 - X position for North and South bridge to island before Death Mt.
* 0x004682 - X position for East and West bridge to island before Death Mt.
* 0x004683 - X position for West exit of bridge after Death Mt.
* 0x004684 - X position for East exit of bridge after Death Mt.
* 0x004685 - X position for forest with Fairy after Western Mt. caves
* 0x004686 - X position for Red Magic Jar in swamp
* 0x004687 - X position for forest with fairy East of island before Death Mt.
* 0x004688 - X position for Lost Woods
* 0x004689 - X position for Lost Woods
* 0x00468A - X position for Lost Woods
* 0x00468B - X position for Lost Woods
* 0x00468C - X position for Red Magic Jar on beach
* 0x00468D - X position for Red Magic Jar on beach (not used?)
* 0x00468E - X position for 1-up doll on beach
* 0x00468F ~ 0x004695 - X position for Alt Zelda's castle (not used?)
* 0x00469B - X position for Rauru
* 0x00469D - X position for Ruto
* 0x00469E - X position for Southern Saria
* 0x00469F - X position for Northern Saria
* 0x0046A0 - X position for Baju's Cabin
* 0x0046A1 - X position for Mido
* 0x0046A2 - X position for Parapa Palace
* 0x0046A3 - X position for Swamp Palace
* 0x0046A4 - X position for Island Palace


0x0007C3 - 0x0007C6 - PPU data for Desert
==Level data===
 
* 0x004C4C - 0x004C67 - Grass Area level data
0x0007C7 - 0x0007CA - PPU data for Grass Areas
* 0x004C64 - 0x004C78 - Forest Area level data
 
* 0x004C8C - 0x004CA6 - 50 point bag level data
0x0007CB - 0x0007CE - PPU data for Forests
==Western Hyrule==
 
===HP Tables===
0x0007CF - 0x0007D2 - PPU data for Swamps
* 0x005431 - HP for Fairy
 
* 0x005432 - HP for Red Magic Jar
0x0007D3 - 0x0007D6 - PPU data for Graveyards
* 0x005433 - HP for Locked Door
 
* 0x005434 - HP for Myu
0x0007D7 - 0x0007DA - PPU data for Trails
* 0x005435 - HP for Bot (blue)
 
* 0x005436 - HP for Bit (red)
0x0007DB - 0x0007DE - PPU data for Lava Areas
* 0x005437 - HP for Moa
 
* 0x005438 - HP for Ache
0x0007DF - 0x0007E2 - PPU data for Mountains
* 0x005439 - HP for ???
 
* 0x00543A - HP for ???
0x0007E3 - 0x0007E6 - PPU data for Water
* 0x00543B - HP for Acheman
 
* 0x00543C - HP for Bubble Generator
0x0007E7 - 0x0007EA - PPU data for Walkable Water
* 0x00543D - HP for Rock Generator
 
* 0x00543E - HP for Red Deeler
0x0007EB - 0x0007EE - PPU data for Rocks/Roadblocks
* 0x00543F - HP for Blue Deeler
 
* 0x005440 - HP for Bago Bago Generator
0x0007EF - 0x0007F2 - PPU data for River Devil
* 0x005441 - HP for Bago Bago
 
* 0x005442 - HP for Octoroc Jumping Only
 
* 0x005443 - HP for Octoroc Jumping and Moving
 
* 0x005444 - HP for Elevator
0x000D8B - 0x000D92 - Amount of Magic needed for Shield
* 0x005445 - HP for Spear Handling Orange Moblin
 
* 0x005446 - HP for Spear Handling Red Moblin
0x000D93 - 0x000D9A - Amount of Magic needed for Jump
* 0x005447 - HP for Spear Handling Blue Moblin
 
* 0x005448 - HP for Orange Daira
0x000D9B - 0x000DA2 - Amount of Magic needed for Life
* 0x005449 - HP for Red Daira
 
* 0x00544A - HP for Orange Goryia
0x000DA3 - 0x000DAA - Amount of Magic needed for Fairy
* 0x00544B - HP for Red Goryia
 
* 0x00544C - HP for Blue Goryia
0x000DAB - 0x000DB2 - Amount of Magic needed for Fire
* 0x00544D - HP for Lowder
 
* 0x00544E - HP for Moby Generator
0x000DB3 - 0x000DBA - Amount of Magic needed for Reflect
* 0x00544F - HP for Moby
 
* 0x005450 - HP for Megmet
0x000DBB - 0x000DC2 - Amount of Magic needed for Spell
* 0x005451 - HP for Geldarm
 
* 0x005452 - HP for Exp. Stealing Moblin Generator
0x000DC3 - 0x000DCA - Amount of Magic needed for Thunder
* 0x005453 - HP for Exp. Stealing Moblin
 
===Bits for Enemies===
Uses bits (multiple spell effects for one!)
(0000 0000) - Normal uses Link's Palette
 
(1000 0000) - Normal uses second Sprite Palette (Orange)
0x000DCB - Spell effects for Shield
(0100 0000) - Normal uses third Sprite Palette (Red)
 
(1100 0000) - Normal uses fourth Sprite Palette (Blue)
0x000DCC - Spell effects for Jump
(0001 0000) - Steals Experience Points
 
(0010 0000) - No Damage from Sword (needs Fire)
0x000DCD - Spell effects for Life
(0000 0000) *0 - 0 Experience
 
(0000 0001) *1 - 2 Experience
0x000DCE - Spell effects for Fairy
(0000 0010) *2 - 3 Experience
 
(0000 0011) *3 - 5 Experience
0x000DCF - Spell effects for Fire
(0000 0100) *4 - 10 Experience
 
(0000 0101) *5 - 20 Experience
0x000DD0 - Spell effects for Reflect
(0000 0110) *6 - 30 Experience
 
(0000 0111) *7 - 50 Experience
0x000DD1 - Spell effects for Spell
(0000 1000) *8 - 70 Experience
 
(0000 1001) *9 - 100 Experience
0x000DD2 - Spell effects for Thunder
(0000 1010) *A - 150 Experience
 
(0000 1011) *B - 200 Experience
 
(0000 1100) *C - 300 Experience
 
(0000 1101) *D - 500 Experience
0x000E7A - Amount of Life to restore with Life Spell
(0000 1110) *E - 700 Experience
 
(0000 1111) *F - 1000 Experience
 
* 0x0054E5 - Bits for Fairy
 
* 0x0054E6 - Bits for Red Magic Jar
0x000E9E - Color to turn Link's Tunic for Shield Spell
* 0x0054E7 - Bits for Locked Door
 
* 0x0054E8 - Bits for Myu
 
* 0x0054E9 - Bits for Bot (blue)
 
* 0x0054EA - Bits for Bit (red)
0x0010EA - Color to turn Link's Tunic after casting a spell (besides Shield)
* 0x0054EB - Bits for Moa
 
* 0x0054EC - Bits for Ache
 
* 0x0054ED - Bits for ???
0x001480 - High Jump height standing still
* 0x0054EE - Bits for ???
 
* 0x0054EF - Bits for Acheman
0x001481 - High Jump height while running
* 0x0054F0 - Bits for Bubble Generator
 
* 0x0054F1 - Bits for Rock Generator
0x001482 - Regular jump height standing still
* 0x0054F2 - Bits for Red Deeler
 
* 0x0054F3 - Bits for Blue Deeler
0x001483 - Regular jump height while running
* 0x0054F4 - Bits for Bago Bago Generator
 
* 0x0054F5 - Bits for Bago Bago
0x001484 - High Jump "gravity" standing still
* 0x0054F6 - Bits for Octorok Jumping Only
 
* 0x0054F7 - Bits for Octorok Jumping and Moving
0x001485 - High Jump "gravity" while running
* 0x0054F8 - Bits for Elevator
 
* 0x0054F9 - Bits for Spear Handling Orange Moblin
0x001486 - Regular jump "gravity" standing still
* 0x0054FA - Bits for Spear Handling Red Moblin
 
* 0x0054FB - Bits for Spear Handling Blue Moblin
0x001487 - Regular jump "gravity" while running
* 0x0054FC - Bits for Orange Daira
 
* 0x0054FD - Bits for Red Daira
 
* 0x0054FE - Bits for Orange Goryia
0x001669 - Experience for Attack to level 2 (add 255)
* 0x0054FF - Bits for Red Goryia
 
* 0x005500 - Bits for Blue Goryia
0x001681 - Experience for Attack to level 2 (000-255)
* 0x005501 - Bits for Lowder
 
* 0x005502 - Bits for Moby Generator
0x00166A - Experience for Attack to level 3 (add 255)
* 0x005503 - Bits for Moby
 
* 0x005504 - Bits for Megmet
0x001682 - Experience for Attack to level 3 (000-255)
* 0x005505 - Bits for Geldarm
 
* 0x005506 - Bits for Exp. Stealing Moblin Generator
0x00166B - Experience for Attack to level 4 (add 255)
* 0x005507 - Bits for Exp. Stealing Moblin
 
===Tile Mappings===
0x001683 - Experience for Attack to level 4 (000-255)
* 0x0055FA - 0x0055FB - Tiles for bottom of Darias frame 1
 
* 0x0055FC - 0x0055FD - Tiles for bottom of Darias frame 1
0x00166C - Experience for Attack to level 5 (add 255)
* 0x0055FE - 0x0055FF - Tiles for top of Darias frame 2
 
* 0x005600 - 0x005601 - Tiles for bottom of Darias frame 2
0x001684 - Experience for Attack to level 5 (000-255)
* 0x00561A - 0x00561B - Tiles for top of Moblin frame 1
 
* 0x00561C - 0x00561D - Tiles for bottom of Moblin frame 1
0x00166D - Experience for Attack to level 6 (add 255)
* 0x005620 - 0x005621 - Tiles for Lowders frame 1
 
* 0x005622 - 0x005623 - Tiles for Lowders frame 2
0x001685 - Experience for Attack to level 6 (000-255)
* 0x005624 - 0x005625 - Tiles for Megmets frame 1
 
* 0x005626 - 0x005627 - Tiles for Megmets frame 2
0x00166E - Experience for Attack to level 7 (add 255)
* 0x005628 - 0x005629 - Tiles for Moby frame 1
 
* 0x00562A - 0x00562B - Tiles for Moby frame 2
0x001686 - Experience for Attack to level 7 (000-255)
* 0x00562C - 0x00462D - Tiles for Spear
 
0x00166F - Experience for Attack to level 8 (add 255)
 
0x001687 - Experience for Attack to level 8 (000-255)
 
0x001670 - Experience for extra life (add 255)
 
0x001688 - Experience for extra life (000-255)
 
0x001671 - Experience for Magic to level 2 (add 255)
 
0x001689 - Experience for Magic to level 2 (000-255)
 
0x001672 - Experience for Magic to level 3 (add 255)
 
0x00168A - Experience for Magic to level 3 (000-255)
 
0x001673 - Experience for Magic to level 4 (add 255)
 
0x00168B - Experience for Magic to level 4 (000-255)
 
0x001674 - Experience for Magic to level 5 (add 255)
 
0x00168C - Experience for Magic to level 5 (000-255)
 
0x001675 - Experience for Magic to level 6 (add 255)
 
0x00168D - Experience for Magic to level 6 (000-255)
 
0x001676 - Experience for Magic to level 7 (add 255)
 
0x00168E - Experience for Magic to level 7 (000-255)
 
0x001677 - Experience for Magic to level 8 (add 255)
 
0x00168F - Experience for Magic to level 8 (000-255)
 
0x001678 - Experience for extra life (add 255)
 
0x001690 - Experience for extra life (000-255)
 
0x001679 - Experience for Life to level 2 (add 255)
 
0x001691 - Experience for Life to level 2 (000-255)
 
0x00167A - Experience for Life to level 3 (add 255)
 
0x001692 - Experience for Life to level 3 (000-255)
 
0x00167B - Experience for Life to level 4 (add 255)
 
0x001693 - Experience for Life to level 4 (000-255)
 
0x00167C - Experience for Life to level 5 (add 255)
 
0x001694 - Experience for Life to level 5 (000-255)
 
0x00167D - Experience for Life to level 6 (add 255)
 
0x001695 - Experience for Life to level 6 (000-255)
 
0x00167E - Experience for Life to level 7 (add 255)
 
0x001696 - Experience for Life to level 7 (000-255)
 
0x00167F - Experience for Life to level 8 (add 255)
 
0x001697 - Experience for Life to level 8 (000-255)
 
0x001680 - Experience for extra life (add 255)
 
0x001698 - Experience for extra life (000-255)
 
 
0x002A0B - Brown color for Link after casting spells (Overworld)
 
 
0x0044EB - 0x0044EE - PPU data for Grass on Battlefield (Western Hyrule)
 
 
 
0x00462F - Y position for Zelda's castle
 
0x004630 - Y position for Trophy cave
 
0x004631 - Y position for forest with 50 exp. bag and Aches
 
0x004632 - Y position for 1st Magic Container cave
 
0x004633 - Y position for forest with 100 exp. bag and Megmets
 
0x004634 - Y position for 1st Heart Container area
 
0x004635 - Y position for Lost Woods
 
0x004636 - Y position for Bubble path to 1st Heart Container
 
0x004637 - Y position for 1-up doll in swamp
 
0x004638 - Y position for Red Magic Jar in grave yard
 
0x004639 - Y position for Northern exit of cave to Palace 1
 
0x00463A - Y position for Southern exit of cave to Palace 1
 
0x00463B - Y position for Northern exit of Western Mt. caves
 
0x00463C - Y position for Southern exit of Western Mt. caves
 
0x00463D - Y position for Megmet caves and 200 exp. bag
 
0x00463E - Y position for Water of Life caves
 
0x00463F - Y position for 2nd Heart Container caves
 
0x004640 - Y position for Hole to Palace 3 caves
 
0x004641 - Y position for Caves on Palace 3's island
 
0x004642 - Y position for North and South bridge to island before Death Mt.
 
0x004643 - Y position for East and West bridge to island before Death Mt.
 
0x004644 - Y position for West exit of bridge after Death Mt.
 
0x004645 - Y position for East exit of bridge after Death Mt.
 
0x004646 - Y position for forest with Fairy after Western Mt. caves
 
0x004647 - Y position for Red Magic Jar in swamp
 
0x004648 - Y position for forest with Fairy East of island before Death Mt.
 
0x004649 - Y position for Lost Woods
 
0x00464A - Y position for Lost Woods
 
0x00464B - Y position for Lost Woods
 
0x00464C - Y position for Lost Woods
 
0x00464D - Y position for Red Magic Jar on beach
 
0x00464E - Y position for Red Magic Jar on beach (not used?)
 
0x00464F - Y position for 1-up doll on beach
 
0x004650 ~ 0x004656 - Y position for Alt Zelda's castle (not used?)
 
 
 
0x00465C - Y position for Rauru
 
 
 
0x00465E - Y position for Ruto
 
0x00465F - Y position for Southern Saria
 
0x004660 - Y position for Northern Saria
 
0x004661 - Y position for Baju's Cabin
 
0x004662 - Y position for Mido
 
0x004663 - Y position for Parapa Palace
 
0x004664 - Y position for Swamp Palace
 
0x004665 - Y position for Island Palace
 
 
 
0x00466E - X position for Zelda's castle
 
0x00466F - X position for Trophy cave
 
0x004670 - X position for forest with 50 exp. bag and Aches
 
0x004671 - X position for 1st Magic Container cave
 
0x004672 - X position for forest with 100 exp. bag and Megmets
 
0x004673 - X position for 1st Heart Container area
 
0x004674 - X position for Lost Woods
 
0x004675 - X position for Bubble path to 1st Heart Container
 
0x004676 - X position for 1-up doll in swamp
 
0x004677 - X position for Red Magic Jar in grave yard
 
0x004678 - X position for Northern exit for cave to Palace 1
 
0x004679 - X position for Southern exit for cave to Palace 1
 
0x00467A - X position for Northern exit of Western Mt. caves
 
0x00467B - X position for Southern exit of Western Mt. caves
 
0x00467C - X position for Megmet caves and 200 exp. bag
 
0x00467D - X position for Water of Life caves
 
0x00467E - X position for 2nd Heart Container caves
 
0x00467F - X position for Hole to Palace 3 caves
 
0x004680 - X position for Caves on Palace 3's island
 
0x004681 - X position for North and South bridge to island before Death Mt.
 
0x004682 - X position for East and West bridge to island before Death Mt.
 
0x004683 - X position for West exit of bridge after Death Mt.
 
0x004684 - X position for East exit of bridge after Death Mt.
 
0x004685 - X position for forest with Fairy after Western Mt. caves
 
0x004686 - X position for Red Magic Jar in swamp
 
0x004687 - X position for forest with fairy East of island before Death Mt.
 
0x004688 - X position for Lost Woods
 
0x004689 - X position for Lost Woods
 
0x00468A - X position for Lost Woods
 
0x00468B - X position for Lost Woods
 
0x00468C - X position for Red Magic Jar on beach
 
0x00468D - X position for Red Magic Jar on beach (not used?)
 
0x00468E - X position for 1-up doll on beach
 
0x00468F ~ 0x004695 - X position for Alt Zelda's castle (not used?)
 
 
 
0x00469B - X position for Rauru
 
 
 
0x00469D - X position for Ruto
 
0x00469E - X position for Southern Saria
 
0x00469F - X position for Northern Saria
 
0x0046A0 - X position for Baju's Cabin
 
0x0046A1 - X position for Mido
 
0x0046A2 - X position for Parapa Palace
 
0x0046A3 - X position for Swamp Palace
 
0x0046A4 - X position for Island Palace
 
 
 
 
0x004C4C - 0x004C67 - Grass Area level data
 
0x004C64 - 0x004C78 - Forest Area level data
 
 
 
0x004C8C - 0x004CA6 - 50 point bag level data
 
 
Western Hyrule
 
0x005431 - HP for Fairy
 
0x005432 - HP for Red Magic Jar
 
0x005433 - HP for Locked Door
 
0x005434 - HP for Myu
 
0x005435 - HP for Bot (blue)
 
0x005436 - HP for Bit (red)
 
0x005437 - HP for Moa
 
0x005438 - HP for Ache
 
0x005439 - HP for ???
 
0x00543A - HP for ???
 
0x00543B - HP for Acheman
 
0x00543C - HP for Bubble Generator
 
0x00543D - HP for Rock Generator
 
0x00543E - HP for Red Deeler
 
0x00543F - HP for Blue Deeler
 
0x005440 - HP for Bago Bago Generator
 
0x005441 - HP for Bago Bago
 
0x005442 - HP for Octoroc Jumping Only
 
0x005443 - HP for Octoroc Jumping and Moving
 
0x005444 - HP for Elevator
 
0x005445 - HP for Spear Handling Orange Moblin
 
0x005446 - HP for Spear Handling Red Moblin
 
0x005447 - HP for Spear Handling Blue Moblin
 
0x005448 - HP for Orange Daira
 
0x005449 - HP for Red Daira
 
0x00544A - HP for Orange Goryia
 
0x00544B - HP for Red Goryia
 
0x00544C - HP for Blue Goryia
 
0x00544D - HP for Lowder
 
0x00544E - HP for Moby Generator
 
0x00544F - HP for Moby
 
0x005450 - HP for Megmet
 
0x005451 - HP for Geldarm
 
0x005452 - HP for Exp. Stealing Moblin Generator
 
0x005453 - HP for Exp. Stealing Moblin
 
 
 
 
 
Bits for Enemies
 
 
 
(0000 0000) - Normal uses Link's Palette
 
(1000 0000) - Normal uses second Sprite Palette (Orange)
 
(0100 0000) - Normal uses third Sprite Palette (Red)
 
(1100 0000) - Normal uses fourth Sprite Palette (Blue)
 
(0001 0000) - Steals Experience Points
 
(0010 0000) - No Damage from Sword (needs Fire)
 
(0000 0000) *0 - 0 Experience
 
(0000 0001) *1 - 2 Experience
 
(0000 0010) *2 - 3 Experience
 
(0000 0011) *3 - 5 Experience
 
(0000 0100) *4 - 10 Experience
 
(0000 0101) *5 - 20 Experience
 
(0000 0110) *6 - 30 Experience
 
(0000 0111) *7 - 50 Experience
 
(0000 1000) *8 - 70 Experience
 
(0000 1001) *9 - 100 Experience
 
(0000 1010) *A - 150 Experience
 
(0000 1011) *B - 200 Experience
 
(0000 1100) *C - 300 Experience
 
(0000 1101) *D - 500 Experience
 
(0000 1110) *E - 700 Experience
 
(0000 1111) *F - 1000 Experience
 
 
 
0x0054E5 - Bits for Fairy
 
0x0054E6 - Bits for Red Magic Jar
 
0x0054E7 - Bits for Locked Door
 
0x0054E8 - Bits for Myu
 
0x0054E9 - Bits for Bot (blue)
 
0x0054EA - Bits for Bit (red)
 
0x0054EB - Bits for Moa
 
0x0054EC - Bits for Ache
 
0x0054ED - Bits for ???
 
0x0054EE - Bits for ???
 
0x0054EF - Bits for Acheman
 
0x0054F0 - Bits for Bubble Generator
 
0x0054F1 - Bits for Rock Generator
 
0x0054F2 - Bits for Red Deeler
 
0x0054F3 - Bits for Blue Deeler
 
0x0054F4 - Bits for Bago Bago Generator
 
0x0054F5 - Bits for Bago Bago
 
0x0054F6 - Bits for Octorok Jumping Only
 
0x0054F7 - Bits for Octorok Jumping and Moving
 
0x0054F8 - Bits for Elevator
 
0x0054F9 - Bits for Spear Handling Orange Moblin
 
0x0054FA - Bits for Spear Handling Red Moblin
 
0x0054FB - Bits for Spear Handling Blue Moblin
 
0x0054FC - Bits for Orange Daira
 
0x0054FD - Bits for Red Daira
 
0x0054FE - Bits for Orange Goryia
 
0x0054FF - Bits for Red Goryia
 
0x005500 - Bits for Blue Goryia
 
0x005501 - Bits for Lowder
 
0x005502 - Bits for Moby Generator
 
0x005503 - Bits for Moby
 
0x005504 - Bits for Megmet
 
0x005505 - Bits for Geldarm
 
0x005506 - Bits for Exp. Stealing Moblin Generator
 
0x005507 - Bits for Exp. Stealing Moblin
 
 
 
0x0055FA - 0x0055FB - Tiles for bottom of Darias frame 1
 
0x0055FC - 0x0055FD - Tiles for bottom of Darias frame 1
 
0x0055FE - 0x0055FF - Tiles for top of Darias frame 2
 
0x005600 - 0x005601 - Tiles for bottom of Darias frame 2
 
 
 
0x00561A - 0x00561B - Tiles for top of Moblin frame 1
 
0x00561C - 0x00561D - Tiles for bottom of Moblin frame 1
 
 
 
0x005620 - 0x005621 - Tiles for Lowders frame 1
 
0x005622 - 0x005623 - Tiles for Lowders frame 2
 
0x005624 - 0x005625 - Tiles for Megmets frame 1
 
0x005626 - 0x005627 - Tiles for Megmets frame 2
 
0x005628 - 0x005629 - Tiles for Moby frame 1
 
0x00562A - 0x00562B - Tiles for Moby frame 2
 
0x00562C - 0x00462D - Tiles for Spear
 
 
 
0x0084DF - 0x0084E2 - PPU data for Leaves of Trees on Battlefield (East)
 
0x0084E3 - 0x0084E6 - PPU data for Hanging Leaves on Battlefield (East)
 
0x0084EB - 0x0084EE - PPU data for Grass on Battlefield (East)


=Needs Sorting Still=




Line 766: Line 482:




0x00C3F6 - 0x00C3F9 - PPU data for Top of Exterior Windows in Towns
0x00C3FA - 0x00C3FD - PPU data for Bottom of Exterior Windows in Towns
0x00C44E - 0x00C451 - PPU data for left side of Clouds in Towns
0x00C452 - 0x00C455 - PPU data for right side of Larger Clouds in Towns


0x00C456 - 0x00C459 - PPU data for right side of Smaller Clouds in Towns
0x00C45A - 0x00C45D - PPU data for angle of tunnel right in Towns
0x00C45E - 0x00C461 - PPU data for tunnel wall right in Towns
0x00C4E2 - 0x00C4E5 - PPU data for floors inside buildings
0x00C6B2 - 0x00C6B5 - PPU data for Sky in Towns
0x00C6BA - 0x00C6BD - PPU data for background of Basements of Towns
0x00C6C6 - 0x00C6C9 - PPU data for Bushs in Towns
0x00C6FE - 0x00C701 - PPU data for Ground in Towns
0x00C706 - 0x00C709 - PPU data for Walls in Basements of Towns




Line 1,315: Line 1,007:
0x017395 - X position for cursor
0x017395 - X position for cursor


Beginning Values--
0x017AF7 - Begin with Shield Magic
0x017AF8 - Begin with Jump Magic
0x017AF9 - Begin with Life Magic
0x017AFA - Begin with Fairy Magic
0x017AFB - Begin with Fire Magic
0x017AFC - Begin with Reflect Magic
0x017AFD - Begin with Spell Magic
0x017AFE - Begin with Thunder Magic
0x017AFF - Number of Magic Containers to begin game
0x017B00 - Number of Heart Containers to begin game
0x017B01 - Begin with Candle
0x017B02 - Begin with Power Glove
0x017B03 - Begin with Raft
0x017B04 - Begin with Boots
0x017B05 - Begin with Flute
0x017B06 - Begin with Cross
0x017B07 - Begin with Hammer
0x017B08 - Begin with Magic Key
0x017B10 - Number of Crystals to begin game
0x017B12 - Techs (Downward Thrust 10) (Upward Thrust 04) (Both 14)
0x017B1D - 0x017B24 - Letter Values when blanking a name out






0x017B25 - 0x017C04 - Bit defaults for sprites (keys, items, etc.)
--End of beginning data





Revision as of 18:00, 2 May 2006


Beginning Values

  • 0x017AF7 - Begin with Shield Magic
  • 0x017AF8 - Begin with Jump Magic
  • 0x017AF9 - Begin with Life Magic
  • 0x017AFA - Begin with Fairy Magic
  • 0x017AFB - Begin with Fire Magic
  • 0x017AFC - Begin with Reflect Magic
  • 0x017AFD - Begin with Spell Magic
  • 0x017AFE - Begin with Thunder Magic
  • 0x017AFF - Number of Magic Containers to begin game
  • 0x017B00 - Number of Heart Containers to begin game
  • 0x017B01 - Begin with Candle
  • 0x017B02 - Begin with Power Glove
  • 0x017B03 - Begin with Raft
  • 0x017B04 - Begin with Boots
  • 0x017B05 - Begin with Flute
  • 0x017B06 - Begin with Cross
  • 0x017B07 - Begin with Hammer
  • 0x017B08 - Begin with Magic Key
  • 0x017B10 - Number of Crystals to begin game
  • 0x017B12 - Techs (Downward Thrust 10) (Upward Thrust 04) (Both 14)
  • 0x017B1D - 0x017B24 - Letter Values when blanking a name out
  • 0x017B25 - 0x017C04 - Bit defaults for sprites (keys, items, etc.)

PPU data

Overworld

  • 0x0007B3 - 0x0007B6 - PPU data for Towns
  • 0x0007B7 - 0x0007BA - PPU data for Caves
  • 0x0007BB - 0x0007BE - PPU data for Palaces
  • 0x0007BF - 0x0007C2 - PPU data for Bridges
  • 0x0007C3 - 0x0007C6 - PPU data for Desert
  • 0x0007C7 - 0x0007CA - PPU data for Grass Areas
  • 0x0007CB - 0x0007CE - PPU data for Forests
  • 0x0007CF - 0x0007D2 - PPU data for Swamps
  • 0x0007D3 - 0x0007D6 - PPU data for Graveyards
  • 0x0007D7 - 0x0007DA - PPU data for Trails
  • 0x0007DB - 0x0007DE - PPU data for Lava Areas
  • 0x0007DF - 0x0007E2 - PPU data for Mountains
  • 0x0007E3 - 0x0007E6 - PPU data for Water
  • 0x0007E7 - 0x0007EA - PPU data for Walkable Water
  • 0x0007EB - 0x0007EE - PPU data for Rocks/Roadblocks
  • 0x0007EF - 0x0007F2 - PPU data for River Devil

Western Hyrule

  • 0x0044EB - 0x0044EE - PPU data for Grass on Battlefield

Eastern Hyrule

  • 0x0084DF - 0x0084E2 - PPU data for Leaves of Trees on Battlefield
  • 0x0084E3 - 0x0084E6 - PPU data for Hanging Leaves on Battlefield
  • 0x0084EB - 0x0084EE - PPU data for Grass on Battlefield

Towns

  • 0x00C3F6 - 0x00C3F9 - PPU data for Top of Exterior Windows
  • 0x00C3FA - 0x00C3FD - PPU data for Bottom of Exterior Windows
  • 0x00C44E - 0x00C451 - PPU data for left side of Clouds
  • 0x00C452 - 0x00C455 - PPU data for right side of Larger Clouds
  • 0x00C456 - 0x00C459 - PPU data for right side of Smaller Clouds
  • 0x00C45A - 0x00C45D - PPU data for angle of tunnel right
  • 0x00C45E - 0x00C461 - PPU data for tunnel wall right
  • 0x00C4E2 - 0x00C4E5 - PPU data for floors inside buildings
  • 0x00C6B2 - 0x00C6B5 - PPU data for Sky
  • 0x00C6BA - 0x00C6BD - PPU data for background of Basements
  • 0x00C6C6 - 0x00C6C9 - PPU data for Bushs
  • 0x00C6FE - 0x00C701 - PPU data for Ground
  • 0x00C706 - 0x00C709 - PPU data for Walls in Basements

Magic Tables

  • 0x000D8B - 0x000D92 - Amount of Magic needed for Shield
  • 0x000D93 - 0x000D9A - Amount of Magic needed for Jump
  • 0x000D9B - 0x000DA2 - Amount of Magic needed for Life
  • 0x000DA3 - 0x000DAA - Amount of Magic needed for Fairy
  • 0x000DAB - 0x000DB2 - Amount of Magic needed for Fire
  • 0x000DB3 - 0x000DBA - Amount of Magic needed for Reflect
  • 0x000DBB - 0x000DC2 - Amount of Magic needed for Spell
  • 0x000DC3 - 0x000DCA - Amount of Magic needed for Thunder

Magic Effects

Uses bits (multiple spell effects for one!)
  • 0x000DCB - Spell effects for Shield
  • 0x000DCC - Spell effects for Jump
  • 0x000DCD - Spell effects for Life
  • 0x000DCE - Spell effects for Fairy
  • 0x000DCF - Spell effects for Fire
  • 0x000DD0 - Spell effects for Reflect
  • 0x000DD1 - Spell effects for Spell
  • 0x000DD2 - Spell effects for Thunder

Magic Related

  • 0x000E7A - Amount of Life to restore with Life Spell
  • 0x000E9E - Color to turn Link's Tunic for Shield Spell
  • 0x0010EA - Color to turn Link's Tunic after casting a spell (besides Shield)
  • 0x002A0B - Brown color for Link after casting spells

Character

  • 0x001480 - High Jump height standing still
  • 0x001481 - High Jump height while running
  • 0x001482 - Regular jump height standing still
  • 0x001483 - Regular jump height while running
  • 0x001484 - High Jump "gravity" standing still
  • 0x001485 - High Jump "gravity" while running
  • 0x001486 - Regular jump "gravity" standing still
  • 0x001487 - Regular jump "gravity" while running

Experience Tables

  • 0x001669 - Experience for Attack to level 2 (add 255)
  • 0x001681 - Experience for Attack to level 2 (000-255)
  • 0x00166A - Experience for Attack to level 3 (add 255)
  • 0x001682 - Experience for Attack to level 3 (000-255)
  • 0x00166B - Experience for Attack to level 4 (add 255)
  • 0x001683 - Experience for Attack to level 4 (000-255)
  • 0x00166C - Experience for Attack to level 5 (add 255)
  • 0x001684 - Experience for Attack to level 5 (000-255)
  • 0x00166D - Experience for Attack to level 6 (add 255)
  • 0x001685 - Experience for Attack to level 6 (000-255)
  • 0x00166E - Experience for Attack to level 7 (add 255)
  • 0x001686 - Experience for Attack to level 7 (000-255)
  • 0x00166F - Experience for Attack to level 8 (add 255)
  • 0x001687 - Experience for Attack to level 8 (000-255)
  • 0x001670 - Experience for extra life (add 255)
  • 0x001688 - Experience for extra life (000-255)
  • 0x001671 - Experience for Magic to level 2 (add 255)
  • 0x001689 - Experience for Magic to level 2 (000-255)
  • 0x001672 - Experience for Magic to level 3 (add 255)
  • 0x00168A - Experience for Magic to level 3 (000-255)
  • 0x001673 - Experience for Magic to level 4 (add 255)
  • 0x00168B - Experience for Magic to level 4 (000-255)
  • 0x001674 - Experience for Magic to level 5 (add 255)
  • 0x00168C - Experience for Magic to level 5 (000-255)
  • 0x001675 - Experience for Magic to level 6 (add 255)
  • 0x00168D - Experience for Magic to level 6 (000-255)
  • 0x001676 - Experience for Magic to level 7 (add 255)
  • 0x00168E - Experience for Magic to level 7 (000-255)
  • 0x001677 - Experience for Magic to level 8 (add 255)
  • 0x00168F - Experience for Magic to level 8 (000-255)
  • 0x001678 - Experience for extra life (add 255)
  • 0x001690 - Experience for extra life (000-255)
  • 0x001679 - Experience for Life to level 2 (add 255)
  • 0x001691 - Experience for Life to level 2 (000-255)
  • 0x00167A - Experience for Life to level 3 (add 255)
  • 0x001692 - Experience for Life to level 3 (000-255)
  • 0x00167B - Experience for Life to level 4 (add 255)
  • 0x001693 - Experience for Life to level 4 (000-255)
  • 0x00167C - Experience for Life to level 5 (add 255)
  • 0x001694 - Experience for Life to level 5 (000-255)
  • 0x00167D - Experience for Life to level 6 (add 255)
  • 0x001695 - Experience for Life to level 6 (000-255)
  • 0x00167E - Experience for Life to level 7 (add 255)
  • 0x001696 - Experience for Life to level 7 (000-255)
  • 0x00167F - Experience for Life to level 8 (add 255)
  • 0x001697 - Experience for Life to level 8 (000-255)
  • 0x001680 - Experience for extra life (add 255)
  • 0x001698 - Experience for extra life (000-255)

Area Pointers

  • 0x00462F - Y position for Zelda's castle
  • 0x004630 - Y position for Trophy cave
  • 0x004631 - Y position for forest with 50 exp. bag and Aches
  • 0x004632 - Y position for 1st Magic Container cave
  • 0x004633 - Y position for forest with 100 exp. bag and Megmets
  • 0x004634 - Y position for 1st Heart Container area
  • 0x004635 - Y position for Lost Woods
  • 0x004636 - Y position for Bubble path to 1st Heart Container
  • 0x004637 - Y position for 1-up doll in swamp
  • 0x004638 - Y position for Red Magic Jar in grave yard
  • 0x004639 - Y position for Northern exit of cave to Palace 1
  • 0x00463A - Y position for Southern exit of cave to Palace 1
  • 0x00463B - Y position for Northern exit of Western Mt. caves
  • 0x00463C - Y position for Southern exit of Western Mt. caves
  • 0x00463D - Y position for Megmet caves and 200 exp. bag
  • 0x00463E - Y position for Water of Life caves
  • 0x00463F - Y position for 2nd Heart Container caves
  • 0x004640 - Y position for Hole to Palace 3 caves
  • 0x004641 - Y position for Caves on Palace 3's island
  • 0x004642 - Y position for North and South bridge to island before Death Mt.
  • 0x004643 - Y position for East and West bridge to island before Death Mt.
  • 0x004644 - Y position for West exit of bridge after Death Mt.
  • 0x004645 - Y position for East exit of bridge after Death Mt.
  • 0x004646 - Y position for forest with Fairy after Western Mt. caves
  • 0x004647 - Y position for Red Magic Jar in swamp
  • 0x004648 - Y position for forest with Fairy East of island before Death Mt.
  • 0x004649 - Y position for Lost Woods
  • 0x00464A - Y position for Lost Woods
  • 0x00464B - Y position for Lost Woods
  • 0x00464C - Y position for Lost Woods
  • 0x00464D - Y position for Red Magic Jar on beach
  • 0x00464E - Y position for Red Magic Jar on beach (not used?)
  • 0x00464F - Y position for 1-up doll on beach
  • 0x004650 ~ 0x004656 - Y position for Alt Zelda's castle (not used?)
  • 0x00465C - Y position for Rauru
  • 0x00465E - Y position for Ruto
  • 0x00465F - Y position for Southern Saria
  • 0x004660 - Y position for Northern Saria
  • 0x004661 - Y position for Baju's Cabin
  • 0x004662 - Y position for Mido
  • 0x004663 - Y position for Parapa Palace
  • 0x004664 - Y position for Swamp Palace
  • 0x004665 - Y position for Island Palace
  • 0x00466E - X position for Zelda's castle
  • 0x00466F - X position for Trophy cave
  • 0x004670 - X position for forest with 50 exp. bag and Aches
  • 0x004671 - X position for 1st Magic Container cave
  • 0x004672 - X position for forest with 100 exp. bag and Megmets
  • 0x004673 - X position for 1st Heart Container area
  • 0x004674 - X position for Lost Woods
  • 0x004675 - X position for Bubble path to 1st Heart Container
  • 0x004676 - X position for 1-up doll in swamp
  • 0x004677 - X position for Red Magic Jar in grave yard
  • 0x004678 - X position for Northern exit for cave to Palace 1
  • 0x004679 - X position for Southern exit for cave to Palace 1
  • 0x00467A - X position for Northern exit of Western Mt. caves
  • 0x00467B - X position for Southern exit of Western Mt. caves
  • 0x00467C - X position for Megmet caves and 200 exp. bag
  • 0x00467D - X position for Water of Life caves
  • 0x00467E - X position for 2nd Heart Container caves
  • 0x00467F - X position for Hole to Palace 3 caves
  • 0x004680 - X position for Caves on Palace 3's island
  • 0x004681 - X position for North and South bridge to island before Death Mt.
  • 0x004682 - X position for East and West bridge to island before Death Mt.
  • 0x004683 - X position for West exit of bridge after Death Mt.
  • 0x004684 - X position for East exit of bridge after Death Mt.
  • 0x004685 - X position for forest with Fairy after Western Mt. caves
  • 0x004686 - X position for Red Magic Jar in swamp
  • 0x004687 - X position for forest with fairy East of island before Death Mt.
  • 0x004688 - X position for Lost Woods
  • 0x004689 - X position for Lost Woods
  • 0x00468A - X position for Lost Woods
  • 0x00468B - X position for Lost Woods
  • 0x00468C - X position for Red Magic Jar on beach
  • 0x00468D - X position for Red Magic Jar on beach (not used?)
  • 0x00468E - X position for 1-up doll on beach
  • 0x00468F ~ 0x004695 - X position for Alt Zelda's castle (not used?)
  • 0x00469B - X position for Rauru
  • 0x00469D - X position for Ruto
  • 0x00469E - X position for Southern Saria
  • 0x00469F - X position for Northern Saria
  • 0x0046A0 - X position for Baju's Cabin
  • 0x0046A1 - X position for Mido
  • 0x0046A2 - X position for Parapa Palace
  • 0x0046A3 - X position for Swamp Palace
  • 0x0046A4 - X position for Island Palace

Level data=

  • 0x004C4C - 0x004C67 - Grass Area level data
  • 0x004C64 - 0x004C78 - Forest Area level data
  • 0x004C8C - 0x004CA6 - 50 point bag level data

Western Hyrule

HP Tables

  • 0x005431 - HP for Fairy
  • 0x005432 - HP for Red Magic Jar
  • 0x005433 - HP for Locked Door
  • 0x005434 - HP for Myu
  • 0x005435 - HP for Bot (blue)
  • 0x005436 - HP for Bit (red)
  • 0x005437 - HP for Moa
  • 0x005438 - HP for Ache
  • 0x005439 - HP for ???
  • 0x00543A - HP for ???
  • 0x00543B - HP for Acheman
  • 0x00543C - HP for Bubble Generator
  • 0x00543D - HP for Rock Generator
  • 0x00543E - HP for Red Deeler
  • 0x00543F - HP for Blue Deeler
  • 0x005440 - HP for Bago Bago Generator
  • 0x005441 - HP for Bago Bago
  • 0x005442 - HP for Octoroc Jumping Only
  • 0x005443 - HP for Octoroc Jumping and Moving
  • 0x005444 - HP for Elevator
  • 0x005445 - HP for Spear Handling Orange Moblin
  • 0x005446 - HP for Spear Handling Red Moblin
  • 0x005447 - HP for Spear Handling Blue Moblin
  • 0x005448 - HP for Orange Daira
  • 0x005449 - HP for Red Daira
  • 0x00544A - HP for Orange Goryia
  • 0x00544B - HP for Red Goryia
  • 0x00544C - HP for Blue Goryia
  • 0x00544D - HP for Lowder
  • 0x00544E - HP for Moby Generator
  • 0x00544F - HP for Moby
  • 0x005450 - HP for Megmet
  • 0x005451 - HP for Geldarm
  • 0x005452 - HP for Exp. Stealing Moblin Generator
  • 0x005453 - HP for Exp. Stealing Moblin

Bits for Enemies

(0000 0000) - Normal uses Link's Palette
(1000 0000) - Normal uses second Sprite Palette (Orange)
(0100 0000) - Normal uses third Sprite Palette (Red)
(1100 0000) - Normal uses fourth Sprite Palette (Blue)
(0001 0000) - Steals Experience Points
(0010 0000) - No Damage from Sword (needs Fire)
(0000 0000) *0 - 0 Experience
(0000 0001) *1 - 2 Experience
(0000 0010) *2 - 3 Experience
(0000 0011) *3 - 5 Experience
(0000 0100) *4 - 10 Experience
(0000 0101) *5 - 20 Experience
(0000 0110) *6 - 30 Experience
(0000 0111) *7 - 50 Experience
(0000 1000) *8 - 70 Experience
(0000 1001) *9 - 100 Experience
(0000 1010) *A - 150 Experience
(0000 1011) *B - 200 Experience
(0000 1100) *C - 300 Experience
(0000 1101) *D - 500 Experience
(0000 1110) *E - 700 Experience
(0000 1111) *F - 1000 Experience
  • 0x0054E5 - Bits for Fairy
  • 0x0054E6 - Bits for Red Magic Jar
  • 0x0054E7 - Bits for Locked Door
  • 0x0054E8 - Bits for Myu
  • 0x0054E9 - Bits for Bot (blue)
  • 0x0054EA - Bits for Bit (red)
  • 0x0054EB - Bits for Moa
  • 0x0054EC - Bits for Ache
  • 0x0054ED - Bits for ???
  • 0x0054EE - Bits for ???
  • 0x0054EF - Bits for Acheman
  • 0x0054F0 - Bits for Bubble Generator
  • 0x0054F1 - Bits for Rock Generator
  • 0x0054F2 - Bits for Red Deeler
  • 0x0054F3 - Bits for Blue Deeler
  • 0x0054F4 - Bits for Bago Bago Generator
  • 0x0054F5 - Bits for Bago Bago
  • 0x0054F6 - Bits for Octorok Jumping Only
  • 0x0054F7 - Bits for Octorok Jumping and Moving
  • 0x0054F8 - Bits for Elevator
  • 0x0054F9 - Bits for Spear Handling Orange Moblin
  • 0x0054FA - Bits for Spear Handling Red Moblin
  • 0x0054FB - Bits for Spear Handling Blue Moblin
  • 0x0054FC - Bits for Orange Daira
  • 0x0054FD - Bits for Red Daira
  • 0x0054FE - Bits for Orange Goryia
  • 0x0054FF - Bits for Red Goryia
  • 0x005500 - Bits for Blue Goryia
  • 0x005501 - Bits for Lowder
  • 0x005502 - Bits for Moby Generator
  • 0x005503 - Bits for Moby
  • 0x005504 - Bits for Megmet
  • 0x005505 - Bits for Geldarm
  • 0x005506 - Bits for Exp. Stealing Moblin Generator
  • 0x005507 - Bits for Exp. Stealing Moblin

Tile Mappings

  • 0x0055FA - 0x0055FB - Tiles for bottom of Darias frame 1
  • 0x0055FC - 0x0055FD - Tiles for bottom of Darias frame 1
  • 0x0055FE - 0x0055FF - Tiles for top of Darias frame 2
  • 0x005600 - 0x005601 - Tiles for bottom of Darias frame 2
  • 0x00561A - 0x00561B - Tiles for top of Moblin frame 1
  • 0x00561C - 0x00561D - Tiles for bottom of Moblin frame 1
  • 0x005620 - 0x005621 - Tiles for Lowders frame 1
  • 0x005622 - 0x005623 - Tiles for Lowders frame 2
  • 0x005624 - 0x005625 - Tiles for Megmets frame 1
  • 0x005626 - 0x005627 - Tiles for Megmets frame 2
  • 0x005628 - 0x005629 - Tiles for Moby frame 1
  • 0x00562A - 0x00562B - Tiles for Moby frame 2
  • 0x00562C - 0x00462D - Tiles for Spear

Needs Sorting Still

Eastern Hyrule

0x009431 - HP for Rairy

0x009432 - HP for Red Magic Jar

0x009433 - HP for Locked Door

0x009434 - HP for Myu

0x009435 - HP for Bot (blue)

0x009436 - HP for Bit (red)

0x009437 - HP for Moa

0x009438 - HP for Ache

0x009439 - HP for ???

0x00943A - HP for ???

0x00943B - HP for Acheman

0x00943C - HP for Bubble Generator

0x00943D - HP for Rock Generator

0x00943E - HP for Red Deeler

0x00943F - HP for Blue Deeler

0x009440 - HP for Bago Bago Generator

0x009441 - HP for Bago Bago

0x009442 - HP for Octoroc Jumping Only

0x009443 - HP for Octoroc Jumping and Moving

0x009444 - HP for Elevator

0x009445 - HP for Tektite

0x009446 - HP for Eye

0x009447 - HP for Leever

0x009448 - HP for Boon

0x009449 - HP for Basilisk

0x00944A - HP for Scorpion

0x00944B - HP for Red Lizalfo

0x00944C - HP for Orange Lizalfo

0x00944D - HP for Blue Lizalfo

0x00944E - HP for Boulder Tossing Lizalfo


0x0094E5 - Bits for Fairy

0x0094E6 - Bits for Red Magic Jar

0x0094E7 - Bits for Locked Door

0x0094E8 - Bits for Myu

0x0094E9 - Bits for Bot (blue)

0x0094EA - Bits for Bit (red)

0x0094EB - Bits for Moa

0x0094EC - Bits for Ache

0x0094ED - Bits for ???

0x0094EE - Bits for ???

0x0094EF - Bits for Acheman

0x0094F0 - Bits for Bubble Generator

0x0094F1 - Bits for Rock Generator

0x0094F2 - Bits for Red Deeler

0x0094F3 - Bits for Blue Deeler

0x0094F4 - Bits for Bago Bago Generator

0x0094F5 - Bits for Bago Bago

0x0094F6 - Bits for Jumping only Octoroc

0x0094F7 - Bits for Moving and Jumping Octoroc

0x0094F8 - Bits for Elevator

0x0094F9 - Bits for Tektite

0x0094FA - Bits for Eye

0x0094FB - Bits for Leever

0x0094FC - Bits for Boon

0x0094FD - Bits for Basilisk

0x0094FE - Bits for Scorpion

0x0094FF - Bits for Orange Lizalfo

0x009500 - Bits for Red Lizalfo

0x009501 - Bits for Blue Lizalfo

0x009502 - Bits for Boulder Tossing Lizalfo




0x00D437 - HP for Invisible Purple Eye Ghost


0x010480 - 0x0104DF - Palettes for Outside the 6 Palaces


Temples (Type A)

0x011431 - HP for Fairy

0x011432 - HP for Item in Palace Sprite

0x011433 - HP for Locked Door

0x011434 - HP for Myu

0x011435 - HP for Bot

0x011436 - HP for Red Magic Jar (useless)

0x011437 - HP for Slow Magic Stealing Skull

0x011438 - HP for Orange Moa

0x011439 - HP for Block Generator (useless)

0x01143A - HP for Block (useless)

0x01143B - HP for Blue Skull Head

0x01143C - HP for Rathead Generator (useless)

0x01143D - HP for Rathead

0x01143E - HP for Dripping Column

0x01143F - HP for Fast Magic Stealing Skull

0x011440 - HP for Bago Bago Generator (useless)

0x011441 - HP for Bago Bago

0x011442 - HP for Rope Jumping Only

0x011443 - HP for Rope Jumping and Moving

0x011444 - HP for Elevator (useless)

0x011445 - HP for Crystal Slot (useless)

0x011446 - HP for Crystal (useless)

0x011447 - HP for Energy ball from left (useless)

0x011448 - HP for Energy ball from right (useless)

0x011449 - HP for Orange Iron Knuckle

0x01144A - HP for Red Iron Knuckle

0x01144B - HP for Blue Iron Knuckle

0x01144C - HP for Wolf Head Generator (useless)

0x01144D - HP for Wolf Head

0x01144E - HP for Mago

0x01144F - HP for Hammer Thrower

0x011450 - HP for Red Stalfo

0x011451 - HP for Horse Head Boss

0x011452 - HP for Armored Boss

0x011453 - HP for Armored Boss's floating head

0x011454 - HP for Blue Stalfo


0x0114E5 - Bits for Fairy

0x0114E6 - Bits for Item from Palace Sprite

0x0114E7 - Bits for Locked Door

0x0114E8 - Bits for Myu

0x0114E9 - Bits for Bot

0x0114EA - Bits for Red Magic Jar from Statues

0x0114EB - Bits for Slow Magic Stealing Skull

0x0114EC - Bits for Orange Moa

0x0114ED - Bits for Falling Blocks Generator

0x0114EE - Bits for Falling Blocks

0x0114EF - Bits for Blue Skull Head

0x0114F0 - Bits for Rathead Generator

0x0114F1 - Bits for Rathead

0x0114F2 - Bits for Dripping Column

0x0114F3 - Bits for Fast Magic Stealing Skull

0x0114F4 - Bits for Bago Bago Generator

0x0114F5 - Bits for Bago Bago

0x0114F6 - Bits for Rope Jumping Only

0x0114F7 - Bits for Rope Jumping and Moving

0x0114F8 - Bits for Elevator

0x0114F9 - Bits for Crystal Slot

0x0114FA - Bits for Crystal

0x0114FB - Bits for Energy Ball shot from left

0x0114FC - Bits for Energy Ball shot from right

0x0114FD - Bits for Orange Iron Knuckle

0x0114FE - Bits for Red Iron Knuckle

0x0114FF - Bits for Blue Iron Knuckle

0x011500 - Bits for Wolf Head Generator

0x011501 - Bits for Wolf Head

0x011502 - Bits for Mago

0x011503 - Bits for Hammer Thrower

0x011504 - Bits for Red Stalfo

0x011505 - Bits for Horse Head

0x011506 - Bits for Armored Boss

0x011507 - Bits for Armored Boss's floating head

0x011508 - Bits for Blue Stalfo


0x011638 - 0x011639 - Tiles for Stalfos


0x01163A - 0x01163B - Tiles for sword stab of Iron Knuckle

0x01163C - 0x01163D - Tiles for head of Horse Head frame 1

0x01163E - 0x01163F - Tiles for body of Horse Head frame 1

0x011640 - 0x011641 - Tiles for feet of Horse Head frame 1

0x011642 - 0x011643 - Tiles for head of Horse Head frame 2

0x011644 - 0x011645 - Tiles for body of Horse Head frame 2

0x011646 - 0x011647 - Tiles for feet of Horse Head frame 2

0x011648 - 0x011649 - Tiles for Preparing to swing club of Horse Head

0x01164A - 0x01164B - Tiles for club when preparing of Horse Head

0x01164C - 0x01164D - Tiles for Swinging the club of Horse Head

0x01164E - 0x01164F - Tiles for the club of Horse Head

0x011650 - 0x011651 - Tiles for top of Armored Boss frame 1

0x011652 - 0x011653 - Tiles for bottom of Armored Boss frame 1

0x011654 - 0x011655 - Tiles for top of Armored Boss frame 2

0x011656 - 0x011657 - Tiles for bottom of Armored Boss frame 2

0x01165E - 0x01165F - Tiles for top of Rat Head frame 1

0x011660 - 0x011661 - Tiles for bottom of Rat Head frame 1

0x011662 - 0x011663 - Tiles for top of Rat Head frame 2

0x011664 - 0x011665 - Tiles for bottom of Rat Head frame 2


Temples (Type B)

0x012931 - HP for Fairy

0x012932 - HP for Item in Palace sprite

0x012933 - HP for Locked Door

0x012934 - HP for Myu

0x012935 - HP for Bot

0x012936 - HP for Red Magic Jar

0x012937 - HP for Slow Magic Stealing Skulls

0x012938 - HP for Orange Moa

0x012939 - HP for Falling Blocks Generator

0x01293A - HP for Falling Blocks

0x01293B - HP for Blue Skull Head

0x01293C - HP for Rathead Generator

0x01293D - HP for Rathead

0x01293E - HP for Dripping Column

0x01293F - HP for Fast Magic Stealing Skulls

0x012940 - HP for ???

0x012941 - HP for Flame

0x012942 - HP for Rope

0x012943 - HP for ???

0x012944 - HP for Elevator

0x012945 - HP for Crystal Slot

0x012946 - HP for Crystal

0x012947 - HP for Energy Ball shot from left

0x012948 - HP for Energy Ball shot from right

0x012949 - HP for Orange Iron Knuckle

0x01294A - HP for Red Iron Knuckle

0x01294B - HP for Blue Iron Knuckle

0x01294C - HP for Wolf Head Generator

0x01294D - HP for Wolf Head

0x01294E - HP for Wizzrobe

0x01294F - HP for Red Stalfos Knight

0x012950 - HP for Doomknocker

0x012951 - HP for Riding Blue Knight

0x012952 - HP for Dragon

0x012953 - HP for Wizard

0x012954 - HP for Blue Stalfos Knight


0x0129E5 - Bits for Fairy

0x0129E6 - Bits for Item in Palace sprite

0x0129E7 - Bits for Locked Door

0x0129E8 - Bits for Myu

0x0129E9 - Bits for Bot

0x0129EA - Bits for Red Magic Jar

0x0129EB - Bits for Slow Magic Stealing Skull

0x0129EC - Bits for Orange Moa

0x0129ED - Bits for Falling Blocks Generator

0x0129EE - Bits for Falling Blocks

0x0129EF - Bits for Blue Skull Head

0x0129F0 - Bits for Rathead Generator

0x0129F1 - Bits for Rathead

0x0129F2 - Bits for Dripping Column

0x0129F3 - Bits for Fast Magic Stealing Skulls

0x0129F4 - Bits for ???

0x0129F5 - Bits for Flame

0x0129F6 - Bits for Rope

0x0129F7 - Bits for ???

0x0129F8 - Bits for Elevator

0x0129F9 - Bits for Crystal Slot

0x0129FA - Bits for Crystal

0x0129FB - Bits for Energy Ball shot from left

0x0129FC - Bits for Energy Ball shot from right

0x0129FD - Bits for Orange Iron Knuckle

0x0129FE - Bits for Red Iron Knuckle

0x0129FF - Bits for Blue Iron Knuckle

0x012A00 - Bits for Wolf Head Generator

0x012A01 - Bits for Wolf Head

0x012A02 - Bits for Wizzrobe

0x012A03 - Bits for Red Stalfos Knight

0x012A04 - Bits for Doomknocker

0x012A05 - Bits for Riding Blue Knight

0x012A06 - Bits for Dragon

0x012A07 - Bits for Wizard

0x012A08 - Bits for Blue Stalfos Knight


0x013F10 - 0x013F6F - Palettes for the 6 Palaces Interiors


Great Palace


0x015531 - HP for Fairy

0x015532 - HP for Red Magic Jar

0x015533 - HP for Locked Door

0x015534 - HP for Myu

0x015535 - HP for Bot (blue)

0x015536 - HP for Bit (red)

0x015537 - HP for Moa

0x015538 - HP for Ache

0x015539 - HP for ???

0x01553A - HP for ???

0x01553B - HP for Acheman

0x01553C - HP for Bubble Generator

0x01553D - HP for Rock Generator

0x01553E - HP for Red Deeler

0x01553F - HP for Blue Deeler

0x015540 - HP for Fire Bago Bago Generator

0x015541 - HP for Fire Bago Bago

0x015542 - HP for Fire Rope Jumping Only

0x015543 - HP for Fire Rope Jumping and Moving

0x015544 - HP for Elevator

0x015545 - HP for Slow Magic Stealing Skull

0x015546 - HP for Fast Magic Stealing Skull

0x015447 - HP for Orange Skull Head

0x015448 - HP for Large Magic Stealing Skull

0x015449 - HP for Orange Dreadhawk

0x01544A - HP for Red Dreadhawk

0x01544B - HP for Blue Dreadhawk

0x01544C - HP for ???

0x01544D - HP for ???

0x01544E - HP for Firebird

0x01544F - HP for King Bot

0x015450 - HP for ???

0x015451 - HP for Barrier for Grand Palace

0x015452 - HP for ???

0x015453 - HP for Thunder Bird Boss

0x015454 - HP for Trigger for Dark Link battle


0x0155E5 - Bits for Fairy

0x0155E6 - Bits for Red Magic Jar

0x0155E7 - Bits for Locked Door

0x0155E8 - Bits for Myu

0x0155E9 - Bits for Bot (blue)

0x0155EA - Bits for Bit (red)

0x0155EB - Bits for Moa

0x0155EC - Bits for Ache

0x0155ED - Bits for ???

0x0155EE - Bits for ???

0x0155EF - Bits for Acheman

0x0155F0 - Bits for Bubble Generator

0x0155F1 - Bits for Rock Generator

0x0155F2 - Bits for Red Deeler

0x0155F3 - Bits for Blue Deeler

0x0155F4 - Bits for Fire Bago Bago Generator

0x0155F5 - Bits for Fire Bago Bago

0x0155F6 - Bits for Fire Rope Jumping Only

0x0155F7 - Bits for Fire Rope Jumping and Moving

0x0155F8 - Bits for Elevator

0x0155F9 - Bits for Slow Magic Stealing Skull

0x0155FA - Bits for Fast Magic Stealing Skull

0x0154FB - Bits for Orange Skull Head

0x0154FC - Bits for Large Magic Stealing Skull

0x0154FD - Bits for Orange Dreadhawk

0x0154FE - Bits for Red Dreadhawk

0x0154FF - Bits for Blue Dreadhawk

0x015500 - Bits for ???

0x015501 - Bits for ???

0x015502 - Bits for Firebird

0x015503 - Bits for King Bot

0x015504 - Bits for ???

0x015505 - Bits for Barrier for Grand Palace

0x015506 - Bits for ???

0x015507 - Bits for Thunder Bird Boss

0x015508 - Bits for Trigger for Dark Link battle



0x017339 - Y position for cursor on Save Slot 1

0x017351 - Y position for cursor on Save Slot 2

0x017369 - Y position for cursor on Save Slot 3

0x01737F - Y position for cursor on Register Your Name

0x017391 - Y position for cursor on Elimation Mode

0x017395 - X position for cursor




0x018027 - 0x01811E - Note Tables


0x01C46B - 0x01C47A - Palette for Overworld 0x01C47B - 0x01C48A - Sprite pallet set for Overworld


0x01C369 - Number of lives to begin game


0x01CD3A - Graphics Set for Palace 1

0x01CD3B - Graphics Set for Palace 2

0x01CD3C - Graphics Set for Palace 3

0x01CD3E - Graphics Set for Palace 4

0x01CD42 - Graphics Set for Palace 5

0x01CD43 - Graphics Set for Palace 6

0x01CD44 - Graphics Set for Great Palace


0x01CD45 - Palette for Palace 1

0x01CD46 - Palette for Palace 2

0x01CD47 - Palette for Palace 3

0x01CD49 - Palette for Palace 4

0x01CD4D - Palette for Palace 5

0x01CD4E - Palette for Palace 6

0x01CD4F - Palette for Great Palace


0x01D4B0 - Number of experience to lose from certain enemies


Enemies that give no experience

0x01DD5C - Show no experience points (part 1)

0x01DD6C - Show no experience points (part 2)


Enemies that give 2 experience

0x01DD5D - Show no experience points (part 1)

0x01DD6D - Show "2" experience points (part 2)


Enemies that give 3 experience

0x01DD5E - Show no experience points (part 1)

0x01DD6E - Show "3" experience points (part 2)


Enemies that give 5 experience

0x01DD5F - Show no experience points (part 1)

0x01DD6F - Show "5" experience points (part 2)


Enemies that give 10 experience

0x01DD60 - Show no experience points (part 1)

0x01DD70 - Show "10" experience points (part 2)


Enemies that give 20 experience

0x01DD61 - Show "2" experience points (part 1)

0x01DD71 - Show "0" experience points (part 2)


Enemies that give 30 experience

0x01DD62 - Show "3" experience points (part 1)

0x01DD72 - Show "0" experience points (part 2)


Enemies that give 50 experience

0x01DD63 - Show "5" experience points (part 1)

0x01DD73 - Show "0" experience points (part 2)


Enemies that give 70 experience

0x01DD64 - Show "7" experience points (part 1)

0x01DD74 - Show "0" experience points (part 2)


Enemies that give 100 experience

0x01DD65 - Show "10" experience points (part 1)

0x01DD75 - Show "0" experience points (part 2)


Enemies that give 150 experience

0x01DD66 - Show "15" experience points (part 1)

0x01DD76 - Show "0" experience points (part 2)


Enemies that give 200 experience

0x01DD67 - Show "2" experience points (part 1)

0x01DD77 - Show "00" experience points (part 2)


Enemies that give 300 experience

0x01DD68 - Show "3" experience points (part 1)

0x01DD78 - Show "00" experience points (part 2)


Enemies that give 500 experience

0x01DD69 - Show "5" experience points (part 1)

0x01DD79 - Show "00" experience points (part 2)


Enemies that give 700 experience

0x01DD6A - Show "7" experience points (part 1)

0x01DD7A - Show "00" experience points (part 2)


Enemies that give 1000 experience

0x01DD6B - Show "10" experience points (part 1)

0x01DD7B - Show "00" experience points (part 2)


0x01DDD0 - Low byte Experience Points Type 01 (0000)

0x01DDD1 - Low byte Experience Points Type 02 (0002)

0x01DDD2 - Low byte Experience Points Type 03 (0003)

0x01DDD3 - Low byte Experience Points Type 04 (0005)

0x01DDD4 - Low byte Experience Points Type 05 (0010)

0x01DDD5 - Low byte Experience Points Type 06 (0020)

0x01DDD6 - Low byte Experience Points Type 07 (0030)

0x01DDD7 - Low byte Experience Points Type 08 (0050)

0x01DDD8 - Low byte Experience Points Type 09 (0070)

0x01DDD9 - Low byte Experience Points Type 10 (0100)

0x01DDDA - Low byte Experience Points Type 11 (0150)

0x01DDDB - Low byte Experience Points Type 12 (0200)

0x01DDDC - Low byte Experience Points Type 13 (0300)

0x01DDDD - Low byte Experience Points Type 14 (0500)

0x01DDDE - Low byte Experience Points Type 15 (0700)

0x01DDEA - Low byte Experience Points Type 16 (1000)

0x01DDEC - High byte Experience Points Type 01 (0000)

0x01DDED - High byte Experience Points Type 02 (0002)

0x01DDEE - High byte Experience Points Type 03 (0003)

0x01DDEF - High byte Experience Points Type 04 (0005)

0x01DDF0 - High byte Experience Points Type 05 (0010)

0x01DDF1 - High byte Experience Points Type 06 (0020)

0x01DDF2 - High byte Experience Points Type 07 (0030)

0x01DDF3 - High byte Experience Points Type 08 (0050)

0x01DDF4 - High byte Experience Points Type 09 (0070)

0x01DDF5 - High byte Experience Points Type 10 (0100)

0x01DDF6 - High byte Experience Points Type 11 (0150)

0x01DDF7 - High byte Experience Points Type 12 (0200)

0x01DDF8 - High byte Experience Points Type 13 (0300)

0x01DDF9 - High byte Experience Points Type 14 (0500)

0x0DDDFA - High byte Experience Points Type 15 (0700)

0x01DDFB - High byte Experience Points Type 16 (1000)



0x01E8B0 - Number of enemies to defeat for exp. bag or magic jar


0x01E910 - Type of vulnarablity Bit (red) has

0x01E911 - Type of vulnarability Bot (blue) has


0x01EB35 ~ 0x01EB3A - Tiles to use for Walking Link Sprite (00)

0x01EB3B ~ 0x01EB40 - Tiles to use for Walking Link Sprite (01)

0x01EB41 ~ 0x01EB46 - Tiles to use for Walking Link Sprite (02)

0x01EB47 ~ 0x01EB4C - Tiles to use for Ducking Link Sprite (06)

0x01EB4D ~ 0x01EB52 - Tiles to use for Standing Link Sprite (03)

0x01EB53 ~ 0x01EB58 - Tiles to use for Preparing to Stab Link Sprite (04)

0x01EB59 ~ 0x01EB5E - Tiles to use for Stabbing Link Sprite (05)


0x01EE61 - 0x01EE62 - Tiles for Defeated enemy frame 1

0x01EE63 - 0x01EE64 - Tiles for Defeated enemy frame 2


0x01EB65 ~ 0x01EB6A - Tiles to use for Ducking Stabbing Link Sprite (07)

0x01EB6B ~ 0x01EB70 - Tiles to use for Upward Thrust Link Sprite (08)


0x01EE67 - 0x01EE68 - Tiles for Left side of elevator


0x01EE71 - 0x01EE72 - Tiles for Deelers

0x01EE73 - 0x01EE74 - Tiles for Octoroks frame 1

0x01EE75 - 0x01EE76 - Tiles for Octoroks frame 2

0x01EE77 - 0x01EE78 - Tiles for Aches frame 1

0x01EE79 - 0x01EE7A - Tiles for Aches frame 2

0x01EE7B - 0x01EE7C - Tiles for top of Achemen

0x01EE7D - 0x01EE7E - Tiles for bottom of Achemen


0x01EE87 - 0x01EE88 - Tiles for Bit/Bots frame 1

0x01EE89 - 0x01EE8A - Tiles for Bit/Bots frame 2