Super Mario Bros. 2 (NES): Difference between revisions

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(added the 0x01FB05 address to the main page and a bit of information about it)
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==Miscellaneous==
==Miscellaneous==
0x01FB05 - Last frame used before the looping animations, can be used to expand or decrease the number of frames in order to have more fluid animations or have more space for other graphics. Super Mario Bros. 2 only uses seven of the eight animations provided because this byte, which explains the sudden change in graphics, most noticably the Albatoss.


==External Links==
==External Links==

Revision as of 02:30, 25 April 2006

Super Mario Bros. 2 (U) (PRG1) [!]
Mapper No. 4
Mapper Name [[T*ROM, HKROM (MMC3)]][[Category:NES games using the T*ROM, HKROM (MMC3) mapper]]
PRG-ROM Pages 8 x 16kB
CHR-ROM Pages 16 x 8kB
Mirroring Vertical
4-Screen Mirroring No
SRAM Enabled No


Super Mario Bros. 2 has been extensively hacked.

Utilities

Hacks

Legend of the Blob Bros. 2 by BMF54123

Strange Mario Bros. 2 by Acmlm

Super Carrots: A New Harvest by DarKnight13

Super Mario Bros. 2 Christmas Edition by BMF54123

Super KKK Bros 2

Miscellaneous

0x01FB05 - Last frame used before the looping animations, can be used to expand or decrease the number of frames in order to have more fluid animations or have more space for other graphics. Super Mario Bros. 2 only uses seven of the eight animations provided because this byte, which explains the sudden change in graphics, most noticably the Albatoss.

External Links

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?