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Super Mario Bros. 2 (NES): Difference between revisions
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(added the 0x01FB05 address to the main page and a bit of information about it) |
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==Miscellaneous== | ==Miscellaneous== | ||
0x01FB05 - Last frame used before the looping animations, can be used to expand or decrease the number of frames in order to have more fluid animations or have more space for other graphics. Super Mario Bros. 2 only uses seven of the eight animations provided because this byte, which explains the sudden change in graphics, most noticably the Albatoss. | |||
==External Links== | ==External Links== |
Revision as of 02:30, 25 April 2006
Super Mario Bros. 2 (U) (PRG1) [!] | |
Mapper No. | 4 |
Mapper Name | [[T*ROM, HKROM (MMC3)]][[Category:NES games using the T*ROM, HKROM (MMC3) mapper]] |
PRG-ROM Pages | 8 x 16kB |
CHR-ROM Pages | 16 x 8kB |
Mirroring | Vertical |
4-Screen Mirroring | No |
SRAM Enabled | No |
Super Mario Bros. 2 has been extensively hacked.
Utilities
- SMB2 Discombobulator -- A popular level editor for Super Mario Bros. 2. It is available here.
Hacks
Legend of the Blob Bros. 2 by BMF54123
Strange Mario Bros. 2 by Acmlm
Super Carrots: A New Harvest by DarKnight13
Super Mario Bros. 2 Christmas Edition by BMF54123
Miscellaneous
0x01FB05 - Last frame used before the looping animations, can be used to expand or decrease the number of frames in order to have more fluid animations or have more space for other graphics. Super Mario Bros. 2 only uses seven of the eight animations provided because this byte, which explains the sudden change in graphics, most noticably the Albatoss.
External Links
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |