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EarthBound Beginnings/Random encounter groups: Difference between revisions
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m (Xkeeper moved page EarthBound Zero:Random encounter groups to EarthBound Zero/Random encounter groups: normalize subpages and titles) |
m (Hawk moved page EarthBound Zero/Random encounter groups to EarthBound Beginnings/Random encounter groups) |
(No difference)
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Latest revision as of 12:15, 26 January 2024
This is a sub-page of EarthBound Beginnings.
Random encounter groups | |
Game | EarthBound Zero |
Start Address | 0x29210 |
End Address | 0x2940F |
# of Entries | 32 |
Entry Length | 16 |
Total Length | 512 bytes (0x200) |
Back to the ROM map |
The random encounter group table determines all the possible random battles. Whenever a random encounter starts, a random byte out of the appropriate group of 16 is picked. If it is 0, another byte is picked until a nonzero one is found; in this way there may be fewer than 16 possible battles. The byte refers not to an enemy, but to an enemy group.