Mother 3: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
No edit summary
(replaced: [[Image: → [[File:)
Line 1: Line 1:
{{GBA| title = MOTHER 3
{{GBA| title = MOTHER 3
|image = [[Image:MOTHER3_Title.png|center]]
|image = [[File:MOTHER3_Title.png|center]]
|name = MOTHER3
|name = MOTHER3
|company = Nintendo
|company = Nintendo
Line 20: Line 20:


==Fan translations==
==Fan translations==
An [http://mother3.fobby.net/ English patch] for the game was released on October 17th, 2008. The patch fully translates the game into English. Many of the game's resources were shuffled around in the ROM for various reasons, such as making room for new code or inserting recompressed graphics that didn't fit in their original space. As such, a separate ROM map exists for each version of the translation:
An [http://mother3.fobby.net/ English patch] for the game was released on October 17, 2008. The patch fully translates the game into English. Many of the game's resources were shuffled around in the ROM for various reasons, such as making room for new code or inserting recompressed graphics that didn't fit in their original space. As such, a separate ROM map exists for each version of the translation:
* [[MOTHER_3:ROM_map_(English_v1.0)|ROM map (English v1.0)]]
* [[MOTHER 3:ROM map (English v1.0)|ROM map (English v1.0)]]
* [[MOTHER_3:ROM_map_(English_v1.1)|ROM map (English v1.1)]]
* [[MOTHER 3:ROM map (English v1.1)|ROM map (English v1.1)]]


There have also been translation patches released for the following languages:
There have also been translation patches released for the following languages:
Line 32: Line 32:
The ROM uses 32 MB, which is the maximum size for a GBA game; consequently, the ROM cannot be expanded to allow for more/larger resources. Unfortunately, there is very little unused space in the ROM, which severely limits the freedom to hack variable-length data, including dialogue and compressed graphics.
The ROM uses 32 MB, which is the maximum size for a GBA game; consequently, the ROM cannot be expanded to allow for more/larger resources. Unfortunately, there is very little unused space in the ROM, which severely limits the freedom to hack variable-length data, including dialogue and compressed graphics.


Many parts of the game's RAM are managed dynamically, meaning they shift around unpredictably, making it difficult to come up with a complete, static RAM map. The [[MOTHER_3:RAM_map|RAM map]], therefore, contains only data blocks that are known to be static.
Many parts of the game's RAM are managed dynamically, meaning they shift around unpredictably, making it difficult to come up with a complete, static RAM map. The [[MOTHER 3:RAM map|RAM map]], therefore, contains only data blocks that are known to be static.


MOTHER 3 uses the M4A sound/music engine, commonly referred to as [http://rustedlogic.net/wikiold/index.php?title=Sappy "Sappy"].
MOTHER 3 uses the M4A sound/music engine, commonly referred to as [http://rustedlogic.net/wikiold/index.php?title=Sappy "Sappy"].


The battery save format can be found at the [[MOTHER_3:SRAM_map|SRAM map]].
The battery save format can be found at the [[MOTHER 3:SRAM map|SRAM map]].


The game uses a number of [[MOTHER_3:Named_data_structures|named data structures]].
The game uses a number of [[MOTHER 3:Named data structures|named data structures]].


==Known Dumps==
==Known Dumps==

Revision as of 09:02, 26 January 2024

MOTHER 3
Name MOTHER3
Code Unknown
Company Nintendo

Brownie Brown HAL Laboratory

ROM 32 MB
Country Japan
Checksum 0xDB
CRC32 42AC9CB9


Utilities

Fan translations

An English patch for the game was released on October 17, 2008. The patch fully translates the game into English. Many of the game's resources were shuffled around in the ROM for various reasons, such as making room for new code or inserting recompressed graphics that didn't fit in their original space. As such, a separate ROM map exists for each version of the translation:

There have also been translation patches released for the following languages:

Miscellaneous hacking information

The ROM uses 32 MB, which is the maximum size for a GBA game; consequently, the ROM cannot be expanded to allow for more/larger resources. Unfortunately, there is very little unused space in the ROM, which severely limits the freedom to hack variable-length data, including dialogue and compressed graphics.

Many parts of the game's RAM are managed dynamically, meaning they shift around unpredictably, making it difficult to come up with a complete, static RAM map. The RAM map, therefore, contains only data blocks that are known to be static.

MOTHER 3 uses the M4A sound/music engine, commonly referred to as "Sappy".

The battery save format can be found at the SRAM map.

The game uses a number of named data structures.

Known Dumps

JPN

  • Mother_3_JPN_GBA-WRG (Good)

External links