Arcana/Enemies: Difference between revisions

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==Notes==
==Notes==
*Every enemy also has a Strength, Intelligence, Endurance, and Alertness stat, and values for Equipped Weapon, Armor, and Amulet.<br>
*Every enemy also has a Strength, Intelligence, Endurance, and Alertness stat, and values for Equipped Weapon, Armor, and Amulet.
Typically enemies get stronger every chapter, and bosses are especially tougher.
Typically enemies get stronger every chapter, and bosses are especially tougher.
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{| class="wikitable"

Latest revision as of 14:56, 24 January 2024

This is a sub-page of Arcana.

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Notes

  • Every enemy also has a Strength, Intelligence, Endurance, and Alertness stat, and values for Equipped Weapon, Armor, and Amulet.

Typically enemies get stronger every chapter, and bosses are especially tougher.

ID/Name Race Element HP EXP GP LVL Spell cast
01 Slime Earth 3 1 4 1
02 Pilferer 5 3 2 1
03 Thief 8 3 5 2
04 Goblin Earth 4 4 6 2
05 Ogre Earth 8 5 12 3
06 Hound Earth 10 4 5 3
07 Lupus Earth 20 5 30 4
08 Saurian Fire 15 6 15 4
09 Lizard Fire 14 5 5 5
10 Gurgeon Wind 16 7 6 8 01 - Lightning 1
11 Jell Fire 6 2 7 3
12 Stone Guardian Boss Earth 150 15 100 10
13 Iron Guardian Boss Earth 300 30 100 15
14 Bee Wind 22 5 1 7
15 Flytrap Earth 20 9 5 5
16 Wolfsbane Water 30 12 6 8
17 Huetree Earth 25 10 22 4
18 Trunkman Water 30 20 30 6
19 Sauropod Fire 35 10 21 10
20 Assassin 25 30 45 12 07 - Water 1
21 Cyclops Boss/Giant Fire 200 50 300 20
22 Efrite Boss Fire 300 70 2 25 0B - Flame 2
23 Zerel Boss 450 100 400 30
24 Jeru Water 30 7 17 6 30 - Sleep
25 Hobgoblin 37 10 25 6
26 Fighter 34 35 30 7
27 Raiton Wind 40 15 52 6
28 Mage 53 20 40 8 0A - Flame 1
29 Undead Undead Earth 67 18 13 5
30 Skeleton Undead Earth 40 15 34 6
31 Witch 28 15 45 4 07 - Water 1
32 Bajis Earth 45 15 30 8
33 Manteco Wind 24 15 30 12 02 - Lightning 2
34 Bone Undead Earth 32 10 19 8
35 Ramia Medusa 36 15 55 14
36 Deep One Water 56 13 25 9
37 Warlock 40 25 42 12 04 - Smash 1
38 Troll Giant 60 100 220 15
39 Mimic 80 40 50 12
40 Hydra Boss Fire 600 300 500 20 0C - Flame 3
41 Sauza Boss 750 500 600 25
42 Jara Undead Earth 50 15 50 16
43 Bugbear 60 50 100 18
44 Knight 80 25 280 20
45 Vampire Bee Wind 70 67 70 18
46 Ghost Undead Earth 100 60 80 22 2B - Sleep All
47 Rilus Medusa 110 60 80 15
48 Dragonian 120 60 100 24
49 Fult Undead Earth 72 70 70 20
50 Reach Undead Wind 84 40 120 18 30 - Sleep
51 Nostrus 56 40 100 23 02 - Lightning 2
52 Merlini 95 30 90 24 0B - Flame 2
53 Aurane Medusa Water 100 60 120 18 09 - Water 3
54 Giant Giant 180 100 200 16
55 Blue Dragon Dragon Water 250 140 300 30 09 - Water 3
56 Green Dragon Dragon Earth 260 150 250 35 06 - Smash 3
57 Darah Boss Water 450 700 550 20 04 - Smash 1
58 Barah Boss Fire 800 800 600 21 05 - Smash 2
59 Ariel Boss 750 100 1 30
60 Teefa Boss 400 100 1 30 2B - Sleep All
61 Red Dragon Dragon Fire 255 300 300 32 0C - Flame 3
62 Cloud Dragon Dragon Wind 240 400 350 36 03 - Lightning 3
63 Cyclops Giant 200 90 100 30
64 Minotaurus Giant 210 100 100 25
65 Sword Master 180 60 200 20
66 Wizard 110 200 250 40 16 - Attribute 10
67 Desurin Undead Earth 160 50 100 20
68 Shaman 180 95 200 30
69 Sphinx Earth 200 150 210 24 06 - Smash 3
70 Bali Medusa Fire 195 150 120 22 03 - Lightning 3
71 Medusa Earth 120 230 235 25 13 - Attribute 7
72 Raenon Undead Wind 160 100 110 28 0D - Attribute 1
73 Phantom Undead Earth 180 95 50 36 14 - Attribute 8
74 Giant Bee Wind 90 90 95 25
75 Queen Bee Wind 150 230 35 30 2B - Sleep All
76 Karul Boss 750 990 872 38
77 Galneon Boss 600 750 933 30
78 Galneon Boss 900 950 1 40 15 - Attribute 9
79 Rimsala Boss 1500 1 1 40
80 Rimsala Boss 3500 1 621 50 17 - Attribute 11

Trivia

  • Due to a mistype, Bali has the Medusa race rather than Medusa herself.
  • Axs' final equipment (the Demon set) resists and hits the Medusa weakness, along with making him Earth-elemental. It's funny considering how he gets petrified earlier in the game.
  • Rimsala is coded to drop 621 GP on defeat, but it's unusable as the credits begin afterwards.
  • Mimic is not encounterable, but it may have been intended as a monster-in-a-box. Treasure chests can be modified to call an encounter, but it can only repeat the last fight not call a new enemy.