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Adventures of Lolo/RAM map: Difference between revisions
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m (Xkeeper moved page Adventures of Lolo:RAM map to Adventures of Lolo/RAM map: normalize subpages and titles) |
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== Tiles on Map: 0344-0422 == | == Tiles on Map: 0344-0422 == | ||
This variable range represents the tiles on the screen, and thusly, their functionality. If changed in real-time, the functionality will change according to what you set it to, but the graphic will only change if you set the variable long-term and restart the level. Here is a list of possible settings: | This variable range represents the tiles on the screen, and thusly, their functionality. If changed in real-time, the functionality will change according to what you set it to, but the graphic will only change if you set the variable long-term and restart the level. Here is a list of possible settings: | ||
{| border="1" cellpadding="1" | {| border="1" cellpadding="1" | ||
| '''Hex Value''' || '''Decimal Value''' || '''Tile''' | | '''Hex Value''' || '''Decimal Value''' || '''Tile''' | ||
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{{stub}} | {{stub}} | ||
{{Internal Data}} |
Latest revision as of 14:30, 24 January 2024
The following article is a RAM map for Adventures of Lolo.
RAM Address | Function | Details |
0015 | Lolo's X position | Always equal to 006D plus $0C(12). Not directly changeable. |
0016 | Lolo's Y position | Always equal to 006F plus $0C(12). Not directly changeable. |
0057 | Lives remaining | |
0058 | Number of Magic Shots | |
0059-005B | PW items | 00 = None, 01 = Arrow, 02 = Bridge, 03= Mallet |
006D | Lolo's X position | Pixel value |
006F | Lolo's Y position | Pixel value |
0086 | Number of Heart Frames in level | |
0087 | Number of collected Heart Frames | When 0087 = 0086, then the chest opens, etc. |
Tiles on Map: 0344-0422
This variable range represents the tiles on the screen, and thusly, their functionality. If changed in real-time, the functionality will change according to what you set it to, but the graphic will only change if you set the variable long-term and restart the level. Here is a list of possible settings:
Hex Value | Decimal Value | Tile |
$0E | 14 | Boulder |
$0D | 13 | Tree |
$11 | 17 | NW wall corner (upper) |
$12 | 18 | N wall (upper) |
$13 | 19 | NE wall corner (upper) |
$14 | 20 | NW wall corner (lower) |
$15 | 21 | N wall shaded (lower) |
$16 | 22 | N wall (lower) |
$17 | 23 | NE wall corner (lower) |
$18 | 24 | SW wall corner |
$19 | 25 | S wall |
$1A | 26 | SE wall corner |
$1B | 24 | W/E wall |
$20 | 32 | N wall door 1 |
$21 | 33 | N wall door 2 |
$22 | 34 | N wall door 3 |
$3E | 62 | Water |
$40 | 64 | Brown brick floor |
$43 | 67 | N/S bridge |
$4C | 76 | Heart Frame with no Magic Shot |
$4D | 77 | Heart Frame with 2 Magic Shots |
$4E | 78 | Treasure chest |
$62 | 98 | Magic Shot icon |
$64 | 100 | PW icon |
$66 | 102 | Empty PW Box |
There are more as well.
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Internal Data for Adventures of Lolo
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