If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Momotarou Densetsu/Notes: Difference between revisions
Jump to navigation
Jump to search
m (Xkeeper moved page Momotarou Densetsu:Notes to Momotarou Densetsu/Notes: normalize subpages and titles) |
|||
Line 6: | Line 6: | ||
If $00CE < less than the probability value, the step counter at RAM $00D6 is decremented. If $00D6 == 0, then the game will start a random encounter. | If $00CE < less than the probability value, the step counter at RAM $00D6 is decremented. If $00D6 == 0, then the game will start a random encounter. | ||
$00D6 is randomized each time Momotarou wins or loses a battle. | $00D6 is randomized each time Momotarou wins or loses a battle. | ||
{{Internal Data}} |
Latest revision as of 14:24, 24 January 2024
The following article is a Notes Page for Momotarou Densetsu.
Encounter rate
Each time you take a step, the game randomizes RAM $000A and $0008, with some shifts, and somewhere shifts in $0009 (which is a constantly-changing value). It will then use the value of $000A/000B to generate a random value for $00CE between 0x01 and 0x10. The game will read the tile type Momotarou is standing on (stored at $0278), then read in a table at ROM $3DFD2-3E011, containing the encounter probability for each tile type. If $00CE < less than the probability value, the step counter at RAM $00D6 is decremented. If $00D6 == 0, then the game will start a random encounter. $00D6 is randomized each time Momotarou wins or loses a battle.
Internal Data for Momotarou Densetsu
| |
---|---|