Final Fantasy II (WonderSwan)/TBL: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
m (Xkeeper moved page Final Fantasy II (WonderSwan):TBL to Final Fantasy II (WonderSwan)/TBL: normalize subpages and titles)
 
Line 455: Line 455:


These are used, regarding the address 0x2E7C80.
These are used, regarding the address 0x2E7C80.
{{Internal Data}}

Latest revision as of 14:22, 24 January 2024

Chip tiny.png The following article is a Text Table for Final Fantasy II (WonderSwan).

Main

*FF

00=あ
01=い
02=う
03=え
04=お
05=か
06=き
07=く
08=け
09=こ
0A=さ
0B=し
0C=す
0D=せ
0E=そ
0F=た

10=ち
11=つ
12=て
13=と
14=な
15=に
16=ぬ
17=ね
18=の
19=は
1A=ひ
1B=ふ
1C=へ
1D=ほ
1E=ま
1F=み

20=む
21=め
22=も
23=や
24=ゆ
25=よ
26=ら
27=り
28=る
29=れ
2A=ろ
2B=わ
2C=を
2D=ん
2E=が
2F=ぎ

30=ぐ
31=げ
32=ご
33=ざ
34=じ
35=ず
36=ぜ
37=ぞ
38=だ
39=ぢ
3A=づ
3B=で
3C=ど
3D=ば
3E=び
3F=ぶ

40=べ
41=ぼ
42=ぱ
43=ぴ
44=ぷ
45=ぺ
46=ぽ
47=ぁ
48=ぃ
49=ぅ
4A=ぇ
4B=ぉ
4C=っ
4D=ゃ
4E=ゅ
4F=ょ

50=ア
51=イ
52=ウ
53=エ
54=オ
55=カ
56=キ
57=ク
58=ケ
59=コ
5A=サ
5B=シ
5C=ス
5D=セ
5E=ソ
5F=タ

60=チ
61=ツ
62=テ
63=ト
64=ナ
65=ニ
66=ヌ
67=ネ
68=ノ
69=ハ
6A=ヒ
6B=フ
6C=ヘ
6D=ホ
6E=マ
6F=ミ

70=ム
71=メ
72=モ
73=ヤ
74=ユ
75=ヨ
76=ラ
77=リ
78=ル
79=レ
7A=ロ
7B=ワ
7C=ヲ
7D=ン
7E=ガ
7F=ギ

80=グ
81=ゲ
82=ゴ
83=ザ
84=ジ
85=ズ
86=ゼ
87=ゾ
88=ダ
89=ヂ
8A=ヅ
8B=デ
8C=ド
8D=バ
8E=ビ
8F=ブ

90=ベ
91=ボ
92=パ
93=ピ
94=プ
95=ペ
96=ポ
97=ァ
98=ィ
99=ゥ
9A=ェ
9B=ォ
9C=ッ
9D=ャ
9E=ュ
9F=ョ

A0=ヴ
A1=A
A2=B
A3=C
A4=D
A5=E
A6=F
A7=G
A8=H
A9=I
AA=J
AB=K
AC=L
AD=M
AE=N
AF=O

B0=P
B1=Q
B2=R
B3=S
B4=T
B5=U
B6=V
B7=W
B8=X
B9=Y
BA=Z

Dialogues

BB=0
BC=1
BD=2
BE=3
BF=4

C0=5
C1=6
C2=7
C3=8
C4=9
//Not used.
C5= 
C6=「
C7=」
C8=『
C9=』
CA=‘
CB=’
CC=“
CD=”
CE=,
CF=.

D0=、
D1=。
D2=…
D3=‥
D4=!
D5=?
D6=:
D7=ー
D8=/
D9=~
DA=%
DB=・
DC=@
DD=[
DE=]
DF=©

E6= 

Menus

/FB

BB=a
BC=b
BD=c
BE=d
BF=e

C0=f
C1=g
C2=h
C3=i
C4=j
C5=k
C6=l
C7=m
C8=n
C9=o
CA=p
CB=q
CC=r
CD=s
CE=t
CF=u

D0=v
D1=w
D2=x
D3=y
D4=z
D5=0
D6=1
D7=2
D8=3
D9=4
DA=5
DB=6
DC=7
DD=8
DE=9
DF= 

E0=「
E1=」
E2=『
E3=』
E4=‘
E5=’
E6=“
E7=”
E8=,
E9=.
EA=、
EB=。
EC=…
ED=‥
EE=!
EF=?

F0=:
F1=ー
F2=/
F3=~
F4=%
F5=・
F6=@
F7=[
F8=]
F9=©

Pointers

Variable

  • DF0105

Gil to inns and treasures.

Item name

  • DF0200

Used in treasure boxes.

Character's name in battle

  • DF0300

"Frionel's strength has risen!"

Ability or magic in battle

  • DF0301

"Frionel's Sword or Cure has risen!"

Character's status in battle

  • DF0401

Change color

  • E0xx...
E000=White
E001=Yellow
E002=Green
E003=Red
E004=Blue
E005=Gray
E006=Black
E007=Deep Blue

In dialogues, only E000 and E002 are used!

Characters' names

  • E1xx...
E100=Frionel
E101=Maria
E102=Gai
//The dragoon.
E103=Richard
E104=Leonhart

???

  • E3xxyy...
  • E33100 = only used

Totally unknown, nothing to do with the keyword highlighting, like the original version. That being tested in "historical" dialogues (keyword activated) and "common" dialogues. The system seems static in this version.

Pause

  • E4xxyy...

Only used once, in a useless way: E40A00. The pause is measured by the later 2 bytes, probably trough frames per second.

Keywords

  • E5xx...
E501=のばら
E502=ミスリル
E503=だいせんかん
E504=パラメキア
E505=ひくうせん
E506=めがみのベル
E507=たいようのほのお
E508=ミシディア
E509=アルテマのほん
E50A=りゅうきし
E50B=ひりゅう
E50C=たつまき
E50D=ジェイド
E50E=かめん
E50F=エクメトテロエス

Linebreak in dialogues

  • E7

To clean the box, it is used four times, the box limit, waiting for a response to continue.

Wait for response

  • E8

Always needed in dialogues, when you don't have four linebreaks. Otherwise, it is impossible to read the message.

Symbols

  • EBxx...
EB00=Box
EB04=Shield
EB06=Knife
EB07=Rod
EB09=Lance
EB0A=Thick sword
EB0B=Thin sword
EB0D=Axe
EB0E=Bow

EB13=Book
EB15=Glove

These are used, regarding the address 0x2E7C80.