Yie Ar Kung-Fu (NES)/RAM map: Difference between revisions

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m (Corrected Address of Lives.)
m (Xkeeper moved page Yie ar kung fu:RAM map to Yie ar kung fu/RAM map: normalize subpages and titles)
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Revision as of 02:42, 24 January 2024

Chip tiny.png The following article is a RAM map for Yie Ar Kung-Fu (NES).

RAM Address Function Details
0x00DB Player Health value = 0 to 9 (0 is Max Health.)
0x0060 Player Lives Contains Total No. of Lives.
0x00DC Enemy Health value = 0 to 9 (0 is Max Health.)
0x0063 Enemy OutFit Have Same Value as Enemy ID.
0x0061 Stage select Current Stage Selected.
0x0068 Enemy ID Enemy ID's of All Enemies.
Enemy Name Enemy ID
Wang 0x00
Tao 0x01
Chen 0x02
Lang 0x03
Mu 0x04
0x00C3 Enemy Action Contains Actions List of All Enemies.
Action Value information
Chen Waving 0x02 Chen Waving chain (not hitting).
Lang Kick 0x03 Lang Kicking.
Wang Chen hit 0x04 Wang Hitting /Chen's Kick
Mu Punch 0x05 Mu Punching.
fire high 0x0A Toa/Lang's Fire High.
fire low 0x0C Toa/Lang's Fire Low.
0x0057 - 0x0059 High Score High Score in LSB/MSB Format. LSB Byte Filled First.
0x005D - 0x005F Score Score in LSB/MSB Format. LSB Byte Filled First.
0x02A0 - 0x02AF Enemy's Text Enemy's Name printed in Text.
Address Function
0x02A0 y-Position of 1st Character in Text. (Default Value D7).
0x02A1 1st Character Printed Text. Value (0xAC to 0xC2). A - Y. (Game Dont have K and Z Characters. keep that in Mind).
0x02A2 1st Character's Orientation (Default value = 0).
0x02A3 x-Position of 1st Character in Text. (Default Value B0).
NOTE Same thing Applies for All other Characters in Text. (2nd,3rd,4th character)
So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?