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Vice: Project Doom/RAM map: Difference between revisions
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SpiderDave (talk | contribs) (started) |
m (Xkeeper moved page Vice: Project Doom:RAM map to Vice: Project Doom/RAM map: normalize subpages and titles) |
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Latest revision as of 02:42, 24 January 2024
The following article is a RAM map for Vice: Project Doom.
RAM | Information |
---|---|
0x003a | Current palette |
0x0099 | Current music |
0x00f4 | Music or sound effect to play |
0x0180 | Invincibility counter |
0x0181 | Projectile 1 duration |
0x0182 | Projectile 2 duration |
0x0183 | Projectile 3 duration |
0x0191 | Projectile 1 arc |
0x0192 | Projectile 2 arc |
0x0193 | Projectile 3 arc |
0x0211 | Projectile 1 y-position |
0x0212 | Projectile 2 y-position |
0x0213 | Projectile 3 y-position |
0x0250 | Hp (0x14 = full) |
0x0284 | Boss hp (0x14 = full) |
0x035e | Time |
0x035f | Ammo |
0x0360 | Grenades |
0x0361 | Coins |
0x0362 | Lives |
0x0363 | Score * 100 |
0x0364 | Score * 25600 |
0x0369 | Ammo reload timer |
0x0400 | Stage data (top to bottom, left to right. Lower 5 rows are ignored, so effective 11 blocks vertically) |
Internal Data for Vice: Project Doom
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