Mighty Bomb Jack/RAM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
(Redundant category removal)
m (Xkeeper moved page Mighty Bomb Jack:RAM map to Mighty Bomb Jack/RAM map: normalize subpages and titles)
(No difference)

Revision as of 02:42, 24 January 2024

Chip tiny.png The following article is a RAM map for Mighty Bomb Jack.

  • 00A0 - 00A3 (0004) = Score (decimal digits, low digits first)
  • 00A4 = Timer (decimal digits)
  • 00A5 = Timer cycle countdown
  • 00E6 = Buttons pressed
  • 00EC = X position
  • 00ED = Y position
  • 00EE = Facing
  • 00FA = Counter - A button presses
  • 0333 = Block standing on (Y pos/X pos)
  • 0334 = Block standing in front of (Y pos/X pos)
  • 039B = GDV - current
  • 039C = GDV - high score
  • 03E0 = Mighty Power - level
  • 03E1 = Mighty Power - countdown (A button presses)
  • 03E2 = Mighty Coins
  • 03E4 = Lives
  • 03E5 = Secret Coins
  • 05E3 - 0602 (0020) = Palette data