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Krazy Kreatures/RAM map: Difference between revisions
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Latest revision as of 02:41, 24 January 2024
The following article is a RAM map for Krazy Kreatures.
The corresponding ROM Map.
Zero Page | Function | Details |
0x0097 | Frame Counter | |
0x0098 | Frame Counter Rollover | Increments upon zp$97 rolling over to #00. |
0x0099 | Main Program Loop test byte | Is set to #01 by NMI to escape loop upon RTI. |
RAM | Function | Details |
0x0100 | Stack | The top five lines are also used for High Score data. |
0x0200 | Text/BG Write loading dock | |
0x03E1 | Blocktypes on Game Field | |
0x0700 | Sprites |
Internal Data for Krazy Kreatures
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