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Castlevania: Order of Ecclesia/RAM map: Difference between revisions
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Revision as of 02:41, 24 January 2024
The following article is a RAM map for Castlevania: Order of Ecclesia.
RAM | Size | Information |
---|---|---|
20FFCB9 | 1 | Current Map ID |
20FFD38 | 2 | Base STR |
20FFD3A | 2 | Base CON |
20FFD3C | 2 | Base INT |
20FFD3E | 2 | Base MND |
20FFD40 | 2 | Base LCK |
20FFD48 | 2 | ATK after equipment |
20FFD4A | 2 | DEF after equipment |
20FFD4C | 2 | STR after equipment |
20FFD4E | 2 | CON after equipment |
20FFD50 | 2 | INT after equipment |
20FFD52 | 2 | MND after equipment |
20FFD54 | 2 | LCK after equipment |
20FFD5C | 2 | ATK after buffs |
20FFD5E | 2 | DEF after buffs |
20FFD60 | 2 | STR after buffs |
20FFD62 | 2 | CON after buffs |
20FFD64 | 2 | INT after buffs |
20FFD66 | 2 | MND after buffs |
20FFD68 | 2 | LCK after buffs |
2100144 | 361 | Map exploration (1 bit per room)
|
21002B4 | 2 | HP |
21002B6 | 2 | Max HP |
21002B8 | 2 | MP |
21002BA | 2 | Max MP |
21002BC | 2 | Hearts |
21002BE | 2 | Max Hearts |
210030C | 4 | EXP |
2100310 | 4 | Gold |
2100344 | 16 | Enemies defeated (1 bit per enemy) |
2100354 | 16 | Enemy Drop 1 obtained (1 bit per enemy) |
2100364 | 16 | Enemy Drop 2 obtained (1 bit per enemy) |
2100374 | 4 | Game clock/play time |
2100378 | 7? | Flags: Area progress
Includes flags for visiting each area:
|
2100388 | 5? | Flags: Main story progress |
210038D | 8? | Flags: Side quest progress |
2100398 | 10? | Flags: Glyph pickups |
21003A4 | 36? | Flags: Item pickups/chests |
21003C8 | 2 | Related to random chest RNG |
21003CA | 2 | Flags: Random chests opened |
21003CC | 5 | Areas unlocked (2 bits per area)
Low bit: Visible High bit: Open
|
21003E4 | 2? | Bosses defeated (1 bit per boss) |
21003EA | 50 | X&Y Glyphs (similar structure to items) |
2100421 | 23 | R Glyphs (similar structure to items) |
2100458 | 6 | Relics
0x01: possessed 0x40: equipped
|
210045E | 235 | Inventory
1 byte per item. 4 bits quantity, bit 0x10 provides Guide Data |
21005E8 | 4 | Kills |
21005F0 | 18 | Quest tracking |
210079C | 2 | HP gained from max ups |
210079E | 2 | MP gained from max ups |
21007A0 | 2 | Hearts gained from max ups |
214617C | 2 | Map Y position |
214617E | 2 | Map X position |
214B1E0 | 24576 | Map pixel data
4 bits per pixel, in 8x8 tiles, so 32 bytes per tile |