Dragon Warrior III (NES)/ROM map: Difference between revisions

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(→‎Copyright Notice Screen: converted to table)
(→‎Bootup: converted to table)
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=Bootup=
=Bootup=
0x05C010 to 0x05C011 = Pointer to go to Copyright Notice Screen<br>
{| class="wikitable sortable"
0x05C012 to 0x05C013 = Pointer to go to Title Screen<br>
|-
!  Address  !! Description
|-
|  $05c010 - 0x05c011  ||  Pointer to go to Copyright Notice Screen
|-
|  $05c012 - 0x05c013  ||  Pointer to go to Title Screen
|}


=Copyright Notice Screen=
=Copyright Notice Screen=

Revision as of 23:35, 21 November 2023

Chip tiny.png The following article is a ROM map for Dragon Warrior III (NES).

Enemy data

Slime

0x0032E3 = Level
0x0032E4 = Experience (0-255)
0x0032E5 = Experience (01 = 352)
0x0032E6 = Agility
0x0032E7 = GP
0x0032E8 = Attack (0-255)
0x0032E9 = Defense
0x0032EA = HP
0x0032EB = MP
0x0032EC = Item Dropped
0x0032ED to 0x0032F4 = Move set
0x0032F5 = added effects

 0000 0001 = GP (255+)
 0000 0010 = GP (255+)
 0000 0100 = (?)
 0000 1000 = (?)
 0001 0000 = (?)
 0010 0000 = (?)
 0100 0000 = (?)
 1000 0000 = (?)

0x0032F6 = added effects

 0000 0001 = Attack (255+)
 0000 0010 = Attack (255+)
 0000 0100 = (?)
 0000 1000 = (?)
 0001 0000 = (?)
 0010 0000 = (?)
 0100 0000 = (?)
 1000 0000 = (?)

0x0032F7 = added effects

0000 0001 = Defense (255+)
0000 0010 = Defense (255+)
0000 0100 = (?)
0000 1000 = (?)
0001 0000 = (?)
0010 0000 = (?)
0100 0000 = (?)
1000 0000 = (?)

0x0032F8 = added effects

0000 0001 = HP (255+)
0000 0010 = HP (255+)
0000 0100 = (?)
0000 1000 = (?)
0001 0000 = (?)
0010 0000 = (?)
0100 0000 = (?)
1000 0000 = (?)

Enemy move set

One move

00 = enemy is assessing the situation
01 = enemy protects itself
02 = Regular attack
03 = Attack could be critical
04 = Attack could cause sleep
05 = Attack could cause poison
06 = Attack could cause numbness
07 = Enemy will flee
08 = Call for reinforcements (same as the enemy calling)
09 = Curious dance (steals MP)
0A = Flaming breath (10-20 HP attack)
0B = Flaming breath (30-50 HP attack)
0C = Flaming breath (80-100 HP attack)
0D = Blizzard breath (10-20 HP attack)
0E = Blizzard breath (40-60 HP attack)
0F = Blizzard breath (100-140 HP attack)
10 = emits gales of sweet breath (causes sleep)
11 = emits gales of toxic breath (causes poison)
12 = emits gales of scorching breath (causes numbness)
13 = chants Blaze
14 = chants Blazemore
15 = chants Blazemost
16 = chants Icebolt
17 = chants Firebal
18 = chants Firebane
19 = chants Explodet
1A = chants Snowblast
1B = chants Snowstorm
1C = chants Infernos
1D = chants Infermore
1E = chants Infermost
1F = chants Beat (possible instant death)
20 = chants Defeat (possible instant death)
21 = chants Sacrifice
22 = chants Sleep
23 = chants Stopspell
24 = chants Sap
25 = chants Defence
26 = chants Surround
27 = chants Robmagic
28 = chants Chaos
29 = chants Slow
2A = chants Limbo
2B = freeze beam shoots out of Zoma's fingertip (nullifies spells)
2C = chants Bounce
2D = chants Increase
2E = chants Increase 2
2F = chants Vivify
30 = chants Revive
31 = chants Heal
32 = chants Healmore
33 = chants Healall
34 = chants Healus
35 = chants Healusall
36 = chants Heal 2
37 = chants Healmore 2
38 = chants Healall 2
39 = chants Healus 2
3A = chants Healusall 2
3B = calls for reinforcements (Healer)
3C = calls for reinforcements (Granite Titan)
3D = calls for reinforcements (Hork)
3E = calls for reinforcements (Elysium Bird)
3F = calls for reinforcements (Voodoo Shaman)

Two moves

82 = regular attack
83 = chance of critical attack
84 = Attack could cause sleep
85 = Attack could cause poison
86 = Attack could cause numbness
87 = Enemy will flee
88 = calls for reinforcements (same as the enemy calling)
89 = Curious dance (steals MP)
8A = Flaming breath (10-20 HP attack)
8B = Flaming breath (30-50 HP attack)
8C = Flaming breath (80-100 HP attack)
8D = Blizzard breath (10-20 HP attack)
8E = Blizzard breath (40-60 HP attack)
8F = Blizzard breath (100-140 HP attack)
90 = emits gales of sweet breath (causes sleep)
91 = emits gales of toxic breath (causes poison)
92 = emits gales of scorching breath (causes numbness)
93 = chants Blaze
94 = chants Blazemore
95 = chants Blazemost
96 = chants Icebolt
97 = chants Firebal
98 = chants Firebane
99 = chants Explodet
9A = chants Snowblast
9B = chants Snowstorm
9C = chants Infernos
9D = chants Infermore
9E = chants Infermost
9F = chants Beat (possible instant death)
A0 = chants Defeat (possible instant death)
A1 = chants Sacrifice
A2 = chants Sleep
A3 = chants Stopspell
A4 = chants Sap
A5 = chants Defence
A6 = chants Surround
A7 = chants Robmagic
A8 = chants Chaos
A9 = chants Slow
AA = chants Limbo
AB = freeze beam shoots out of Zoma's fingertip (nullifies spells)
AC = chants Bounce
AD = chants Increase
AE = chants Increase 2
AF = chants Vivify
B0 = chants Revive
B1 = chants Heal
B2 = chants Healmore
B3 = chants Healall
B4 = chants Healus
B5 = chants Healusall
B6 = chants Heal 2
B7 = chants Healmore 2
B8 = chants Healall 2
B9 = chants Healus 2
BA = chants Healusall 2
BB = calls for reinforcements (Healer)
BC = calls for reinforcements (Granite Titan)
BD = calls for reinforcements (Hork)
BE = calls for reinforcements (Elysium Bird)
BF = calls for reinforcements (Voodoo Shaman)

0x0032F9 = Percentage chance for item drop

01 = 12.5 percent
02 = 6.25 percent
03 = 3.13 percent
08 = 100 percent
80 = 100 percent

Black Raven

0x0032FA = Level
0x0032FB = Experience (0-255)
0x0032FC = Experience (255+)
0x0032FD = Agility
0x0032FE = GP
0x0032FF = Attack
0x003300 = Defense
0x003301 = Raven HP
0x003302 = Raven MP
0x003303 = Item Dropped
0x003304 to 0x00330B = Move set

Horned Rabbit

0x003311 = Level
0x003312 = Experience (0-255)
0x003313 = Experience (255+)
0x003314 = Agility
0x003315 = GP
0x003316 = Attack
0x003317 = Defense
0x003318 = HP
0x003319 = MP
0x00331A = Item Dropped

Giant Anteater

0x0033A8 = Level
0x0033A9 = Experience (0-255)
0x0033AA = Experience (255+)
0x0033AB = Agility
0x0033AC = GP
0x0033AD = Attack
0x0033AE = Defense
0x00332F = HP
0x003330 = MP
0x003331 = Item Dropped

Masked Moth

0x00333F = Level
0x003340 = Experience (0-255)
0x003341 = Experience (255+)
0x003342 = Agility
0x003343 = GP
0x003344 = Attack
0x003345 = Defense
0x003346 = HP
0x003347 = MP
0x003348 = Item Dropped

Froggore

0x003356 = Level
0x003357 = Experience (0-255)
0x003358 = Experience (255+)
0x003359 = Agility
0x00335A = GP
0x00335B = Attack
0x00335C = Defense
0x00335D = HP
0x00335E = MP
0x00335F = Item Dropped

Babble

0x00336D = Level
0x00336E = Experience (0-255)
0x00336F = Experience (255+)
0x003370 = Agility
0x003371 = GP
0x003372 = Attack
0x003373 = Defense
0x003374 = HP
0x003375 = MP
0x003376 = Item Dropped

Magician

0x003384 = Level
0x003385 = Experience (0-255)
0x003386 = Experience (255+)
0x003387 = Agility
0x003388 = GP
0x003389 = Attack
0x00338A = Defense
0x00338B = HP
0x00338C = MP
0x00338D = Item Dropped

Scorpion Wasp

0x00339B = Level
0x00339C = Experience (0-255)
0x00339D = Experience (255+)
0x00339E = Agility
0x00339F = GP
0x0033A0 = Attack
0x0033A1 = Defense
0x0033A2 = HP
0x0033A3 = MP
0x0033A4 = Item Dropped

Healer

0x0033B2 = Level
0x0033B3 = Experience (0-255)
0x0033B4 = Experience (255+)
0x0033B5 = Agility
0x0033B6 = GP
0x0033B7 = Attack
0x0033B8 = Defense
0x0033B9 = HP
0x0033BA = MP
0x0033BB = Item Dropped

Demon Anteater

0x0033C9 = Level
0x0033CA = Experience (0-255)
0x0033CB = Experience (255+)
0x0033CC = Agility
0x0033CD = GP
0x0033CE = Attack
0x0033CF = Defense
0x0033D0 = HP
0x0033D1 = MP
0x0033D2 = Item Dropped

Spiked Hare

0x0033E0 = Level
0x0033E1 = Experience (0-255)
0x0033E2 = Experience (255+)
0x0033E3 = Agility
0x0033E4 = GP
0x0033E5 = Attack
0x0033E6 = Defense
0x0033E7 = HP
0x0033E8 = MP
0x0033E9 = Item Dropped

Poison Toad

0x0033F7 = Level
0x0033F8 = Experience (0-255)
0x0033F9 = Experience (255+)
0x0033FA = Agility
0x0033FB = GP
0x0033FC = Attack
0x0033FD = Defense
0x0033FE = HP
0x0033FF = MP
0x003400 = Item Dropped

Caterpillar

0x00340E = Level
0x00340F = Experience (0-255)
0x003410 = Experience (255+)
0x003411 = Agility
0x003412 = GP
0x003413 = Attack
0x003414 = Defense
0x003415 = HP
0x003416 = MP
0x003417 = Item Dropped

Humanabat

0x003425 = Level
0x003426 = Experience (0-255)
0x003427 = Experience (255+)
0x003428 = Agility
0x003429 = GP
0x00342A = Attack
0x00342B = Defense
0x00342C = HP
0x00342D = MP
0x00342E = Item Dropped

Putrepup

0x00343C = Level
0x00343D = Experience (0-255)
0x00343E = Experience (255+)
0x00343F = Agility
0x003440 = GP
0x003441 = Attack
0x003442 = Defense
0x003443 = HP
0x003444 = MP
0x003445 = Item Dropped

Killer Bee

0x003453 = Level
0x003454 = Experience (0-255)
0x003455 = Experience (255+)
0x003456 = Agility
0x003457 = GP
0x003458 = Attack
0x003459 = Defense
0x00345A = HP
0x00345B = MP
0x00345C = Item Dropped

Hork

0x003944 = Level
0x003945 = Experience (0-255)
0x003946 = Experience (255+)
0x003947 = Agility
0x003948 = GP
0x003949 = Attack
0x00394A = Defense
0x00394B = HP
0x00394C = MP
0x00394D = Item Dropped

Granite Titan

0x003966 = Level
0x003967 = Experience (0-255)
0x003968 = Experience (255+)
0x003969 = Agility
0x00396A = GP
0x00396B = Attack
0x00396C = Defense
0x00396D = HP
0x00396E = MP
0x00396F = Item Dropped

0x003D7B = Granite Titan HP (255+)

Elysium Bird

0x003A9D = Level
0x003A9E = Experience (0-255)
0x003A9F = Experience (255+)
0x003AA0 = Agility
0x003AA1 = GP
0x003AA2 = Attack
0x003AA3 = Defense
0x003AA4 = HP
0x003AA5 = MP
0x003AA6 = Item Dropped

Voodoo Shaman

0x003AE2 = Level
0x003AE3 = Experience (0-255)
0x003AE4 = Experience (255+)
0x003AE5 = Agility
0x003AE6 = GP
0x003AE7 = Attack
0x003AE8 = Defense
0x003AE9 = HP
0x003AEA = MP
0x003AEB = Item Dropped

Sound pointers

0x004016 to 0x004017 = Entering/Exiting Stairs/Locations
0x004018 to 0x004019 = Silence

Text

0x00AA1E to 0x00AA1F = Pointer to item list part 1, line 1
0x00AA20 to 0x00AA21 = Pointer to item list part 1, line 2
0x00AA22 to 0x00AA23 = Pointer to monster names part 1, line 1
0x00AA24 to 0x00AA25 = Pointer to monster names part 1, line 2
0x00AA26 to 0x00AA27 = Pointer to spell names
0x00AA28 to 0x00AA29 = Pointer to class names
0x00AA2A to 0x00AA2B = Pointer to gender names
0x00AA2C to 0x00AA2D = Pointer to location names
0x00AA2E to 0x00AA2F = Pointer to item list part 2, line 1
0x00AA30 to 0x00AA31 = Pointer to item list part 2, line 2
0x00AA32 to 0x00AA33 = Pointer to monster names part 2, line 1
0x00AA34 to 0x00AA35 = Pointer to monster names part 2, line 2
0x00AA36 to 0x00AA37 = Pointer to "Erdrick"
0x00AA38 to 0x00AA72 = class names
0x00AA73 to 0x00AA7A = "Erdrick"
0x00AA7B to 0x00AA86 = gender names
0x00AA87 to 0x00AB30 = location names
0x00AB31 to 0x00AD10 = spell names
0x00AD11 to 0x00AF0A = item list part 1, line 1
0x00AF0B to 0x00B0DF = item list part 2, line 1
0x00B0E0 to 0x00B27A = item list part 1, line 2
0x00B27B to 0x00B3CB = item list part 2, line 2
0x00B3CC to 0x00B62D = monster names part 1, line 1
0x00B62E to 0x00B8CE = monster names part 2, line 1
0x00B8CF to 0x00B989 = monster names part 1, line 2
0x00B98A to 0x00BA59 = monster names part 2, line 2
0x01EA03 to 0x01EA04 = Pointer to companion names
0x01ED52 to 0x01EDB1 = companion names
0x01F6F1 to 0x01F6F2 = Pointer to ending legend, part 2
0x01F75D to 0x01F790 = ending legend, part 2
0x01F7B5 to 0x01F7E8 = Pointers to end credits
0x01F7E9 to 0x01FBA5 = end credits
0x028080 to 0x028165 = Pointers to main dialogue
0x029534 to 0x029535 = Pointer to ending legend, part 1
0x029536 to 0x02971A = ending legend, part 1
0x038932 to 0x038933 = Pointer to "ANOTHER WORLD"
0x038942 to 0x03894E = "ANOTHER WORLD"
0x038A64 to 0x038A65 = Pointer to "NON EQUIPPED"
0x038A71 to 0x038A7C = "NON EQUIPPED"
0x038C5A to 0x038C5B = Pointer to menu titles
0x038C6A to 0x038C6B = Pointer to menu titles
0x038F94 to 0x03906B = Pointers to menus
0x03906C to 0x039D3A = menus
0x039D3B to 0x039D95 = menu titles
0x03ADAD to 0x03ADFA = Pointers to text variables
0x03ADFB to 0x03AE8F = text variables
0x040010 to 0x043FD8 = main dialogue, bank $10
0x044010 to 0x047FBF = main dialogue, bank $11
0x048010 to 0x04BFD5 = main dialogue, bank $12
0x04C010 to 0x04FF74 = main dialogue, bank $13
0x050010 to 0x053F96 = main dialogue, bank $14
0x054010 to 0x056197 = main dialogue, bank $15

Map

0x014028 to 0x014229 = Main world pointers (two bytes represent row of map)
0x01422A to 0x015AA4 = Main world level data

0x015AA5 to 0x01 = Alefgard pointers

Sprite Pointers

0x016DE4 to 0x016DFB = male hero
0x016DFC to 0x016E13 = male wizard
0x016E14 to 0x016E2B = male pilgrim
0x016E2C to 0x016E43 = male sage
0x016E44 to 0x016E5B = male soldier
0x016E5C to 0x016E73 = male merchant
0x016E74 to 0x016E8B = male fighter
0x016E8C to 0x016EA3 = male goof-off
0x016EA4 to 0x016EBB = female wizard
0x016EBC to 0x016ED3 = female pilgrim
0x016ED4 to 0x016EEB = female (?)
0x016EEC to 0x016F03 = female soldier
0x016F04 to 0x016F1B = female fighter
0x016F1C to 0x016F33 = female (?)
0x016F34 to 0x016F4B = female goof-off

0x016F94 to 0x016FAB = NPC male warrior

0x01712C to 0x017143 = NPC man

Exiting Pointers

0x018535 to 0x018536 = Exiting town part of Aliahan
0x018537 to 0x018538 = Exiting Tower of Najima
0x018539 to 0x01853A = Exiting clearing for Tunner to Tower of Najima

Map Data

Towns

Aliahan

0x01853D to 0x018655 = Town of Aliahan
0x018656 to 0x018676 = Upstairs of own house

0x018689 to 0x0186A9 = Upstairs of Wayfarers Inn
0x0186AA to 0x0186D3 = Upstairs of Luisa's Place (Tavern)

0x0186FC to 0x01879E = Castle of Aliahan
0x01879F to 0x0187D2 = King of Aliahan's chambers

Clearings

0x01AFE9 to 0x01B01D = Clearing for Tunnel to Tower of Najima

Caves

0x01C39C to 0x01C436 = Tunnel to Tower of Najima

Dungeons

Tower of Najima

0x01DB1E to 0x01DBA3 = Tower of Najima (1st floor)
0x01DBA4 to 0x01DBFF = Tower of Najima (2nd floor)

0x01DC88 to 0x01DCA1 = Tower of Najima (Basement Wayfarers Inn)

Graphics

Overworld

0x020010 to 0x023F89 = Character sprites
0x023F90 to 0x02798F = Landscapes

Stats

Attack Power for weapons

0x0279A0 = Cypress Stick
0x0279A1 = Club
0x0279A2 = Copper Sword
0x0279A3 = Magic Knife
0x0279A4 = Iron Spear
0x0279A5 = Battle Axe
0x0279A6 = Broad Sword
0x0279A7 = Wizard's Wand
0x0279A8 = Poison Needle
0x0279A9 = Iron Claw
0x0279AA = Thorn Whip
0x0279AB = Giant Shears
0x0279AC = Chain Sickle
0x0279AD = Thor's Sword
0x0279AE = Snowblast Sword
0x0279AF = Demon Axe
0x0279B0 = Staff of Rain
0x0279B1 = Sword of Gaia
0x0279B2 = Staff of Reflection
0x0279B3 = Sword of Destruction
0x0279B4 = Multi-Edge Sword
0x0279B5 = Staff of Force
0x0279B6 = Sword of Illusion
0x0279B7 = Zombie Slasher
0x0279B8 = Falcon Sword
0x0279B9 = Sledge Hammer
0x0279BA = Thunder Sword
0x0279BB = Staff of Thunder
0x0279BC = Sword of Kings
0x0279BD = Orochi Sword
0x0279BE = Dragon Killer
0x0279BF = Staff of Judgement

Defence Power for armors

0x0279C0 = Clothes
0x0279C1 = Training Suit
0x0279C2 = Leather Armor
0x0279C3 = Flashy Clothes
0x0279C4 = Half Plate Armor
0x0279C5 = Full Plate Armor
0x0279C6 = Magic Armor
0x0279C7 = Cloak of Evasion
0x0279C8 = Armor of Radiance
0x0279C9 = Iron Apron
0x0279CA = Animal Suit
0x0279CB = Fighting Suit
0x0279CC = Sacred Robe
0x0279CD = Armor of Hades
0x0279CE = Water Flying Cloth
0x0279CF = Chain Mail
0x0279D0 = Wayfarers Clothes
0x0279D1 = Revealing Swimsuit
0x0279D2 = Magic Bikini
0x0279D3 = Shell Armor
0x0279D4 = Armor of Terrafirma
0x0279D5 = Dragon Mail
0x0279D6 = Swordedge Armor
0x0279D7 = Angel's Robe

Defence Power for shields

0x0279D8 = Leather Shield
0x0279D9 = Iron Shield
0x0279DA = Shield of Strength
0x0279DB = Shield of Heroes
0x0279DC = Shield of Sorrow
0x0279DD = Bronze Shield
0x0279DE = Silver Shield

Defence Power for helmets

0x0279DF = Golden Crown
0x0279E0 = Iron Helmet
0x0279E1 = Mysterious Hat
0x0279E2 = Unlucky Helmet
0x0279E3 = Turban
0x0279E4 = Noh Mask
0x0279E5 = Leather Helmet
0x0279E6 = Iron Mask

Dialogue

0x040010 to 0x056197 = Dialogue
0x056198 to 0x057FE7 = empty

Bootup

Address Description
$05c010 - 0x05c011 Pointer to go to Copyright Notice Screen
$05c012 - 0x05c013 Pointer to go to Title Screen

Copyright Notice Screen

Address Description
$05c15a - $05c172 Pallet
$05c173 - $05c532 Background
$05d7e6 - $05d7e9 Pointers for CHR

Title Screen

Address Description
$05da69 - $05da80 Fade in pallet torches and wall
$05d8ff - $05d90a Fade in pallet for dragon and tablet
$05dd3a - $05e0f9 Title Screen (complete)
$05df29 - $05df2a Appearing text (part 1)
$05df49 - $05df4a Appearing text (part 2)
$05df69 - $05df6a Appearing text (part 3)
$05df89 - $05df8a Appearing text (part 4)
$05dcba - $05dd19 appearing text (part 5)
$05e0fa - $05e139 32x32 bit layout of pallet selection
$05e13c - $05e23b PPU data

Music

Music Pointers

Address Description
$078028 - $07802f Level Up
$078030 - $078037 Dragon Quest Theme Intro
$078038 - $07803f Castle Theme
$078040 - $078047 Main Map Theme
$078048 - $07804f Alefgard Map Theme
$078150 - $078157 Jipang Theme
$078158 - $07815f Dungeon Theme
$078160 - $07816f Tower Theme
$078098 - $07809f Town Theme
$0780a0 - $0780a7 Battle Theme
$078158 - $07815f Title Screen Music
$078160 - $078167 Menu Screen

Music Data

Address Description
$07864e - $0786a0 Dragon Quest Theme Intro
$0787e3 - $078a08 Castle Theme
$078a09 - $078b9a Main Map Theme
$078cba - $078e26 Jipang Theme
$079419 - $0795f0 Dungeon Theme
$0795f1 - $07974d Tower Theme
$078e27 - $078e43 Level Up
$079419 - $0795f0 Dungeon Theme
$079834 - $0798c4 Shrine Theme
$07a60f - $07a71e Menu Screen
$07a842 - $07aa22 Village Theme
$07ab7b - $07ad25 Town Theme
$07ad26 - $07af72 Battle Theme
$07ba69 - $07bb6f Title Screen