The current URL is datacrystal.tcrf.net.
EarthBound/Map Data/Compressed Tileset Character Data: Difference between revisions
(Basic format info) |
(→Decompressed Format: Start documenting decompressed format.) |
||
Line 132: | Line 132: | ||
===Decompressed Format=== | ===Decompressed Format=== | ||
Each entry, once decompressed, consists of 896 tileset characters, each a 4-bits-per-pixel 8x8 [https://snes.nesdev.org/wiki/Tiles SNES graphics tile] (sometimes referred to as a "minitile" by EarthBound modders). At 32 bytes per character, each entry is a total of 28672 bytes. | |||
The first 512 characters represent background tiles that will be loaded into [https://snes.nesdev.org/wiki/Backgrounds SNES background] layer 1 (BG1) and appear behind sprites. The remaining 384 characters represent foreground tiles that will be loaded into SNES background layer 2 (BG2) with the priority bit set and will appear in front of sprites. | |||
EarthBound tilemap data does not specify the background vs foreground tiles separately. Instead, character indices are always between 0 and 511. | |||
{{stub}} | {{stub}} |
Revision as of 19:11, 24 September 2023
This is a sub-page of EarthBound/Map Data.
Data blocks storing compressed raw graphics for map tilesets. Data for a given map tileset is found using the Tileset Pointer Table.
Blocks
Block 1
Map Data: Compressed Tileset Character Data, Block 1 | |
Game | EarthBound |
Start Address | 0x19D052 |
End Address | 0x19FE17 |
# of Entries | 1 |
Entry Length | Varies |
Total Length | 11718 bytes (0x2dc6) |
Back to the ROM map |
Address | Tileset name | Tileset index | Compressed length |
---|---|---|---|
0x19D052 | Caves 1 | 13 | 11718 bytes (0x2dc6) |
Block 2
Map Data: Compressed Tileset Character Data, Block 2 | |
Game | EarthBound |
Start Address | 0x1CB223 |
End Address | 0x1CD836 |
# of Entries | 1 |
Entry Length | Varies |
Total Length | 9748 bytes (0x2614) |
Back to the ROM map |
Address | Tileset name | Tileset index | Compressed length |
---|---|---|---|
0x1CB223 | Indoors 3 | 14 | 9748 bytes (0x2614) |
Block 3
Map Data: Compressed Tileset Character Data, Block 3 | |
Game | EarthBound |
Start Address | 0x1D0200 |
End Address | 0x1E00CD |
# of Entries | 6 |
Entry Length | Varies |
Total Length | 65230 bytes (0xFECE) |
Back to the ROM map |
Address | Tileset name | Tileset index | Compressed length |
---|---|---|---|
0x1D0200 | Lost Underworld | 00 | 12948 bytes (0x3294) |
0x1d3494 | Onett | 01 | 11395 bytes (0x2C83) |
0x1d6117 | Dalaam | 09 | 10891 bytes (0x2A8B) |
0x1d8ba2 | Threed | 03 | 11823 bytes (0x2E2F) |
0x1db9d1 | Fourside | 04 | 10090 bytes (0x276A) |
0x1de13b | Magicant | 05 | 8083 bytes (0x1F93) |
Block 4
Map Data: Compressed Tileset Character Data, Block 4 | |
Game | EarthBound |
Start Address | 0x1E0200 |
End Address | 0x1EF2E6 |
# of Entries | 6 |
Entry Length | Varies |
Total Length | 61671 bytes (0xF0E7) |
Back to the ROM map |
Address | Tileset name | Tileset index | Compressed length |
---|---|---|---|
0x1E0200 | Outdoors | 06 | 13001 bytes (0x32C9) |
0x1e34c9 | Summers | 07 | 8566 bytes (0x2176) |
0x1e563f | Dusty Dunes Desert | 08 | 8255 bytes (0x203F) |
0x1e767e | Twoson | 02 | 11395 bytes (0x2C83) |
0x1ea301 | Indoors 1 | 10 | 11577 bytes (0x2D39) |
0x1ed03a | Indoors 2 | 11 | 8877 bytes (0x22AD) |
Block 5
Map Data: Compressed Tileset Character Data, Block 5 | |
Game | EarthBound |
Start Address | 0x1F0200 |
End Address | 0x1FC442 |
# of Entries | 6 |
Entry Length | Varies |
Total Length | 49731 bytes (0xC243) |
Back to the ROM map |
Address | Tileset name | Tileset index | Compressed length |
---|---|---|---|
0x1F0200 | Stores 1 | 12 | 10552 bytes (0x2938) |
0x1f2b38 | Indoors 4 | 16 | 10226 bytes (0x27F2) |
0x1f532a | Winters | 17 | 6846 bytes (0x1ABE) |
0x1f6de8 | Scaraba | 18 | 5539 bytes (0x15A3) |
0x1f838b | Caves 2 | 19 | 7628 bytes (0x1DCC) |
0x1fa157 | Stores 2 | 15 | 8940 bytes (0x22EC) |
Format
Data for each map tileset is individually compressed. See Compression Format.
Decompressed Format
Each entry, once decompressed, consists of 896 tileset characters, each a 4-bits-per-pixel 8x8 SNES graphics tile (sometimes referred to as a "minitile" by EarthBound modders). At 32 bytes per character, each entry is a total of 28672 bytes.
The first 512 characters represent background tiles that will be loaded into SNES background layer 1 (BG1) and appear behind sprites. The remaining 384 characters represent foreground tiles that will be loaded into SNES background layer 2 (BG2) with the priority bit set and will appear in front of sprites.
EarthBound tilemap data does not specify the background vs foreground tiles separately. Instead, character indices are always between 0 and 511.
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |