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EarthBound Beginnings/Sprite data: Difference between revisions
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MOTHERrocks (talk | contribs) (correct mistake) |
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* Byte 1: Y location | * Byte 1: Y location | ||
* Byte 2: Attributes | * Byte 2: Attributes | ||
*: | *:WIP | ||
* Byte 3: PPU tile index | * Byte 3: PPU tile index | ||
*:Selects the tile index of the sprite gfx (58010 to 5E80F) | *:Selects the tile index of the sprite gfx (58010 to 5E80F) |
Revision as of 18:46, 7 September 2023
This is a sub-page of EarthBound Beginnings.
Ally data | |
Game | EarthBound Zero |
Start Address | 2A010 |
End Address | 2C00F |
# of Entries | unknown |
Entry Length | 16 (0x10) |
Total Length | 8192 bytes (0x2000) |
Back to the ROM map |
This controls the sprites in the game.
Format
This example uses the sprite data for Ninten forwards, located at 2ABAC-2ABBB:
10 20 10 02 18 20 10 03 10 28 11 10 18 28 11 11
Sprite are made up of 4 PPU tiles, each of which are four bytes in the sprite data, in order:
- Top-right
- Top-left
- Bottom-right
- Bottom-left
In this example, 10 20 10 02
is the top-right part of Ninten.
Tiles
Each tile's sprite data has its location, palette and PPU tile. The position controls where the sprite is drawn on screen relative to the sprite's position. For example, changing the location on NPCs causes parts of their sprite to be detached from the rest.
- Byte 0: X location
- Byte 1: Y location
- Byte 2: Attributes
- WIP
- Byte 3: PPU tile index
- Selects the tile index of the sprite gfx (58010 to 5E80F)