Dragon Quest III (SNES)/RAM map: Difference between revisions

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m (→‎Main: formatting fix)
(→‎Main: Added inventory bag)
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!  Category  !!  Address  !! Size  !!  Description
!  Category  !!  Address  !! Size  !!  Description
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|  Stats  ||  $7e3696  ||  long  ||  Current amount of Gold
|-
|  Bag  ||  $7e3725-$7e3824  ||  256 bytes  ||  Each byte is which item is in bag slot, 0 means empty, game uses values $01-$e4
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|  Bag  ||  $7e3825-$7e3924  ||  256 bytes  ||  Each byte is amount of the item in the bag slot, game allows up to 99
|-
|-
|  Joypad  ||  $7e7ff8  ||  word  ||  Joypad Buttons - registers $4218 and $4219 are read and stored here
|  Joypad  ||  $7e7ff8  ||  word  ||  Joypad Buttons - registers $4218 and $4219 are read and stored here
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|  Stats  ||  $7e3696  ||  long  ||  Current amount of Gold
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|  Stats  ||  $7e3926-$7e3928  ||  long  ||  Hero's XP
|  Stats  ||  $7e3926-$7e3928  ||  long  ||  Hero's XP

Revision as of 01:10, 11 July 2023

Chip tiny.png The following article is a RAM map for Dragon Quest III (SNES).

Main

Category Address Size Description
Stats $7e3696 long Current amount of Gold
Bag $7e3725-$7e3824 256 bytes Each byte is which item is in bag slot, 0 means empty, game uses values $01-$e4
Bag $7e3825-$7e3924 256 bytes Each byte is amount of the item in the bag slot, game allows up to 99
Joypad $7e7ff8 word Joypad Buttons - registers $4218 and $4219 are read and stored here
Stats $7e3926-$7e3928 long Hero's XP
Stats $7e3929-$7e392a word Hero's max HP
Stats $7e392b-$7e392c word Hero's current HP
Stats $7e392d-$7e392e word Hero's max MP
Stats $7e392f-$7e3930 word Hero's current MP
Stats $7e3931 byte Hero's strength
Stats $7e3932 byte Hero's agility
Stats $7e3933 byte Hero's stamina
Stats $7e3934 byte Hero's wisdom
Stats $7e3935 byte Hero's luck
Stats $7e393b-$7e393f 5 bytes Hero's name, 4 characters max followed by $ac (end of string)

VBLANK State Machine

The whole graphics state is set every VBLANK interrupt. This is also where VRAM DMA transfers are scheduled.

Category Address Size Description
Graphics Settings $7e7f8a byte $2101 - OAM object size and object base
Graphics Settings $7e7f8c byte $2105 - BG mode and BG character size
Graphics Settings $7e7f8e byte $2106 - Mosaic size and mosaic enable
Graphics Settings $7e7f90 byte $2107 - BG 1 screen base and screen size
Graphics Settings $7e7f92 byte $2108 - BG 2 screen base and screen size
Graphics Settings $7e7f94 byte $2109 - BG 3 screen base and screen size
Graphics Settings $7e7f96 byte $210a - BG 4 screen base and screen size
Graphics Settings $7e7f98 byte $210b - BG 1 & 2 tile base addresses
Graphics Settings $7e7f9a byte $210c - BG 3 & 4 tile base addresses
Graphics Settings $7e7fba byte $2123 - Window mask setting, BG 1 & 2
Graphics Settings $7e7fbc byte $2124 - Window mask setting, BG 3 & 4
Graphics Settings $7e7fbe byte $2125 - Window mask setting, OBJ
Graphics Settings $7e7fc0 byte $2126 - Window 1 left position
Graphics Settings $7e7fc1 byte $2127 - Window 1 right position
Graphics Settings $7e7fc2 byte $2128 - Window 2 left position
Graphics Settings $7e7fc3 byte $2129 - Window 2 right position
Graphics Settings $7e7fc4 byte $212a - Window 1/2 mask logic, BG 1-4
Graphics Settings $7e7fc6 byte $212b - Window 1/2 mask logic, MATH and OBJ
Graphics Settings $7e7fc8 byte $212c - Main screen designation
Graphics Settings $7e7fca byte $212d - Sub screen designation
Graphics Settings $7e7fcc byte $212e - Window area main screen disable
Graphics Settings $7e7fce byte $212f - Window area sub screen disable
Graphics Settings $7e7fd0 byte $2130 - Color math control A
Graphics Settings $7e7fd2 byte $2131 - Color math control B
Graphics Settings $7e7fd4 word $2132 - Color math sub screen backdrop color, RGB intensities stored as 0bbbbbgggggrrrrr
Graphics Settings $7e7fda byte $2133 - Screen mode/video select
Graphics Loading $7e8bae - $7e8dad $100 words $4302 - DMA source addresses
Graphics Loading $7e8dae - $7e8fad $100 words but only uses low byte $4304 - DMA source address banks
Graphics Loading $7e8fae - $7e91ad $100 words $2116 - VRAM destination addresses
Graphics Loading $7e91ae - $7e93ad $100 words $4305 - DMA transfer sizes
Graphics Loading $7e93ae byte Number of DMA transfers to perform (indexes the preceding arrays)
Graphics Loading $7faeea - $7fb0e9 $100 words Tile indexes, which tiles to copy, used to fill the DMA copy scheduler data in $7e8bae - $7e93ae