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EarthBound/Map Data/Global Tileset/Palette Table: Difference between revisions
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Primary listing of what locations on the global map use what tilesets and palettes. | Primary listing of what locations on the global map use what tilesets and palettes. | ||
==Format== | ==Format<span class="anchor" id="Format"></span>== | ||
Each byte represents a tileset/palette entry for a sector of 8x4 tiles, starting at the top-left corner of the map. | Each byte represents a tileset/palette entry for a sector of 8x4 tiles, starting at the top-left corner of the map. | ||
Revision as of 20:15, 19 June 2023
This is a sub-page of EarthBound/Map Data/Global Tileset.
Global Tileset/Palette Table | |
Game | EarthBound |
Start Address | 0x17AA00 |
End Address | 0x17B3FF |
# of Entries | 2560 |
Entry Length | 1 byte (0x1) |
Total Length | 2560 bytes (0xA00) |
Back to the ROM map |
Primary listing of what locations on the global map use what tilesets and palettes.
Format
Each byte represents a tileset/palette entry for a sector of 8x4 tiles, starting at the top-left corner of the map.
TTTT TPPP
The first five bits (T
) of each entry is the tileset, so there are 32 global tilesets. The last three (P
) is the map palette and is specific to the tileset, so there are up to 8 palettes per tileset. The actual usable number of palettes varies per tileset and can be determined by analyzing the distance between pointer values in the map palette pointer table.
Entries are arranged by sector rows, so given that the global map is 32 sectors wide, a table index can be generated from a sector x,y coordinate (starting from the top left sector as 0,0), using the formula table_index = x + y * 32
. A table index can be generated from a tile x,y coordinate using the formula table_index = x / 8 + y / 4 * 32
.
Note that the global map is 32 sectors wide by 80 sectors tall for a total of 2560 entries.
Values
Tileset 00000xxx
(00): Lost Underworld
Tileset used for the Lost Underworld area of the game. Also used for the pyramid interior, Cave of the Past, and Devil's Machine areas.
Note: The Cave of the Past does not share a tileset with the similar-looking Cliff that Time Forgot area.
Usable palettes:
00000000
(0): Pyramid interior palette. Also typically assigned to unused map sectors00000001
(1): Lost Underworld palette00000010
(2): Cave of the Past palette00000011
(3): Devil's Machine palette
Tileset 00001xxx
(01): Onett
Tileset used for the Onett area of the game.
Usable palettes:
00001000
(0): Normal daytime palette.00001001
(1): Nighttime palette.00001010
(2): Color-muted palette. Used for flashback scenes?
Tileset 00010xxx
(02): Twoson
Tileset used for the Twoson and Happy Happy Village areas of the game as well as a transitional roadway area between Threed and Dusty Dunes Desert.
Usable palettes:
00010000
(0): Normal Twoson palette00010001
(1): Happy Happy Village blue palette00010010
(2): Happy Happy Village returned-to-normal palette00010011
(3): Threed to Dusty Dunes roadway
Tileset 00011xxx
(03): Threed
Tileset used for the Threed area of the game.
Usable palettes:
00011000
(0): Initial zombie-infested palette00011001
(1): Daytime palette (after defeating Master Belch)
Tileset 00100xxx
(04): Fourside
Tileset used for the Fourside and Moonside areas of the game.
Usable palettes:
00100000
(0): Fourside palette00100001
(1): Moonside palette
Tileset 00101xxx
(05): Magicant
Tileset used for the Magicant area of the game. Also used for tunnels, tent interiors, and Magicant interiors.
Note that the Magicant palette is often altered by NPC dialog scripts to palettes not otherwise associated with the Magicant tileset.
Usable palettes:
00101000
(0): Magicant exterior palette00101001
(1): Tunnel palette00101010
(2): Magicant interior palette00101011
(3): Tent interior palette
Tileset 00110xxx
(06): Outdoors
Tileset used for miscellaneous outdoor areas, including Peaceful Rest Valley, Grapefruit Falls, Saturn Valley, Deep Darkness, Lilliput Steps, and Milky Well.
Usable palettes:
00110000
(0): Peaceful Rest Valley palette00110001
(1): Grapefruit Falls palette00110010
(2): Saturn Valley palette00110011
(3): Deep Darkness palette00110100
(4): Lilliput Steps palette00110101
(5): Milky Well palette00110110
(6): Deep Darkness blackness palette
Tileset 00111xxx
(07): Summers
Tileset used for the Summers area of the game.
Usable palettes:
00111000
(0): Only usable palette
Tileset 01000xxx
(08): Dusty Dunes Desert
Tileset used for the Dusty Dunes Desert area of the game. Also used for the transitional bridge area between Dusty Dunes and Fourside and also for the cloud background used for Sky Runner cutscenes.
Usable palettes:
01000000
(0): Normal Dusty Dunes and bridge palette01000001
(1): Clouds palette
Tileset 01001xxx
(09): Dalaam
Tileset used for the Dalaam area of the game. Also used for The Cliff that Time Forgot, the Pink Cloud area, and the sea voyage from Summers
Note: The Cliff that Time Forgot does not share a tileset with the similar-looking Cave of the Past area.
Usable palettes:
01001000
(0): Dalaam exterior palette01001001
(1): Dalaam palace interior palette01001010
(2): Cliff that Time Forgot palette01001011
(3): Pink Cloud palette01001100
(4): Sea voyage palette01001101
(5): Sea voyage dark palette
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