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EarthBound/ASM/VRAM DMA Transfer Routines: Difference between revisions

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Trivial <code>JSL</code> wrapper around a call to [[#$C0865F|<tt>$C0865F</tt>]].
Trivial <code>JSL</code> wrapper around a call to [[#$C0865F|<tt>$C0865F</tt>]].


==<tt>$C0865F-$C086DD</tt>: Perform DMA transfer (<tt>JSR</tt>) <span class="anchor" id="$C0865F"></span>==
==<tt>$C0865F-$C086DD</tt>: Perform DMA transfer (<tt>JSR</tt>)<span class="anchor" id="$C0865F"></span>==


[[Category:EarthBound:ASM|VRAM DMA Transfer Routines]]
[[Category:EarthBound:ASM|VRAM DMA Transfer Routines]]
{{Internal Data|game=EarthBound}}
{{Internal Data|game=EarthBound}}
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{{stub}}

Revision as of 19:40, 14 June 2023

This is a sub-page of EarthBound/ASM.

$C085B7-$C08615: Transfer memory to VRAM in batches

$C08616-$C0865A: Transfer memory to VRAM

$C0865B-$C0865E: Perform DMA transfer (JSL)

Trivial JSL wrapper around a call to $C0865F.

$C0865F-$C086DD: Perform DMA transfer (JSR)

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?