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Castlevania II - Belmont's Revenge/Notes: Difference between revisions
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Snake Boss patch x0E sprites from 3:41CA to $DFBA to $DFD5 (5D-70) (Note: overwrites Mud Man) | Snake Boss patch x0E sprites from 3:41CA to $DFBA to $DFD5 (5D-70) (Note: overwrites Mud Man) | ||
5D 4FA0 | 5D 4FA0 | ||
5E 4FA0 mouth open (same sprite) | 5E 4FA0 mouth open (same sprite as above, but the slot isn't used) | ||
5F 4FA7 mouth closed | 5F 4FA7 mouth closed | ||
60 4FAE Head for mouth open | 60 4FAE Head for mouth open |
Revision as of 12:09, 9 June 2023
DRACULA 1 SPRITES Below: idx / address / name Unused sprite indexes are left blank Note that 74/79 (Extruder tip left/right) is available in all sublevels, despite being overwritten (with itself). 1-1 and 1-2 (no patch occurs in 1-2) patch x15 sprites from 3:41E0 to $DFD6 (6B-7F) and x0E sprites from 3:40BA to $DFBA (5D-6A) 6B 4700 Night Stalker standing leg back holding boomerang 6C 4710 Night Stalker standing leg middle holding boomerang 6D 471D Night Stalker standing leg front holding boomerang 6E 472D Night Stalker standing leg front raising boomerang 6F 473A Night Stalker standing leg back 70 474A Night Stalker standing leg middle 71 4757 Night Stalker standing leg front 72 4767 73 4777 Night Stalker crouching arm up holding boomerang 74 4E0A (1-2) Extruder tip left 75 4797 Boomerang pointing up 76 479E Boomerang pointing front 77 47A5 Boomerang pointing down 78 47AE Boomerang pointing back 79 4E0E (1-2) Extruder tip right 7A 4787 Night Stalker crouching arm out 7B 4C9F 7C 4C9F 7D 4DC5 7E 4DD8 7F 4DF7 5D 4560 5E 456F 5F 457E 60 4586 61 45EE Raven perched 62 45F8 Raven flapping wings back 63 4605 Raven flapping wings middle 64 460C Raven flapping wings front 65 482C 66 483C 67 484C 68 485C 69 485C 6A 4869 1-3 patch x09 sprites from 3:40D6 to $DFD6 (6B-73) (Note: Skeleton overwrites Night Stalker, but not Boomerang and Raven) 6B 469A Skeleton on rope neck straight 6C 46A7 Skeleton on rope arm behind 6D 46B7 Skeleton on rope arm up 6E 46C4 Skeleton on rope arm grabbing rope 6F 46D1 Skeleton on rope arm folded 70 46DE Skeleton jumping 71 46EB Bone diagonal down 72 46F3 Bone vertical 73 46F7 Bone diagonal up 1-4 patch x10 sprites from 3:41E0 to $DFD6 (6B-7A) (Note: overwrite Skeleton & Bone with 1-1 sprites) 6B 4700 Night Stalker standing leg back holding boomerang 6C 4710 Night Stalker standing leg middle holding boomerang 6D 471D Night Stalker standing leg front holding boomerang 6E 472D Night Stalker standing leg front holding boomerang above head 6F 473A Night Stalker standing leg back 70 474A Night Stalker standing leg middle 71 4757 Night Stalker standing leg front 72 4767 73 4777 Night Stalker crouching arm up holding boomerang 74 4E0A Extruder tip left 75 4797 Boomerang pointing up 76 479E Boomerang pointing front 77 47A5 Boomerang pointing down 78 47AE Boomerang pointing back 79 4E0E Extruder tip right 7A 4787 Night Stalker crouching arm out 1-5 patch x0F sprites from 3:410A to $DFD6 (6B-79) (Note: overwrites Night Stalker and Boomerang with Mud Man) 6B 4616 Mud man drop 6C 461A Mud man puddle 6D 4622 Mud man rising/collapsing from puddle head down 6E 4629 Mud man rising/collapsing from puddle head up 6F 4633 Mud man puddle tiny 70 463B Mud man standing leg back 71 4648 Mud man standing legs middle 72 4652 Mud man standing leg front 73 465F 74 4E0A 75 466F 76 467F 77 468F 78 47AE 79 4E0E Snake Boss patch x0E sprites from 3:41CA to $DFBA to $DFD5 (5D-70) (Note: overwrites Mud Man) 5D 4FA0 5E 4FA0 mouth open (same sprite as above, but the slot isn't used) 5F 4FA7 mouth closed 60 4FAE Head for mouth open 61 4FB8 Head for mouth closed 62 4FC2 Neck 63 4FC2 Neck (same sprite) 61 4FCF Body element 65 4FD9 Body element inflated 66 4FE3 Tail body element 67 4FED Tail element 68 4700 6A 471D