Popeye (NES)/RAM map: Difference between revisions

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(Created page with '{{rammap|game=Popeye}} {| border="1" cellpadding="1" | '''RAM''' || '''Function''' || '''Details''' |- |0X006C || Lives || |-')
 
(ive been looking into NES Popeye memory so thought i would update.)
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|0X006C || Lives ||
|0X006C || Lives ||
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|0X0408 || Stage ||
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|0X06FF || Control || Generally; This is set to 0 when the Player has control of Popeye, and is set to 1 during the main menu, cutscenes, and loading screens.
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Revision as of 21:59, 18 April 2023

Chip tiny.png The following article is a RAM map for Popeye (NES).

RAM Function Details
0X006C Lives
0X0408 Stage
0X06FF Control Generally; This is set to 0 when the Player has control of Popeye, and is set to 1 during the main menu, cutscenes, and loading screens.