If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Castlevania II: Simon's Quest/RAM map: Difference between revisions
Jump to navigation
Jump to search
Mariofan2468 (talk | contribs) No edit summary |
Mariofan2468 (talk | contribs) (simon state) |
||
Line 6: | Line 6: | ||
|0x0005 || Pause Menu Displayed || 12h (hexadecimal) = no, 00h = yes | |0x0005 || Pause Menu Displayed || 12h (hexadecimal) = no, 00h = yes | ||
|- | |- | ||
|0x0018 || Game Mode || 00h = reset, 01h = title screen, 02h = something title?, 03h = title starts game, 04h = | |0x0018 || Game Mode || 00h = reset, 01h = title screen, 02h = something title?, 03h = title starts game, 04h = lives display, 05h = game, 06h = trigger life loss, 07h = game over, 08h = title menu, 09h = trigger ending (load mode), 0ah = ending, 0bh = trigger ???, 0ch = trigger load ending graphics and then trigger 09h?, 0dh = trigger 0ch?, 0eh = ending complete? back to title screen, 0fh = GAME START fade-out | ||
|- | |- | ||
|0x0019 || Game Sub-Mode || | |0x0019 || Game Sub-Mode || | ||
Line 18: | Line 18: | ||
|0x002A || Game Mode Timer || | |0x002A || Game Mode Timer || | ||
|- | |- | ||
|0x002c || Transition Type || 00h = trigger | |0x002c || Transition Type || 00h = trigger lives display, 01h = lives display, 02h = loading, 03h = no transition, 04h = day/night change dialog, 05h = fade out, 06h = black screen, 07h = fade back in, 08h = horizontal room transition, 09h = vertical room transition, 0ah = horizontal region transition, 0bh = vertical region transition | ||
|- | |- | ||
|0x0030 || Region || 00h = town, 01h = mansion, 02h = woods, 03h = graveyard, 04h = mountains, 05h = castlevania's ruins | |0x0030 || Region || 00h = town, 01h = mansion, 02h = woods, 03h = graveyard, 04h = mountains, 05h = castlevania's ruins | ||
Line 123: | Line 123: | ||
|- | |- | ||
|0x037E || Simon Y speed (sub-pixels) || | |0x037E || Simon Y speed (sub-pixels) || | ||
|- | |||
|0x03D8 || Simon State || 00h = standing, 01h = walking, 02h = jumping, 03h = crouching, 04h = attacking, 05h = fall from ledge, 06h = hurt, 07h = auto-align with stairs, 08h = start stairs, 09h = stand on stairs, 0ah = walk on stairs, 80h = start death, 81h = death hurt, 82h = dead on the floor, ffh = dead to lives display | |||
|- | |- | ||
|0x0434 || Current Whip || 00h = leather, 01h = thorn, 02h = chain, 03h = morning star, 04h = flame | |0x0434 || Current Whip || 00h = leather, 01h = thorn, 02h = chain, 03h = morning star, 04h = flame |
Revision as of 19:25, 6 December 2022
The following article is a RAM map for Castlevania II: Simon's Quest.
RAM | Function | Detail |
0x0005 | Pause Menu Displayed | 12h (hexadecimal) = no, 00h = yes |
0x0018 | Game Mode | 00h = reset, 01h = title screen, 02h = something title?, 03h = title starts game, 04h = lives display, 05h = game, 06h = trigger life loss, 07h = game over, 08h = title menu, 09h = trigger ending (load mode), 0ah = ending, 0bh = trigger ???, 0ch = trigger load ending graphics and then trigger 09h?, 0dh = trigger 0ch?, 0eh = ending complete? back to title screen, 0fh = GAME START fade-out |
0x0019 | Game Sub-Mode | |
0x0022 | Black Screen Timer | 0 = no black screen, not 0 = black screen and counts down to 0 |
0x0023 | Title Menu Option | 0 = GAME START, 1 = PASSWORD |
0x0026 | Pause | 0 = not paused, 1 = start pause, 2 = select pause |
0x002A | Game Mode Timer | |
0x002c | Transition Type | 00h = trigger lives display, 01h = lives display, 02h = loading, 03h = no transition, 04h = day/night change dialog, 05h = fade out, 06h = black screen, 07h = fade back in, 08h = horizontal room transition, 09h = vertical room transition, 0ah = horizontal region transition, 0bh = vertical region transition |
0x0030 | Region | 00h = town, 01h = mansion, 02h = woods, 03h = graveyard, 04h = mountains, 05h = castlevania's ruins |
0x0031 | Lives | |
0x0034 | Is Dead Flag | 0 = no, not 0 = yes |
0x0035 | Death Timer | |
0x0046 | Experience 00xx | Two digits 0-9 |
0x0047 | Experience xx00 | Two digits 0-9 |
0x0048 | Hearts 00xx | Two digits 0-9 |
0x0049 | Hearts xx00 | Two digits 0-9 |
0x004a | Sub-Weapons | Each sub-weapon one bit (01h = dagger, 02h = silver knife, 04h = gold knife, 08h = holy water, 10h = diamond, 20h = sacred flame, 40h = oak stake, 80h = nothing) |
0x004c | Laurels Count | Two digits 0-9 |
0x004d | Garlic Count | Two digits 0-9 |
0x004f | Equipped Item | |
0x0053-54 | Simon X position in room (pixels) | |
0x006c-6d | Simon X speed (sub-pixels and pixels) | |
0x0077 | Dialog Box Letter Y Tile (in nametable) | |
0x0078 | Dialog Box Letter X Tile | |
0x007b | Dialog Box Letter Timer | |
0x007c | Dialog Box Letter ID | |
0x007d | Dialog Box Line Starting X Tile & Merchant Dialog Box Refuse Timer | |
0x007e | Dialog Box Choice | 0 = "NO", 1 = "YES" |
0x0080 | Energy | Starts at 30h |
0x0081 | Max Energy | |
0x0082 | Day or Night Flag | 0 = Day, 1 = Night |
0x0083 | Time xx:00:00.00 | Days |
0x0084 | Time 00:00:00.xx | Frames (not displayed in-game, 15 frames per minute (0x00 to 0x0e inclusive)) |
0x0085 | Time 00:00:xx.00 | Minutes |
0x0086 | Time 00:xx:00.00 | Hours |
0x008B | Level | |
0x0090 | Equipped Sub-Weapon | (0 for nothing and 1 to 7 in the same order as in the in-game menu) |
0x0091 | Items | Each item one bit (01h = rib, 02h = heart, 04h = eye, 08h = nail, 10h = ring, 20h = white gem, 40h = blue gem, 20h+40h = red gem, 80h = nothing) |
0x0092 | More Items | Each item one bit (01h = silk bag, 02h = magic cross, 04h = laurels, 08h = garlic) |
0x00a1-a2 | Noise/DPCM Note Pointer | |
0x00ab | Pulse 1 Note Time Left | |
0x00ac | Pulse 2 Note Time Left | |
0x00ad | Triangle Note Time Left | |
0x00af | Noise active | 0 = no, 1 = yes |
0x00bb | Noise Period and Volume | probably pointer to a table |
0x00bc | Noise/DPCM Note Pointer (copy of 0x00a1?) | |
0x00f1 | Controller Held | |
0x00f3 | Controller Tapped | |
0x00fc | Y Screen Scroll (pixels) | |
0x00fd | X Screen Scroll (pixels) | |
0x0124 | Pulse 1 Volume | |
0x0125 | Pulse 2 Volume | |
0x0150 | Pulse 1 Frame Of Volume Envelope | |
0x0151 | Pulse 2 Frame Of Volume Envelope | |
0x0300 | Simon animation frame | |
0x0301-02 | Simon whip animation frame | |
0x0324 | Simon Y position in camera (pixels) | |
0x0336 | Simon Y position in camera (sub-pixels) | |
0x036C | Simon Y speed (signed pixels) | |
0x037E | Simon Y speed (sub-pixels) | |
0x03D8 | Simon State | 00h = standing, 01h = walking, 02h = jumping, 03h = crouching, 04h = attacking, 05h = fall from ledge, 06h = hurt, 07h = auto-align with stairs, 08h = start stairs, 09h = stand on stairs, 0ah = walk on stairs, 80h = start death, 81h = death hurt, 82h = dead on the floor, ffh = dead to lives display |
0x0434 | Current Whip | 00h = leather, 01h = thorn, 02h = chain, 03h = morning star, 04h = flame |
0x0446 | Simon jump is rising | 0 = no, 1 = yes |
0x04C8 | Boss Health | |
0x0500-6ff | Block Clipdata? |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |