Tactics Ogre: The Knight of Lodis/ROM map: Difference between revisions

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(Created page with "{{rommap|game=Tactics Ogre: The Knight of Lodis}} ==Data Structures== *Information on classes is available on the page Tactics Ogre: The Knight of Lodis:Jobs. *Informatio...")
 
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*Information on items and equipment is available on the page [[Tactics Ogre: The Knight of Lodis:Items]].
*Information on items and equipment is available on the page [[Tactics Ogre: The Knight of Lodis:Items]].
*Information on abilities is available on the page [[Tactics Ogre: The Knight of Lodis:Abilities]].
*Information on abilities is available on the page [[Tactics Ogre: The Knight of Lodis:Abilities]].
==Shop Item Data Structure==
*Shop Item Data data starts at 0x006224E4 and ends at 0x0062257F in the ROM.
*There are 39 entries, 4 bytes in length each.
*Because there are unknown data bytes at the beginning/end, its possible the table is offset from it's true position.
*Prices are not stored in this table. They are stored in the item table.
*''The Shop Item Data Structure is 39 Entries long. ''
{| style="border: 1px solid #aaaaaa; margin: auto; border-collapse: collapse;" cellspacing="0" cellpadding="3" border="1"
|- style="background: #ccccff;"
!Name
!Length
!Offset
!Type
!Max Value
!Description
|-
| Availabilty || 1 || 0x00 || uint8 || ?? || How far into the story the item first appears in the shop
|-
| Item ID || 1 || 0x01 || uint8 || 0xBF || Item to be sold
|-
| Unknown || 1 || 0x02 || uint8 || Unknown || Unknown entry. Always 0
|-
| Unknown || 1 || 0x03 || uint8 || Unknown || Unknown entry. Always 0
|-
|}


{{Internal Data|game=Tactics Ogre: The Knight of Lodis}}
{{Internal Data|game=Tactics Ogre: The Knight of Lodis}}

Revision as of 12:06, 21 October 2022

Chip tiny.png The following article is a ROM map for Tactics Ogre: The Knight of Lodis.

Data Structures


Shop Item Data Structure

  • Shop Item Data data starts at 0x006224E4 and ends at 0x0062257F in the ROM.
  • There are 39 entries, 4 bytes in length each.
  • Because there are unknown data bytes at the beginning/end, its possible the table is offset from it's true position.
  • Prices are not stored in this table. They are stored in the item table.
  • The Shop Item Data Structure is 39 Entries long.
Name Length Offset Type Max Value Description
Availabilty 1 0x00 uint8 ?? How far into the story the item first appears in the shop
Item ID 1 0x01 uint8 0xBF Item to be sold
Unknown 1 0x02 uint8 Unknown Unknown entry. Always 0
Unknown 1 0x03 uint8 Unknown Unknown entry. Always 0