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Tactics Ogre: The Knight of Lodis/ROM map: Difference between revisions
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(Created page with "{{rommap|game=Tactics Ogre: The Knight of Lodis}} ==Data Structures== *Information on classes is available on the page Tactics Ogre: The Knight of Lodis:Jobs. *Informatio...") |
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*Information on items and equipment is available on the page [[Tactics Ogre: The Knight of Lodis:Items]]. | *Information on items and equipment is available on the page [[Tactics Ogre: The Knight of Lodis:Items]]. | ||
*Information on abilities is available on the page [[Tactics Ogre: The Knight of Lodis:Abilities]]. | *Information on abilities is available on the page [[Tactics Ogre: The Knight of Lodis:Abilities]]. | ||
==Shop Item Data Structure== | |||
*Shop Item Data data starts at 0x006224E4 and ends at 0x0062257F in the ROM. | |||
*There are 39 entries, 4 bytes in length each. | |||
*Because there are unknown data bytes at the beginning/end, its possible the table is offset from it's true position. | |||
*Prices are not stored in this table. They are stored in the item table. | |||
*''The Shop Item Data Structure is 39 Entries long. '' | |||
{| style="border: 1px solid #aaaaaa; margin: auto; border-collapse: collapse;" cellspacing="0" cellpadding="3" border="1" | |||
|- style="background: #ccccff;" | |||
!Name | |||
!Length | |||
!Offset | |||
!Type | |||
!Max Value | |||
!Description | |||
|- | |||
| Availabilty || 1 || 0x00 || uint8 || ?? || How far into the story the item first appears in the shop | |||
|- | |||
| Item ID || 1 || 0x01 || uint8 || 0xBF || Item to be sold | |||
|- | |||
| Unknown || 1 || 0x02 || uint8 || Unknown || Unknown entry. Always 0 | |||
|- | |||
| Unknown || 1 || 0x03 || uint8 || Unknown || Unknown entry. Always 0 | |||
|- | |||
|} | |||
{{Internal Data|game=Tactics Ogre: The Knight of Lodis}} | {{Internal Data|game=Tactics Ogre: The Knight of Lodis}} |
Revision as of 12:06, 21 October 2022
The following article is a ROM map for Tactics Ogre: The Knight of Lodis.
Data Structures
- Information on classes is available on the page Tactics Ogre: The Knight of Lodis:Jobs.
- Information on items and equipment is available on the page Tactics Ogre: The Knight of Lodis:Items.
- Information on abilities is available on the page Tactics Ogre: The Knight of Lodis:Abilities.
Shop Item Data Structure
- Shop Item Data data starts at 0x006224E4 and ends at 0x0062257F in the ROM.
- There are 39 entries, 4 bytes in length each.
- Because there are unknown data bytes at the beginning/end, its possible the table is offset from it's true position.
- Prices are not stored in this table. They are stored in the item table.
- The Shop Item Data Structure is 39 Entries long.
Name | Length | Offset | Type | Max Value | Description |
---|---|---|---|---|---|
Availabilty | 1 | 0x00 | uint8 | ?? | How far into the story the item first appears in the shop |
Item ID | 1 | 0x01 | uint8 | 0xBF | Item to be sold |
Unknown | 1 | 0x02 | uint8 | Unknown | Unknown entry. Always 0 |
Unknown | 1 | 0x03 | uint8 | Unknown | Unknown entry. Always 0 |
Internal Data for Tactics Ogre: The Knight of Lodis
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