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Grandia II (Dreamcast)/ROM map: Difference between revisions
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Mantidactyle (talk | contribs) |
Mantidactyle (talk | contribs) |
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++ - Item 1 dropped | ++ - Item 1 dropped | ||
** - Item 2 dropped | ** - Item 2 dropped | ||
¤¤ - Item 1 Drop chance | ¤¤ - Item 1 Drop chance, special value 0x7C is used for very rare drops | ||
~~ - Item 2 Drop chance, if the roll for 1st item was unsuccessful | ~~ - Item 2 Drop chance, if the roll for 1st item was unsuccessful | ||
## - AI type | ## - AI type |
Revision as of 13:19, 19 July 2022
BTL
BOSS.AFS
Boss stats
Stats are signed, and follow this format:
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa bb bb cc cc dd dd ee ee ee ee ff ff gg gg hh hh ii ii jj jj kk kk ll ll mm mm nn nn oo oo pp pp pp pp pp qq rr rr ss ss tt tt 00 00 uu uu vv vv C8 00 53 01 00 00 ww ww ww ww xx xx xx xx yy yy yy yy zz zz zz zz ++ ++ ** ** ¤¤ ~~ 00 00 ## %% 19 0F 00 0A 00 00 32 1E 00 14 00 00 14 0F 19 28 00 19 28 14 0A 05 00 00 00 00 00 00 00 00 aa - Name bb - ? cc - Type 1 and 2 dd - Level ee - HP ff - SP gg - MP hh - Defense ii - Agility jj - Movement kk - Magic Defense ll - Stamina (How long the Boss can run on the field) mm - IP Stun duration nn - IP Cancel Stun duration oo - Evasion pp - Elemental affinities qq - Status resistances rr - Resist Knockback % ss - Status recovery time tt - T_DMG (?) uu - T_HEAL (?) vv - Size ww - Experience points xx - SC yy - MC zz - Gold ++ - Item 1 dropped ** - Item 2 dropped ¤¤ - Item 1 Drop chance, special value 0x7C is used for very rare drops ~~ - Item 2 Drop chance, if the roll for 1st item was unsuccessful ## - AI type %% - Probability for a move to be used, in %
- 0x3308A0 - Melfice 2
- 0x330A60 - Melfice 1
- 0x4978A0 - Valmar's Heart 1
- 0x497A60 - Valmar's Heart 2
- 0x67F060 - Sword 2
- 0x67F220 - Sword 1
- 0x686060 - Regenerator 2
- 0x686220 - Regenerator 1
Boss Moves
Moves used by the Boss are directly after the corresponding Boss stats, and follow this format:
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa bb bb cc cc dd ee ff ff gg gg hh hh ii jj kk kk ll ll mm mm nn nn oo oo pp qq rr rr ss ss tt tt uu vv ww xx yy zz ++ ** ¤¤ ¤¤ aa - Name bb - MP cost cc - SP cost dd - ? ee - Attack type 01 - Restore HP(MEN) 02 - Restore MP 03 - Restore SP 04 - Ally Buff/Debuff 05 - Physical Damage(STR) 06 - Physical Damage(MAG) 07 - Enemy Buff/Debuff 08 - Status Change 09 - ? 0A - ? 0B - ? 0C - ? 0D - ? 0E - ? 0F - Special ff - STR gg - POW hh - Attack Damage ii - Target 01 - One Ally 02 - Area Allies 03 - All Allies 04 - One Enemy 05 - Area Enemies 06 - All Enemies 07 - Enemy Line 08 - Self 09 - ? 0A - Area Around Self 0B - ? 0C - ? 0D - Area Around Self 0E - ? 0F - ? jj - Special Attack Flag 00 - Special Attack: stop time during move execution, and display its name 01 - Normal Attack: time continues during move execution, do not display its name kk - Distance ll - Accuracy mm - Range nn - Cast time oo - Recovery pp - Animation qq - Knockdown rr - IP Stun ss - IP Cancel Stun tt - Knockback uu - Element vv - Element Strength ww - Status Effect xx - Status Effect % yy - ATK Change zz - DEF Change ++ - ACT Change ** - MOV Change ¤¤ - Special
Some stats are different between the Dreamcast version and the other versions.
Internal Data for Grandia II (Dreamcast)
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