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Grandia II (Dreamcast)/ROM map: Difference between revisions
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Mantidactyle (talk | contribs) m (→Boss stats) |
Mantidactyle (talk | contribs) |
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Line 41: | Line 41: | ||
** - Item 2 dropped | ** - Item 2 dropped | ||
~~ - Item 2 Drop % | ~~ - Item 2 Drop % | ||
*0x3308A0 - Melfice 2 | *0x3308A0 - Melfice 2 | ||
Line 61: | Line 48: | ||
*0x686060 - Regenerator 2 | *0x686060 - Regenerator 2 | ||
*0x686220 - Regenerator 1 | *0x686220 - Regenerator 1 | ||
====Boss Moves==== | |||
Moves used by the Boss are directly after the corresponding Boss stats, and follow this format: | |||
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa | |||
aa aa bb bb cc cc dd ee ff ff gg gg hh hh ii jj | |||
kk kk ll ll 00 00 3C 00 0F 27 00 00 B8 0B 88 13 | |||
78 00 00 00 00 00 00 00 00 00 00 00 | |||
aa - Name | |||
bb - MP cost | |||
cc - SP cost | |||
dd - ? | |||
ee - Attack type | |||
01 - Restore HP(MEN) | |||
02 - Restore MP | |||
03 - Restore SP | |||
04 - Ally Buff/Debuff | |||
05 - Physical Damage(STR) | |||
06 - Physical Damage(MAG) | |||
07 - Enemy Buff/Debuff | |||
08 - Status Change | |||
09 - ? | |||
0A - ? | |||
0B - ? | |||
0C - ? | |||
0D - ? | |||
0E - ? | |||
0F - Special | |||
ff - STR | |||
gg - POW | |||
hh - Attack Damage | |||
ii - Target | |||
jj - ? (pretty sure it's whether or not the Boss has to move to the target, I will test that ASAP and submit a commit to G2DataGUI if that's the case) | |||
kk - Distance | |||
ll - Accuracy | |||
Some stats are different between the Dreamcast version and the other versions. | Some stats are different between the Dreamcast version and the other versions. | ||
{{Internal Data|game=Grandia II (Dreamcast)}} | {{Internal Data|game=Grandia II (Dreamcast)}} |
Revision as of 16:43, 10 July 2022
BTL
BOSS.AFS
Boss stats
Stats are signed, and follow this format:
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa bb bb cc cc dd dd ee ee ee ee ff ff gg gg hh hh ii ii jj jj kk kk ll ll mm mm nn nn oo oo pp pp pp pp pp qq rr rr ss ss tt tt 00 00 uu uu vv vv C8 00 53 01 00 00 ww ww ww ww xx xx xx xx yy yy yy yy zz zz zz zz ++ ++ ** ** 00 ~~ 00 00 01 32 19 0F 00 0A 00 00 32 1E 00 14 00 00 14 0F 19 28 00 19 28 14 0A 05 00 00 00 00 00 00 00 00 aa - Name bb - ? cc - Type 1 and 2 dd - Level ee - HP ff - SP gg - MP hh - Defense ii - Agility jj - Movement kk - Magic Defense ll - Stamina (How long the Boss can run on the field) mm - IP Stun duration nn - IP Cancel Stun duration oo - Evasion pp - Elemental affinities qq - Status resistances rr - Resist Knockback % ss - Status recovery time tt - T_DMG (?) uu - T_HEAL (?) vv - Size ww - Experience points xx - SC yy - MC zz - Gold ++ - Item 1 dropped ** - Item 2 dropped ~~ - Item 2 Drop %
- 0x3308A0 - Melfice 2
- 0x330A60 - Melfice 1
- 0x67F060 - Sword 2
- 0x67F220 - Sword 1
- 0x686060 - Regenerator 2
- 0x686220 - Regenerator 1
Boss Moves
Moves used by the Boss are directly after the corresponding Boss stats, and follow this format:
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa bb bb cc cc dd ee ff ff gg gg hh hh ii jj kk kk ll ll 00 00 3C 00 0F 27 00 00 B8 0B 88 13 78 00 00 00 00 00 00 00 00 00 00 00 aa - Name bb - MP cost cc - SP cost dd - ? ee - Attack type 01 - Restore HP(MEN) 02 - Restore MP 03 - Restore SP 04 - Ally Buff/Debuff 05 - Physical Damage(STR) 06 - Physical Damage(MAG) 07 - Enemy Buff/Debuff 08 - Status Change 09 - ? 0A - ? 0B - ? 0C - ? 0D - ? 0E - ? 0F - Special ff - STR gg - POW hh - Attack Damage ii - Target jj - ? (pretty sure it's whether or not the Boss has to move to the target, I will test that ASAP and submit a commit to G2DataGUI if that's the case) kk - Distance ll - Accuracy
Some stats are different between the Dreamcast version and the other versions.
Internal Data for Grandia II (Dreamcast)
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