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Castlevania II: Belmont's Revenge/RAM map: Difference between revisions
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0xC017 [u] Belmont's X pixel | 0xC017 [u] Belmont's X pixel | ||
0xC018 [u] hitstun | 0xC018 [u] hitstun | ||
0xC8D0 subweapon (0: none) | 0xC880 game mode (0: konami logo. 1: title screen. 2: title fade-in. 3: stage select and title screen selected. 4: stage entry. 5: normal gameplay. 6: death. 7: game over. D: password entry. E: intro reel.) | ||
0xC8D0 subweapon (0: none. 1: axe (us) / cross (jp). 2: holy water) | |||
0xCC80 [d2] time remaining | 0xCC80 [d2] time remaining | ||
0xCC86 [u] hearts | 0xCC86 [u] hearts | ||
0xCC89 [u] Belmont's hitpoints | 0xCC89 [u] Belmont's hitpoints |
Revision as of 18:21, 8 July 2022
The following article is a RAM map for Castlevania II: Belmont's Revenge.
Please add more.
Legend: [u] is unsigned, [s] is signed, [d] is binary-coded decimal. [2] is a 2 byte word. [b] is big-endian; otherwise, values are assumed to be little-endian.
0xC00F [s2] Belmont's Y velocity. Negative is upward 0xC011 [u] Belmont's Y subpixel 0xC012 [u] Belmont's Y pixel 0xC014 [s2] Belmont's X velocity. Negative is leftward. 0xC016 [u] Belmont's X subpixel 0xC017 [u] Belmont's X pixel 0xC018 [u] hitstun 0xC880 game mode (0: konami logo. 1: title screen. 2: title fade-in. 3: stage select and title screen selected. 4: stage entry. 5: normal gameplay. 6: death. 7: game over. D: password entry. E: intro reel.) 0xC8D0 subweapon (0: none. 1: axe (us) / cross (jp). 2: holy water) 0xCC80 [d2] time remaining 0xCC86 [u] hearts 0xCC89 [u] Belmont's hitpoints