Crystalis (NES)/RAM map: Difference between revisions

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* <tt>0x0008</tt> = Timer (decreasing)
* <tt>0x0008</tt> = Timer (decreasing)
* <tt>0x006C</tt> = Current Area
* <tt>0x006C</tt> = Current Area
== Cartridge Ram ==
* <tt>0x6400 - 0x6405</tt> = Character Name
* <tt>0x6430 - 0x6433</tt> = Sword Inventory
* <tt>0x6434 - 0x6437</tt> = Armor Inventory
* <tt>0x6438 - 0x643b</tt> = Shield Inventory
* <tt>0x643c - 0x643f</tt> = Power Inventory
* <tt>0x6440 - 0x6447</tt> = Item Row 1 Inventory
* <tt>0x6448 - 0x644f</tt> = Item Row 2 Inventory
* <tt>0x6450 - 0x6457</tt> = Item Row 3 Inventory
* <tt>0x6458 - 0x645f</tt> = Magic Inventory
* <tt>0x6481 - 0x64a1</tt> = Event and Chest Flags
* <tt>0x64d0 - 0x64dd</tt> = Locked Door/Wall/Bridge Flags
* <tt>0x64de - 0x64df</tt> = Teleport Flags
* <tt>0x6d00 - 0x6fff</tt> = Checkpoint save
* <tt>0x7100 - 0x73ff</tt> = Save file 1
* <tt>0x7400 - 0x76ff</tt> = Save file 1
* <tt>0x7700 - 0x79ff</tt> = Save file 2
* <tt>0x7a00 - 0x7cff</tt> = Save file 2
* <tt>0x7d00 - 0x7fff</tt> = Checkpoint save
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Revision as of 15:58, 3 March 2022

Chip tiny.png The following article is a RAM map for Crystalis (NES).


Current Sprites

  • 0x0070 - 0x008F = x-position (low byte)
  • 0x0090 - 0x00AF = x-position (high byte)
  • 0x00B0 - 0x00CF = y-position (low byte)
  • 0x00D0 - 0x00EF = y-position (high byte)
  • 0x0300 - 0x031F = Unknown
  • 0x0320 - 0x033F = graphics
  • 0x0340 - 0x035F = hi4 = knocked back / lo4 = walking speed
  • 0x0360 - 0x037F = current direction
  • 0x0380 - 0x039F = flags?
  • 0x03A0 - 0x03BF = Unknown
  • 0x03C0 - 0x03DF = HP
  • 0x03E0 - 0x03FF = Attack
  • 0x0400 - 0x041F = Defense
  • 0x0420 - 0x043F = Level
  • 0x0440 - 0x045F = Unknown
  • 0x0460 - 0x047F = Unknown
  • 0x0480 - 0x049F = countdown timer
  • 0x04A0 - 0x04BF = action script
  • 0x04C0 - 0x04DF = on-death action?
  • 0x04E0 - 0x04FF = countdown timer
  • 0x0500 - 0x051F = hi4 = gold (see 0x34BED) / lo4 = elemental defense flags
  • 0x0520 - 0x053F = EXP
  • 0x0540 - 0x055F = Unknown
  • 0x0560 - 0x057F = Unknown
  • 0x0580 - 0x059F = Unknown
  • 0x05A0 - 0x05BF = Unknown
  • 0x05C0 - 0x05DF = Unknown
  • 0x05E0 - 0x05FF = Unknown
  • 0x0600 - 0x061F = Unknown
  • 0x0620 - 0x063F = Unknown
  • 0x0640 - 0x065F = Unknown
  • 0x0660 - 0x067F = Unknown
  • 0x0680 - 0x069F = Unknown
  • 0x06A0 - 0x06BF = Unknown
  • 0x06C0 - 0x06DF = Unknown
  • 0x06E0 - 0x06FF = Unknown

Stats

  • 0x0702 - 0x0703 = Gold
  • 0x0704 - 0x0705 = Current EXP
  • 0x0706 - 0x0707 = Next Level EXP
  • 0x0708 = Current MP
  • 0x0709 = Max MP
  • 0x0710 = Condition
  • 0x0711 = Equipped Sword
  • 0x0712 = Equipped Magic
  • 0x0713 = Equipped Armor
  • 0x0714 = Equipped Shield
  • 0x0715 = Equipped Item - 0xRow 1 or 3
  • 0x0716 = Equipped Item - 0xRow 2
  • 0x0718 = Equipped Power

Misc

  • 0x0008 = Timer (decreasing)
  • 0x006C = Current Area

Cartridge Ram

  • 0x6400 - 0x6405 = Character Name
  • 0x6430 - 0x6433 = Sword Inventory
  • 0x6434 - 0x6437 = Armor Inventory
  • 0x6438 - 0x643b = Shield Inventory
  • 0x643c - 0x643f = Power Inventory
  • 0x6440 - 0x6447 = Item Row 1 Inventory
  • 0x6448 - 0x644f = Item Row 2 Inventory
  • 0x6450 - 0x6457 = Item Row 3 Inventory
  • 0x6458 - 0x645f = Magic Inventory
  • 0x6481 - 0x64a1 = Event and Chest Flags
  • 0x64d0 - 0x64dd = Locked Door/Wall/Bridge Flags
  • 0x64de - 0x64df = Teleport Flags
  • 0x6d00 - 0x6fff = Checkpoint save
  • 0x7100 - 0x73ff = Save file 1
  • 0x7400 - 0x76ff = Save file 1
  • 0x7700 - 0x79ff = Save file 2
  • 0x7a00 - 0x7cff = Save file 2
  • 0x7d00 - 0x7fff = Checkpoint save


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?