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Final Fantasy II/ROM map: Difference between revisions
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(Added some things to the RAM and ROM map) |
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==Battle== | ==Battle== | ||
<tt>0x017A0 to 0x1890</tt> = Battle Palettes | <tt>0x017A0 to 0x1890</tt> = Battle Palettes | ||
==Overworld Data== | |||
<pre> | |||
</pre> | |||
==Map Data== | ==Map Data== | ||
<pre> | <pre> | ||
Line 19: | Line 22: | ||
==Menu Data== | ==Menu Data== | ||
<pre> | <pre> | ||
0x1D3C | 0x3C3 Maria/Layla/Ricard Portrait Palette | ||
0x1D42 | 0x3C7 Guy/Josef/Leon/Minwu Portrait Palette | ||
0x1D46 | 0x3CB Firion/Gordon Portrait Palette | ||
0x3E787 Menu Palette 1 | |||
0x3E78C Menu Palette 2 | 0x1D3C Text Box Palette color 1 (Gray) | ||
0x3E791 Menu Palette 3 | 0x1D42 Text Box Palette color 2 (Blue) | ||
0x1D46 Text Box Palette color 3 (White) | |||
0x3E787 Menu Palette color 1 (Gray) | |||
0x3E78C Menu Palette color 2 (Blue) | |||
0x3E791 Menu Palette color 3 (White) | |||
0x3ACB8 Spell EXP gained when cast (Menu) | 0x3ACB8 Spell EXP gained when cast (Menu) | ||
Revision as of 01:55, 7 January 2022
The following article is a ROM map for Final Fantasy II.
Battle
0x017A0 to 0x1890 = Battle Palettes
Overworld Data
Map Data
0x00710 to 0x????? = Blocks 0x10010 to 0x100D0 = Town pointers 0x100D0 to 0x13B32 = Town maps 0x100D0 to 0x????? = Restoration room (Hilda & Minh) - Altea 0x10113 to 0x????? = Rebel HQ - Altea 0x101D2 to 0x????? = King's resting room - Altea 0x10213 to 0x????? = Hilda's room - Altea 0x1023D to 0x????? = Altea (the town) 0x10325 to 0x????? = Gatea
Menu Data
0x3C3 Maria/Layla/Ricard Portrait Palette 0x3C7 Guy/Josef/Leon/Minwu Portrait Palette 0x3CB Firion/Gordon Portrait Palette 0x1D3C Text Box Palette color 1 (Gray) 0x1D42 Text Box Palette color 2 (Blue) 0x1D46 Text Box Palette color 3 (White) 0x3E787 Menu Palette color 1 (Gray) 0x3E78C Menu Palette color 2 (Blue) 0x3E791 Menu Palette color 3 (White) 0x3ACB8 Spell EXP gained when cast (Menu)
Items
0xC20 - 0xD0F = Treasure Loot Table
Misc
0xAF0 = Pirate Ship Visible 0xAF1 = Pirate Ship Starting X Coordinate 0xAF2 = Pirate Ship Starting Y Coordinate 0xAF3 = AirShip Visible 0xAF4 = AirShip Starting X Coordinate 0xAF5 = AirShip Starting Y Coordinate
Internal Data for Final Fantasy II
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