Final Fantasy II/ROM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 4: Line 4:
<tt>0x017A0 to 0x1890</tt> = Battle Palettes
<tt>0x017A0 to 0x1890</tt> = Battle Palettes


==Maps==
==Map Data==
<pre>
<pre>
0x00710 to 0x????? = Blocks
0x00710 to 0x????? = Blocks
Line 16: Line 16:
0x10325 to 0x????? = Gatea
0x10325 to 0x????? = Gatea
</pre>
</pre>
==Items==
<pre>
0xC20 - 0xD0F = Treasure Loot Table
The item ID list can be found here
==Misc==
<pre>
0xAF0 = Pirate Ship Visible
0xAF1 = Pirate Ship Starting X Coordinate
0xAF2 = Pirate Ship Starting Y Coordinate
0xAF3 = AirShip Visible
0xAF4 = AirShip Starting X Coordinate
0xAF5 = AirShip Starting Y Coordinate
</pre>
{{Internal Data|game=Final Fantasy II}}
{{Internal Data|game=Final Fantasy II}}

Revision as of 01:42, 7 January 2022

Chip tiny.png The following article is a ROM map for Final Fantasy II.

Battle

0x017A0 to 0x1890 = Battle Palettes

Map Data

0x00710 to 0x????? = Blocks
0x10010 to 0x100D0 = Town pointers
0x100D0 to 0x13B32 = Town maps
0x100D0 to 0x????? = Restoration room (Hilda & Minh) - Altea
0x10113 to 0x????? = Rebel HQ - Altea
0x101D2 to 0x????? = King's resting room - Altea
0x10213 to 0x????? = Hilda's room - Altea
0x1023D to 0x????? = Altea (the town)
0x10325 to 0x????? = Gatea


Items

0xC20 - 0xD0F = Treasure Loot Table
The item ID list can be found here

==Misc==
<pre>
0xAF0 = Pirate Ship Visible
0xAF1 = Pirate Ship Starting X Coordinate
0xAF2 = Pirate Ship Starting Y Coordinate
0xAF3 = AirShip Visible
0xAF4 = AirShip Starting X Coordinate
0xAF5 = AirShip Starting Y Coordinate