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Dragon Warrior IV (NES)/RAM map: Difference between revisions
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** 0xA9 = Bookshelf? | ** 0xA9 = Bookshelf? | ||
** 0xAB = Chest of drawers | ** 0xAB = Chest of drawers | ||
** 0xAC = Decorative Door (doesn't seem to open) | |||
** 0xAD = ? | ** 0xAD = ? | ||
* 0x7600 (0x84 bytes long) = Tile numbers for current tileset of 32 tiles (33rd tile is Roof tile) | * 0x7600 (0x84 bytes long) = Tile numbers for current tileset of 32 tiles (33rd tile is Roof tile) |
Revision as of 01:32, 31 March 2021
The following article is a RAM map for Dragon Warrior IV (NES).
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
- 0x6F40 (0x20 bytes long) = Collision or Effect of tiles for current tileset
- Values:
- 0x00 = Walkable tile
- 0x01 = Poison Swamp
- 0x02 = Barrier
- 0x03 = ?
- 0x04 = Treasure Chest
- 0x05 = Pitfall?
- 0x06 = Exit?
- 0x07 = Exit?
- 0x08 = Stairs Up
- 0x09 = Stairs Down
- 0x0A = Travel Door
- 0x0B = Pitfall?
- 0x0C = Exit?
- 0x0D = ?
- 0x0E = ?
- 0x0F = ??? (crashes game)
- 0x10 = Up Arrow Tile
- 0x11 = Right Arrow Tile
- 0x12 = Down Arrow Tile
- 0x13 = Left Arrow Tile
- 0x24 = Top part of opened big door
- 0x31 = Healing Tile
- 0x80 = Wall
- 0x83 = Water
- 0x94 = Unlocked Door
- 0x95 = Thieves Key Door
- 0x96 = Magic Key Door
- 0xA0 = Part of Big Door
- 0xA7 = Desk
- 0xA8 = Sign
- 0xA9 = Bookshelf?
- 0xAB = Chest of drawers
- 0xAC = Decorative Door (doesn't seem to open)
- 0xAD = ?
- 0x7600 (0x84 bytes long) = Tile numbers for current tileset of 32 tiles (33rd tile is Roof tile)
- 0x76C0 (0x21 bytes long) = Attribute values for current tile set (33rd tile is Roof tile)
- 0x7800 (??? bytes long) = Map data for current map.
- Format: RRRttttt
- ttttt = tile number 0-31
- RRR = roof number 0-7 (0 = no roof)