Dragon Warrior IV (NES)/RAM map: Difference between revisions

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{{stub}}
{{stub}}


0x7600 (0x84 bytes long) = Tile numbers for current tileset of 32 tiles (33rd tile is Roof tile)
* 0x7600 (0x84 bytes long) = Tile numbers for current tileset of 32 tiles (33rd tile is Roof tile)
0x76C0 (0x21 bytes long) = Attribute values for current tile set (33rd tile is Roof tile)
* 0x76C0 (0x21 bytes long) = Attribute values for current tile set (33rd tile is Roof tile)
0x7800 (??? bytes long) = Map data for current map
* 0x7800 (??? bytes long) = Map data for current map

Revision as of 00:44, 31 March 2021

Chip tiny.png The following article is a RAM map for Dragon Warrior IV (NES).

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
  • 0x7600 (0x84 bytes long) = Tile numbers for current tileset of 32 tiles (33rd tile is Roof tile)
  • 0x76C0 (0x21 bytes long) = Attribute values for current tile set (33rd tile is Roof tile)
  • 0x7800 (??? bytes long) = Map data for current map