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Tokimeki Memorial - Densetsu no Ki no Shita de/ROM map: Difference between revisions
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m (→Text pointers) |
m (→Text Pointers) |
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0x1CCAA3 = One Byte Dictionary #2 (Pointer) | 0x1CCAA3 = One Byte Dictionary #2 (Pointer) | ||
0x2196A8 = Two Byte Dictionary (Pointer) | 0x2196A8 = Two Byte Dictionary (Pointer) | ||
0x009872 = Control control pointer (0x009A22 = Prologue) | 0x009872 = Control control pointer (0x009A22 = Prologue) | ||
* 00 = Relative pointer control code | * 00 = Relative pointer control code | ||
* (CONTROL CODE 00){01}{4B}{C0} => 0x014B * 2 + dialogue_block_location = location | * (CONTROL CODE 00){01}{4B}{C0} => 0x014B * 2 + dialogue_block_location = location | ||
0x009A25 = Dialogue Pointer (0x009BD5 = Prologue) | |||
</pre> | </pre> | ||
{{Internal Data|game=Tokimeki Memorial - Densetsu no Ki no Shita de}} | {{Internal Data|game=Tokimeki Memorial - Densetsu no Ki no Shita de}} |
Revision as of 16:19, 16 March 2021
The following article is a ROM map for Tokimeki Memorial - Densetsu no Ki no Shita de.
Graphics
* 0x3E8200 to 0x400200 = Font (1BPP)
Text Pointers
All pointers are in LoROM.
0x018000 = One Byte Dictionary #1 (Pointer) 0x1CCAA3 = One Byte Dictionary #2 (Pointer) 0x2196A8 = Two Byte Dictionary (Pointer) 0x009872 = Control control pointer (0x009A22 = Prologue) * 00 = Relative pointer control code * (CONTROL CODE 00){01}{4B}{C0} => 0x014B * 2 + dialogue_block_location = location 0x009A25 = Dialogue Pointer (0x009BD5 = Prologue)
Internal Data for Tokimeki Memorial - Densetsu no Ki no Shita de
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