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Mother 3/Enemy battle sprites: Difference between revisions
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This is where the enemy battle sprite graphics are.<br> | This is where the enemy battle sprite graphics are.<br> | ||
These graphics are the only ones to use the "[[MOTHER_3:CCG_block|CCG block]]" structure.<br> | These graphics are the only ones to use the "[[MOTHER_3:CCG_block|CCG block]]" structure.<br> | ||
Graphics are stored in the classic GBA's format 4BPP reverse ordered. | Graphics are stored in the classic GBA's format 4BPP reverse ordered.<br> | ||
Entries in this table are pointed by the "[[MOTHER_3:Battle_data_table|Battle data pointer table]]". | |||
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This is where the enemy battle sprite arrangements are.<br> | This is where the enemy battle sprite arrangements are.<br> | ||
These graphics use the "[[MOTHER_3:SOB_block|SOB block]]" structure.<br> | These graphics use the "[[MOTHER_3:SOB_block|SOB block]]" structure.<br> | ||
Entries in this table are pointed by the "[[MOTHER_3:Battle_data_table|Battle data pointer table]]". |
Revision as of 12:45, 9 February 2021
This is a sub-page of Mother 3.
Enemy battle sprite graphics | |
Game | MOTHER 3 |
Start Address | 0x1CA70E8 |
End Address | 0x1CE541F |
# of Entries | 257 (0x101) |
Entry Length | Variable length |
Total Length | 254776 bytes (0x3E338) |
Back to the ROM map |
This is where the enemy battle sprite graphics are.
These graphics are the only ones to use the "CCG block" structure.
Graphics are stored in the classic GBA's format 4BPP reverse ordered.
Entries in this table are pointed by the "Battle data pointer table".
Enemy battle sprite palettes | |
Game | MOTHER 3 |
Start Address | 0x1CF2700 |
End Address | 0x1CF4B1F |
# of Entries | 289 (0x121) |
Entry Length | 32 bytes (0x20) |
Total Length | 9248 bytes (0x2420) |
Back to the ROM map |
This is where the enemy battle palettes are stored.
Each palette has 16 colors, so each colour is 2 bytes long.
Enemy battle sprite arrangements | |
Game | MOTHER 3 |
Start Address | 0x1CFB9E0 |
End Address | 0x1CFFD97 |
# of Entries | 257 (0x101) |
Entry Length | Variable lenght |
Total Length | 17336 bytes (0x43B8) |
Back to the ROM map |
This is where the enemy battle sprite arrangements are.
These graphics use the "SOB block" structure.
Entries in this table are pointed by the "Battle data pointer table".