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Metroid/RAM map: Difference between revisions
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Customfiber (talk | contribs) (Started Metroid RAM Map) |
(Added a few addresses to Metroid's RAM map, and touched up a couple of others.) |
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!RAM !! Purpose | !RAM !! Purpose | ||
|- | |- | ||
|106 | |106 || Energy Variable. High nybble contains the "ones" place of the amount of energy Samus currently has. | ||
|- | |- | ||
| | |107 || Energy Variable. Low nybble contains the "tens" place of the amount of energy Samus currently has. | ||
|- | |- | ||
|200-2FF || Sprite DMA | |10E || Weapon selection: 00=Arm Cannon, 01=Missile. Set this to FF for lots of missiles! :) | ||
|- | |||
|200-2FF || Sprite DMA. | |||
|- | |||
|6878 || Special items Samus is currently carrying. Contains an 8-bit value from 00 to FF (0 to 255). Each bit represents one of eight special items. Hex values are as follows: 1="Bombs", 2="Hi-Jump", 4="Long Beam", 8="Screw Attack", 10="Maru Mari", 20="Varia", 40="Wave Beam", 80="Ice Beam". For multiple weapons, add values in hex. (Ex: 16 for Maru Mari, Long Beam, and Hi-Jump.) | |||
|- | |||
|6879 || The maximum number of missiles that Samus may carry at any given time. Contains an 8-bit value from 00 to FF (0 to 255). | |||
|- | |||
|687A || The actual number of missiles that Samus is currently carrying. Contains an 8-bit value from 00 to FF (0 to 255). | |||
|} | |} |
Revision as of 17:06, 30 January 2006
RAM | Purpose |
---|---|
106 | Energy Variable. High nybble contains the "ones" place of the amount of energy Samus currently has. |
107 | Energy Variable. Low nybble contains the "tens" place of the amount of energy Samus currently has. |
10E | Weapon selection: 00=Arm Cannon, 01=Missile. Set this to FF for lots of missiles! :) |
200-2FF | Sprite DMA. |
6878 | Special items Samus is currently carrying. Contains an 8-bit value from 00 to FF (0 to 255). Each bit represents one of eight special items. Hex values are as follows: 1="Bombs", 2="Hi-Jump", 4="Long Beam", 8="Screw Attack", 10="Maru Mari", 20="Varia", 40="Wave Beam", 80="Ice Beam". For multiple weapons, add values in hex. (Ex: 16 for Maru Mari, Long Beam, and Hi-Jump.) |
6879 | The maximum number of missiles that Samus may carry at any given time. Contains an 8-bit value from 00 to FF (0 to 255). |
687A | The actual number of missiles that Samus is currently carrying. Contains an 8-bit value from 00 to FF (0 to 255). |