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Kirby's Dream Land/RAM map: Difference between revisions
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m (added stub) |
(added visual scroll addresses and such) |
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</pre> | </pre> | ||
| Something to do with Kirby's animation | | Something to do with Kirby's animation | ||
|- | |||
| <pre> | |||
0x0000D053 | |||
</pre> | |||
| Visual Scroll X. This does not affect collision detection or where sprites are drawn on the screen | |||
|- | |||
| <pre> | |||
0x0000D055 | |||
</pre> | |||
| Visual Scroll Y. This does not affect collision detection or where sprites are drawn on the screen | |||
|- | |- | ||
| <pre> | | <pre> | ||
0x0000D05C | 0x0000D05C | ||
</pre> | </pre> | ||
| Kirby's Actual X Position on the screen. Setting the value past 0x4C may cause issues with the game. | | Kirby's Actual X Position on the screen. Setting the value past 0x4C may cause issues with the game's collision detection. | ||
|- | |- | ||
|<pre> | |<pre> |
Revision as of 16:14, 6 December 2020
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Address | Function |
---|---|
0x0000C000 |
The graphical Y position of the left half of Kirby's sprite |
0x0000C001 |
The graphical X position of the left half of Kirby's sprite |
0x0000C002 |
The ID of the tile that should be displayed as the left half of Kirby |
0x0000C003 |
Something to do with variants or effects for the sprite being displayed as Kirby's left half |
0x0000C004 |
The graphical Y position of the right half of Kirby's sprite |
0x0000C005 |
The graphical X position of the right half of Kirby's sprite |
0x0000C006 |
Something to do with Kirby's animation |
0x0000D053 |
Visual Scroll X. This does not affect collision detection or where sprites are drawn on the screen |
0x0000D055 |
Visual Scroll Y. This does not affect collision detection or where sprites are drawn on the screen |
0x0000D05C |
Kirby's Actual X Position on the screen. Setting the value past 0x4C may cause issues with the game's collision detection. |
0x0000D05D |
Kirby's Actual Y position on the screen |
0x0000D080 |
Background Brightness/Contrast |
0x0000D081 |
Sprite Brightness/Contrast |
0x0000D086 |
Health Bars |
0x0000D089 |
Lives |
0x0000DE02 |
Something to do with parts of the music |