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Pokémon Race mini/Data structures: Difference between revisions
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m (aligned) |
m (figured out bg music) |
||
Line 6: | Line 6: | ||
* <tt>06... (01)</tt> = width | * <tt>06... (01)</tt> = width | ||
* <tt>07... (01)</tt> = height (extending downward) | * <tt>07... (01)</tt> = height (extending downward) | ||
* <tt>08... (01)</tt> = | * <tt>08... (01)</tt> = background music index (table of 2-byte addresses starts at $00646A) | ||
* <tt>09... (01)</tt> = goal x position (crossing from any y counts as a lap) | * <tt>09... (01)</tt> = goal x position (crossing from any y counts as a lap) | ||
* <tt>0a... (01)</tt> = starting y offset for all players (and hoppip), in pixels | * <tt>0a... (01)</tt> = starting y offset for all players (and hoppip), in pixels |
Revision as of 07:22, 20 July 2020
Addresses and sizes are in hex.
Map metadata
- 00-02 (03) = tileset base
- 03-05 (03) = tilemap base
- 06... (01) = width
- 07... (01) = height (extending downward)
- 08... (01) = background music index (table of 2-byte addresses starts at $00646A)
- 09... (01) = goal x position (crossing from any y counts as a lap)
- 0a... (01) = starting y offset for all players (and hoppip), in pixels
- 0b... (01) = unknown
- 0c-0e (03) = sprite set base
- 0f-11 (03) = preview tileset base
- 12-14 (03) = preview tilemap base
- 15... (01) = preview map width
- 16... (01) = preview map height