Battletoads (NES)/RAM map: Difference between revisions

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{{rammap|game=Battletoads}}
{{rammap|game=Battletoads (NES)}}


* <tt>000E</tt> = Current continues (Player 1)
* <tt>000E</tt> = Current continues (Player 1)

Revision as of 02:46, 30 December 2019

Chip tiny.png The following article is a RAM map for Battletoads (NES).

  • 000E = Current continues (Player 1)
  • 000F = Current continues (Player 2)
  • 0011 = Current lives (Player 1)
  • 0012 = Current lives (Player 2)
  • 0033 = Current music tempo