Gargoyle's Quest II/ROM map: Difference between revisions

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{{rammap|game=Gargoyle's Quest II}}
{{rommap|game=Gargoyle's Quest II}}


==Page 06==
==Page 06==
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===Function 07:EFB3===
===Function 07:EFB3===
Set the x/y position of object '''Y''' relative to the player's position, using signed offset values '''X''' from the tables 07:F020/07:F060, then sets its animation to '''A'''.
Set the x/y position of object '''Y''' relative to the position of object '''X''', using signed offset values '''$10''' from the tables 07:F020/07:F060, then sets its animation to '''A'''.


===Function 07:F0A0===
===Function 07:F0A0===

Revision as of 16:32, 27 June 2019

Chip tiny.png The following article is a ROM map for Gargoyle's Quest II.

Page 06

Function 06:87E0

Runs AI scripts for all occupied object slots.

Pointer table 06:8A83

Addresses for all AI scripts.


Page 07

Function 07:EDD9

Moves object X to the right a distance equal to its horizontal speed.

Function 07:EDF7

Moves object X to the left a distance equal to its horizontal speed.

Function 07:EE15

Moves object X down a distance equal to its horizontal speed.

Function 07:EE35

Moves object X up a distance equal to its horizontal speed.

Function 07:EFB3

Set the x/y position of object Y relative to the position of object X, using signed offset values $10 from the tables 07:F020/07:F060, then sets its animation to A.

Function 07:F0A0

Sets the direction of movement for object X to move toward the player.

Function 07:F0BA

Sets the sprite for object X to match its direction of horizontal movement.

Function 07:F531

Checks for an empty object slot. If successful, Carry is cleared & Y is set to the first available slot; otherwise, Carry is set.