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Gargoyle's Quest II/RAM map: Difference between revisions
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{{rammap|game=Gargoyle's Quest II}} | {{rammap|game=Gargoyle's Quest II}} | ||
0x40 - Room ID | 0x40 - Room ID | ||
00 | 00: Overworld | ||
01 | 01: Town (outside) | ||
02 | 02: Town (building) | ||
03+ | 03+: Battle scene (room #) | ||
0xE4-0xE7 - RNG (Fibonacci LFSR) | 0xE4-0xE7 - RNG (Fibonacci LFSR) | ||
Line 24: | Line 24: | ||
0x03B4,X - Y-speed low | 0x03B4,X - Y-speed low | ||
0x03C8,X - Y-speed high | 0x03C8,X - Y-speed high | ||
0x03DC,X - Object attribute flags | |||
0x80: Damages Firebrand on contact | |||
0x40: Able to be damaged by Firebrand | |||
0x051C,X - Pointer to object's AI script (low byte) | 0x051C,X - Pointer to object's AI script (low byte) | ||
0x0530,X - Pointer to object's AI script (high byte) | 0x0530,X - Pointer to object's AI script (high byte) |
Revision as of 07:20, 12 June 2019
The following article is a RAM map for Gargoyle's Quest II.
0x40 - Room ID 00: Overworld 01: Town (outside) 02: Town (building) 03+: Battle scene (room #)
0xE4-0xE7 - RNG (Fibonacci LFSR)
Object attribute arrays:
X = object slot (20 total) 0: Firebrand 1-3: Firebrand's projectiles
0x0300,X - Action script ID 0x0314,X - X-subpixel 0x0328,X - X-pixel 0x033C,X - X-screen 0x0350,X - Y-subpixel 0x0364,X - Y-pixel 0x0378,X - Y-screen 0x038C,X - X-speed low (subpixels/frame) 0x03A0,X - X-speed high (pixels/frame) 0x03B4,X - Y-speed low 0x03C8,X - Y-speed high 0x03DC,X - Object attribute flags 0x80: Damages Firebrand on contact 0x40: Able to be damaged by Firebrand 0x051C,X - Pointer to object's AI script (low byte) 0x0530,X - Pointer to object's AI script (high byte)