Gargoyle's Quest II/RAM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
No edit summary
No edit summary
Line 11: Line 11:
  X = object slot (20 total)
  X = object slot (20 total)
  0: Firebrand
  0: Firebrand
  1-2: Firebrand's projectiles
  1-3: Firebrand's projectiles


  0x0300,X - Action script ID
  0x0300,X - Action script ID

Revision as of 06:59, 12 June 2019

Chip tiny.png The following article is a RAM map for Gargoyle's Quest II.

0x40 - Room ID
 00 = Overworld
 01 = Town (outside)
 02 = Town (building)
 03+ = Battle scene (room #)
0xE4-0xE7 - RNG (Fibonacci LFSR)

Object attribute arrays:

X = object slot (20 total)
0: Firebrand
1-3: Firebrand's projectiles
0x0300,X - Action script ID
0x0314,X - X-subpixel
0x0328,X - X-pixel
0x033C,X - X-screen
0x0350,X - Y-subpixel
0x0364,X - Y-pixel
0x0378,X - Y-screen
0x038C,X - X-speed low (subpixels/frame)
0x03A0,X - X-speed high (pixels/frame)
0x03B4,X - Y-speed low
0x03C8,X - Y-speed high

0x051C,X - Pointer to object's AI script (low byte)
0x0530,X - Pointer to object's AI script (high byte)