Mach Rider/RAM map: Difference between revisions

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(Created page with "{{rammap|game=Mach Rider}} ==Zero Page== {| border="2" cellpadding="5" style="border-collapse: collapse;text-align: left;" |'''Address''' ||'''Entry size''' || '''# of entrie...")
 
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|$0786||1 byte||6||# of each car color blocked||
|$0786||1 byte||6||# of each car color blocked||
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|$078C||1 byte||1||Middle-of-road barrels destroyed||
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|$078D||1 byte||1||Floating orbs destroyed||
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|$078E||1 byte||1||Side-of-road barrels destroyed||
|$078E||1 byte||1||Side-of-road barrels destroyed||
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|$0794||5 bytes||3||Top Score for each game mode||Decimal digits
|$0794||5 bytes||3||Top Score for each game mode||Decimal digits

Revision as of 00:52, 4 June 2019

Chip tiny.png The following article is a RAM map for Mach Rider.

Zero Page

Address Entry size # of entries Description Notes
$00 1 byte 5 Current score Decimal digits
$08 2 bytes 1 X-position Signed
$17 1 byte 1 Stage #
$1E 1 byte 1 Game Mode
  • 00 - Fighting Course
  • 01 - Endurance Course
  • 02 - Solo Course
  • 03 - Design
$3F 1 byte 1 Global timer Runs while unpaused
$5C 2 bytes 1 Energy
$5F 1 byte 1 Shot
$60 2 bytes 1 To Go Decimal digits
$62 1 byte 1 To Go (subunits) Hexadecimal
$63 1 byte 1 Lives
$70 1 byte 1 Game Over flag
$71 1 byte 1 Power-up flag
$0780 1 byte 6 # of each car color destroyed
$0786 1 byte 6 # of each car color blocked
$078C 1 byte 1 Middle-of-road barrels destroyed
$078D 1 byte 1 Floating orbs destroyed
$078E 1 byte 1 Side-of-road barrels destroyed
$0794 5 bytes 3 Top Score for each game mode Decimal digits