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Chip 'n Dale Rescue Rangers/RAM map: Difference between revisions
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{| border="2" cellpadding="5" style="border-collapse: collapse;text-align: left;" | {| border="2" cellpadding="5" style="border-collapse: collapse;text-align: left;" | ||
|'''Address''' ||'''Entry size''' || '''# of entries''' || '''Description''' || '''Notes''' | |'''Address''' ||'''Entry size''' || '''# of entries''' || '''Description''' || '''Notes''' | ||
|- | |||
|$4D||1 byte||1||Current object slot|| | |||
|- | |- | ||
|$54||1 byte||2||Chip/Dale action|| | |$54||1 byte||2||Chip/Dale action|| | ||
Line 16: | Line 18: | ||
*<b>09</b>: Taking damage | *<b>09</b>: Taking damage | ||
*<b>0A</b>: Dead | *<b>0A</b>: Dead | ||
|- | |||
|$5E||1 byte||2||Chip/Dale invincibility timer | |||
|- | |- | ||
|} | |} |
Revision as of 06:06, 31 May 2019
The following article is a RAM map for Chip 'n Dale Rescue Rangers.
Zero Page
Address | Entry size | # of entries | Description | Notes |
$4D | 1 byte | 1 | Current object slot | |
$54 | 1 byte | 2 | Chip/Dale action |
|
$5E | 1 byte | 2 | Chip/Dale invincibility timer |
Object Data
Address | Entry size | # of entries | Description | Notes |
$0400 | 1 byte | 16 | ||
$0410 | 1 byte | 16 | Animation frame # | |
$0420 | 1 byte | 16 | Animation ID | List of IDs |
$0430 | 1 byte | 16 | Animation counter | |
$0440 | 1 byte | 16 | ||
$0450 | 1 byte | 16 | ||
$04D0 | 1 byte | 16 | Status flags |
|
$04E0 | 1 byte | 16 | Action ID | |
$04F0 | 1 byte | 16 | ||
$0500 | 1 byte | 16 | ||
$0510 | 1 byte | 16 | ||
$0520 | 1 byte | 16 | ||
$0570 | 1 byte | 16 | Other flags |
|