Championship Bowling (NES)/RAM map: Difference between revisions

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|$87||1 byte||1||# of players||<b>0x00</b> = 1 player, & so on
|$87||1 byte||1||# of players||<b>0x00</b> = 1 player, & so on
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|$88||1 byte||4||Character selection||For players 1, 2, 3 & 4
|$88||1 byte||4||Character selections||For players 1, 2, 3 & 4
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|$8C||1 byte||4||Ball weights||For players 1, 2, 3 & 4<br>
|$8C||1 byte||4||Ball weights||For players 1, 2, 3 & 4<br>
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*<b>0x03</b> - 13 PND.
*<b>0x03</b> - 13 PND.
*<b>0x04</b> - 15 PND.
*<b>0x04</b> - 15 PND.
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|$90||1 byte||1||Lane selection||<b>0x00</b> = Lane 1, & so on
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|$C2||2 bytes||3||High scores||Scores for 1st, 2nd, & 3rd place
|$C2||2 bytes||3||High scores||Scores for 1st, 2nd, & 3rd place

Revision as of 18:54, 19 May 2019

Chip tiny.png The following article is a RAM map for Championship Bowling (NES).

Address Entry size # of entries Description Notes
$87 1 byte 1 # of players 0x00 = 1 player, & so on
$88 1 byte 4 Character selections For players 1, 2, 3 & 4
$8C 1 byte 4 Ball weights For players 1, 2, 3 & 4
  • 0x00 - 07 PND.
  • 0x01 - 09 PND.
  • 0x02 - 11 PND.
  • 0x03 - 13 PND.
  • 0x04 - 15 PND.
$90 1 byte 1 Lane selection 0x00 = Lane 1, & so on
$C2 2 bytes 3 High scores Scores for 1st, 2nd, & 3rd place
$032C 2 bytes 10 Player 1 scores Total score after each frame
$0340 2 bytes 1 Player 1 - Final score Same as total score for Frame 10
$0342 2 bytes 10 Player 2 scores Total score after each frame
$0356 2 bytes 1 Player 2 - Final score Same as total score for Frame 10
$0358 2 bytes 10 Player 3 scores Total score after each frame
$036C 2 bytes 1 Player 3 - Final score Same as total score for Frame 10
$036E 2 bytes 10 Player 4 scores Total score after each frame
$0384 2 bytes 1 Player 4 - Final score Same as total score for Frame 10
$0386 1 byte 1 # of pins knocked down For current frame