Baseball (NES, Famicom Disk System)/RAM map: Difference between revisions

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| 0x006D || Homerun || 4 == Yes
| 0x006D || Homerun || 4 == Yes
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|-
| 0x006F || Homerun || 4 == Yes
| 0x006F || Safe ||
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| 0x007E || Ready to pitch || 1 == Yes
| 0x007E || Ready to pitch || 1 == Yes

Revision as of 19:27, 4 May 2019

Chip tiny.png The following article is a RAM map for Baseball (NES, Famicom Disk System).


RAM Function Details
0x0000 Player 1 button state
0x005E Player has ball
0x0060 Foulball
0x0062 Number of strikes
0x0064 Number of outs
0x0067 Points Team #2
0x0068 Points Team #1
0x006D Homerun 4 == Yes
0x006F Safe
0x007E Ready to pitch 1 == Yes
0x0081 Ball speed
0x00B0 Ball position: Y
0x050F Batter position: X 0x00 - 0x5F
0x0540 Batter position: Y 0xF7A0 - 0xF8BF


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?