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Baseball (NES, Famicom Disk System)/RAM map: Difference between revisions
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Thundergui (talk | contribs) (Created page with "{{rammap|game=Baseball}} <br> {| border="1" cellpadding="1" |'''RAM''' || '''Function''' || '''Details''' |- | 0x0000 || Player 1 button state || |- | 0x0036 || Ball positio...") |
Thundergui (talk | contribs) No edit summary |
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| 0x0000 || Player 1 button state || | | 0x0000 || Player 1 button state || | ||
|- | |- | ||
| | | 0x005E || Player has ball || | ||
|- | |- | ||
| | | 0x0060 || Foulball || | ||
|- | |- | ||
| 0x0062 || Number of strikes || | | 0x0062 || Number of strikes || | ||
Line 18: | Line 18: | ||
| 0x0068 || Points Team #1 || | | 0x0068 || Points Team #1 || | ||
|- | |- | ||
| | | 0x006D || Homerun || 4 == Yes | ||
|- | |||
| 0x006F || Homerun || 4 == Yes | |||
|- | |- | ||
| 0x007E || Ready to pitch || 1 == Yes | | 0x007E || Ready to pitch || 1 == Yes | ||
|- | |||
| 0x0081 || Ball speed || | |||
|- | |||
| 0x00B0 || Ball position: Y || | |||
|- | |||
| 0x050F || Batter position: X || 0x00 - 0x5F | |||
|- | |||
| 0x0540 || Batter position: Y || 0xF7A0 - 0xF8BF | |||
|- | |- | ||
|} | |} | ||
<br> | <br> | ||
{{stub}} | {{stub}} |
Revision as of 19:26, 4 May 2019
The following article is a RAM map for Baseball (NES, Famicom Disk System).
RAM | Function | Details |
0x0000 | Player 1 button state | |
0x005E | Player has ball | |
0x0060 | Foulball | |
0x0062 | Number of strikes | |
0x0064 | Number of outs | |
0x0067 | Points Team #2 | |
0x0068 | Points Team #1 | |
0x006D | Homerun | 4 == Yes |
0x006F | Homerun | 4 == Yes |
0x007E | Ready to pitch | 1 == Yes |
0x0081 | Ball speed | |
0x00B0 | Ball position: Y | |
0x050F | Batter position: X | 0x00 - 0x5F |
0x0540 | Batter position: Y | 0xF7A0 - 0xF8BF |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |