L'Empereur/RAM map: Difference between revisions

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(Created page with "{{rammap|game=L'Empereur}} {| border="1" cellpadding="1" |'''RAM'''||'''Function'''||'''Details''' |- |0x007B||Wait timer||# of frames to wait |- |0x0098 - 0x009B||Current PR...")
 
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Revision as of 19:18, 9 January 2019

Chip tiny.png The following article is a RAM map for L'Empereur.

RAM Function Details
0x007B Wait timer # of frames to wait
0x0098 - 0x009B Current PRG Bank pages Mirrors values stored to 0x5114 - 0x5117
0x0700 Palette flag Indicates that palettes are to be updated
0x0701 - 0x0720 Palette data
0x6005 - 0x6EF5 Officer data Start of officer stats = 0x6005 + 0x0F * (Officer ID)
  • + 0x00/0x01 = Next officer in list
  • + 0x02 = Nation
  • + 0x03 = City
  • + 0x04 = Civil Stats
  • + 0x05 = Cmbt Stats
  • + 0x06 = Experience
  • + 0x07 = Loyalty
  • + 0x08 = Age
  • + 0x09 = Men
  • + 0x0A = Horses
  • + 0x0B = Cannons
  • + 0x0C = Training
  • + 0x0D = Morale
  • + 0x0E = Status
0x6EF6 - 0x6FD6 Nations' Diplomatic Statuses
0x6FD7 - 0x6FE5 Nations' Aggression vs. France
0x6FE6 - 0x6FE7 Year
0x6FE8 Month
0x6FE9 Season
  • 00 = Spring (Mar-May)
  • 01 = Summer (Jun-Aug)
  • 02 = Fall (Sep-Nov)
  • 03 = Winter (Dec-Feb)
0x6FEA Scenario
0x6FEB Game State
0x6FEC Settings
  • 0x80 = Autoplay on
  • 0x10 = Hex War on
  • 0x08 = BGM
  • 0x04 = BGM
  • 0x02 = Graphics
0x6FED Speed Lower = faster
0x6FEF Phase
  • 01 = City Phase
  • 02 = National Phase
  • 03 = Between Months
0x6FF0 Nation Turn #
0x6FF1 City Turn #
0x6FF2 - 0x7001 Nation turns
0x7002 - 0x7030 City turns
0x7031 - 0x705E City used turn flag
0x705F # of National Actions left
0x7060 Nelson alive
0x7068 - 0x7175 Nation data
0x7176 - 0x767D City data
0x7CE8 - 0x7CE9 Text window x-position
0x7CEA - 0x7CEB Text window y-position