L'Empereur/Notes: Difference between revisions

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# Luck or none
# Luck or none
# Allegiance (Value from 0 to 3)
# Allegiance (Value from 0 to 3)
* There are specific quotes that show up when viewing an Officer's page that are specific to his personality traits.


====Simple (0x80)====
====Simple (0x80)====

Revision as of 15:28, 3 January 2019

Centers of Power

Certain cities in the game are designated as "centers of power". They are as follows:

  • 5: London
  • 7: Stockholm
  • 8: Copenhagen
  • 9: Amsterdam
  • 12: Berlin
  • 13: Warsaw
  • 14: StPetersburg
  • 17: Moscow
  • 22: Vienna
  • 24: Munich
  • 28: Paris
  • 34: Venice
  • 37: Rome
  • 39: Istanbul
  • 42: Lisbon
  • 44: Madrid

In order for Napoleon to advance from one rank to the next, you must first capture both a specific number of cities and a specific number of centers of power.

Personality Traits

The last byte of every officer's entry in ROM 0x3466A - 0x35758 encodes hidden personality traits which have multiple subtle effects on gameplay. These traits & their known effects are as follows:

  1. Simple, Calm, or none
  2. Coward, Courage, or none
  3. Charm or none
  4. Luck or none
  5. Allegiance (Value from 0 to 3)
  • There are specific quotes that show up when viewing an Officer's page that are specific to his personality traits.

Simple (0x80)

  • When you deny an officer's request for an expedition, if that officer is Simple, there is a chance that he will disobey your orders and attack anyway. The chance of this is:
If that officer is also Courageous: 50%
Otherwise: (50-(floor(Loyalty/2)))%

Calm (0x40)

Coward (0x20)

Courage (0x10)

  • Officers that are Courageous are more likely to launch attacks on adjacent cities even when outnumbered.

Charm (0x08)

  • Officers that are Charming give a greater boost to their troops' Morale when giving a Speech.

Luck (0x04)

  • Officers that are Lucky have a decreased chance of dying of old age each January.

Allegiance (0x03)

  • Officers with a max Allegiance value of 3 are playable in Scenario 4.
  • Officers with higher Allegiance values receive a larger Loyalty boost when Rewarded.
  • Officers with lower Allegiance values drop Loyalty at a faster rate & are more likely to defect.