Zombies Ate My Neighbors (SNES)/RAM map: Difference between revisions

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{{Rammap|game=Zombies Ate My Neighbors}}
{{Rammap|game=Zombies Ate My Neighbors}}


ZAMN Saved State Hacking
__TOC__


0D1F: Which Character Player 1 is (00: Zeke, 02: Julie}
* <tt>0D1F</tt> = Which Character Player 1 is (00: Zeke, 02: Julie}
* <tt>0D26</tt> = Which Squirtgun (Firing) Graphics to use (FE: Julie)
* <tt>0D82</tt> = Player 1 State (0004: Invisible)
* <tt>0D85</tt> = Player 1 State Suplement? (0008 DB00: Invisible?)
* <tt>1833</tt> = Used as an index for selecting current weapon
* <tt>1835</tt> = Current Weapon selection?
* <tt>26C9</tt> = Player 1 Pallette (01: Normal, 11: Invisible, 05: Upside Down)
* <tt>26D1</tt> = Graphics for Player 1 on Load (0691: Zeke, 9E82: Julie)
* <tt>26D7</tt> = Unknown (05: Zeke, 06: Julie)
* <tt>28CB</tt> = ?
* <tt>28CF</tt> = Weapon Inventory Position (00: Squirtgun, 11:Invisible)
* <tt>28D3</tt> = Item Inventory Position (03: Healthkit, 0F: Invisible)
==Weapon Stocks==
===Player 1===
* <tt>28DF</tt> = Player 1 Squirtgun Stock
* <tt>28E1</tt> = Player 1 Fire Extinguisher Stock
* <tt>28E3</tt> = Player 1 Bubble Gun Stock
* <tt>28E5</tt> = Player 1 Weed Eater Stock
* <tt>28E9</tt> = Player 1 Artifact Stock
* <tt>28EB</tt> = Player 1 Bazooka Stock
* <tt>28ED</tt> = Player 1 Soda Stock
* <tt>28EF</tt> = Player 1 Tomato Stock
* <tt>28F1</tt> = Player 1 Popsicle Stock
* <tt>28F3</tt> = Player 1 Banana Stock
* <tt>28F5</tt> = Player 1 Plate Stock
* <tt>28F7</tt> = Player 1 Silverware Stock
* <tt>28F9</tt> = Player 1 Football Stock
* <tt>28FB</tt> = Player 1 Flamethrower Stock
===Player 2===
* <tt>28FF</tt> = Player 2 Squirtgun Stock
* <tt>2901</tt> = Player 2 Fire Extinguisher Stock
* <tt>2903</tt> = Player 2 Bubble Gun Stock
* <tt>2905</tt> = Player 2 Weed Eater Stock
* <tt>2909</tt> = Player 2 Artifact Stock
* <tt>290B</tt> = Player 2 Bazooka Stock
* <tt>290D</tt> = Player 2 Soda Stock
* <tt>290F</tt> = Player 2 Tomato Stock
* <tt>2911</tt> = Player 2 Popsicle Stock
* <tt>2913</tt> = Player 2 Banana Stock
* <tt>2915</tt> = Player 2 Plate Stock
* <tt>2917</tt> = Player 2 Silverware Stock
* <tt>2919</tt> = Player 2 Football Stock
* <tt>291B</tt> = Player 2 Flamethrower Stock
* <tt>291F</tt> = ?
==Special Item Stocks==
===Player 1===
* <tt>2920</tt> = Player 1 Key Stock
* <tt>2922</tt> = Player 1 Sneakers Stock
* <tt>2924</tt> = Player 1 Monster Potion Stock
* <tt>2926</tt> = Player 1 Invisible Potion Stock
* <tt>2928</tt> = Player 1 Mystery Potion Stock
* <tt>292A</tt> = Player 1 Dummied Out Grey Mystery Potion Stock
* <tt>292B</tt> = Player 1 Dummied Out Yellow Potion Stock
* <tt>292D</tt> = Player 1 Health Kit Stock
* <tt>292F</tt> = Player 1 Pandora's Box Stock
* <tt>2931</tt> = Player 1 Skull Key Stock
* <tt>2933</tt> = Player 1 Clown Decoy Stock
* <tt>2935</tt> = Player 1 Dummied out Gameboy-Lookin Thing Stock
===Player 2===
* <tt>293D</tt> = Player 2 Key Stock
* <tt>293F</tt> = Player 2 Sneakers Stock
* <tt>2941</tt> = Player 2 Monster Potion Stock
* <tt>2942</tt> = Player 2 Invisible Potion Stock
* <tt>2944</tt> = Player 2 Mystery Potion Stock
* <tt>2946</tt> = Player 2 Dummied Out Grey Mystery Potion Stock
* <tt>2948</tt> = Player 2 Dummied Out Yellow Potion Stock
* <tt>294A</tt> = Player 2 Health Kit Stock
* <tt>294C</tt> = Player 2 Pandora's Box Stock
* <tt>294E</tt> = Player 2 Skull Key Stock
* <tt>2950</tt> = Player 2 Clown Decoy Stock
* <tt>2952</tt> = Player 2 Dummied out Gameboy-Lookin Thing Stock
* <tt>291F</tt> = ?
==Scores==
===Player 1===
* <tt>2A84</tt> = Player 1 Score (Ten-Millions and Millions Digits)
* <tt>2A85</tt> = Player 1 Score (Hundred-Thousands and Ten-Thousands Digits)
* <tt>2A86</tt> = Player 1 Score (Thousands and Hundred Digits)
* <tt>2A87</tt> = Player 1 Score (Tens and Ones Digits)
===Player 2===
* <tt>2A89</tt> = Player 2 Score (Tens and Ones Digits)
* <tt>2A8A</tt> = Player 2 Score (Thousands and Hundreds Digits)
* <tt>2A8B</tt> = Player 2 Score (Hundred-Thousands and Ten-Thousands Digits)
* <tt>2A8C</tt> = Player 2 Score (Ten-Millions and Millions Digits)
* <tt>2A8D</tt> = ?
* <tt>2A95</tt> = ?
* <tt>2A97</tt> = ?
* <tt>2A98</tt> = ?
==High Score List==
* <tt>2C78</tt> = High Score List


0D26: Which Squirtgun (Firing) Graphics to use (FE: Julie)
==Health==
 
* <tt>6C49</tt> = ?
0D82: Player 1 State (0004: Invisible)
* <tt>6B5B</tt> = ?
 
* <tt>6B5D</tt> = ?
0D85: Player 1 State Suplement? (0008 DB00: Invisible?)
* <tt>6B9B</tt> = ?
 
* <tt>6B9D</tt> = ?
1833: Used as an index for selecting current weapon
* <tt>6C49</tt> = Player 1 Health?
 
* <tt>6C4A</tt> = Player 2 Health?
1835: Current Weapon selection?
* <tt>6C4D</tt> = Player 1 current weapon?
 
* <tt>6C55</tt> = ?
26C9: Player 1 Pallette (01: Normal, 11: Invisible, 05: Upside Down)
 
26D1: Graphics for Player 1 on Load (0691: Zeke, 9E82: Julie)
 
26D7: Unknown (05: Zeke, 06: Julie)
 
28CB: ?
 
28CF: Weapon Inventory Position (00: Squirtgun, 11:Invisible)
 
28D3: Item Inventory Position (03: Healthkit, 0F: Invisible)
 
Weapon Stocks
 
Player 1
 
28DF: Player 1 Squirtgun Stock
 
28E1: Player 1 Fire Extinguisher Stock
 
28E3: Player 1 Bubble Gun Stock
 
28E5: Player 1 Weed Eater Stock
 
28E9: Player 1 Artifact Stock
 
28EB: Player 1 Bazooka Stock
 
28ED: Player 1 Soda Stock
 
28EF: Player 1 Tomato Stock
 
28F1: Player 1 Popsicle Stock
 
28F3: Player 1 Banana Stock
 
28F5: Player 1 Plate Stock
 
28F7: Player 1 Silverware Stock
 
28F9: Player 1 Football Stock
 
28FB: Player 1 Flamethrower Stock
 
Player 2
 
28FF: Player 2 Squirtgun Stock
 
2901: Player 2 Fire Extinguisher Stock
 
2903: Player 2 Bubble Gun Stock
 
2905: Player 2 Weed Eater Stock
 
2909: Player 2 Artifact Stock
 
290B: Player 2 Bazooka Stock
 
290D: Player 2 Soda Stock
 
290F: Player 2 Tomato Stock
 
2911: Player 2 Popsicle Stock
 
2913: Player 2 Banana Stock
 
2915: Player 2 Plate Stock
 
2917: Player 2 Silverware Stock
 
2919: Player 2 Football Stock
 
291B: Player 2 Flamethrower Stock
 
291F: ?
 
Special Item Stocks
 
Player 1
 
2920: Player 1 Key Stock
 
2922: Player 1 Sneakers Stock
 
2924: Player 1 Monster Potion Stock
 
2926: Player 1 Invisible Potion Stock
 
2928: Player 1 Mystery Potion Stock
 
292A: Player 1 Dummied Out Grey Mystery Potion Stock
 
292B: Player 1 Dummied Out Yellow Potion Stock
 
292D: Player 1 Health Kit Stock
 
292F: Player 1 Pandora's Box Stock
 
2931: Player 1 Skull Key Stock
 
2933: Player 1 Clown Decoy Stock
 
2935: Player 1 Dummied out Gameboy-Lookin Thing Stock
 
Player 2
 
293D: Player 2 Key Stock
 
293F: Player 2 Sneakers Stock
 
2941: Player 2 Monster Potion Stock
 
2942: Player 2 Invisible Potion Stock
 
2944: Player 2 Mystery Potion Stock
 
2946: Player 2 Dummied Out Grey Mystery Potion Stock
 
2948: Player 2 Dummied Out Yellow Potion Stock
 
294A: Player 2 Health Kit Stock
 
294C: Player 2 Pandora's Box Stock
 
294E: Player 2 Skull Key Stock
 
2950: Player 2 Clown Decoy Stock
 
2952: Player 2 Dummied out Gameboy-Lookin Thing Stock
 
291F: ?
 
Scores
 
Player 1
 
2A84: Player 1 Score (Ten-Millions and Millions Digits)
 
2A85: Player 1 Score (Hundred-Thousands and Ten-Thousands Digits)
 
2A86: Player 1 Score (Thousands and Hundred Digits)
 
2A87: Player 1 Score (Tens and Ones Digits)
 
Player 2
 
2A89: Player 2 Score (Tens and Ones Digits)
 
2A8A: Player 2 Score (Thousands and Hundreds Digits)
 
2A8B: Player 2 Score (Hundred-Thousands and Ten-Thousands Digits)
 
2A8C: Player 2 Score (Ten-Millions and Millions Digits)
 
2A8D: ?
 
2A95: ?
 
2A97: ?
 
2A98: ?
 
High Score List
 
2C78: High Score List
 
 
Health
 
6C49: ?
 
6B5B: ?
 
6B5D: ?
 
6B9B: ?
 
6B9D: ?
 
6C49: Player 1 Health?
 
6C4A: Player 2 Health?
 
6C4D: Player 1 current weapon?
 
6C55: ?

Revision as of 12:49, 3 January 2006

Chip tiny.png The following article is a RAM map for Zombies Ate My Neighbors (SNES).

  • 0D1F = Which Character Player 1 is (00: Zeke, 02: Julie}
  • 0D26 = Which Squirtgun (Firing) Graphics to use (FE: Julie)
  • 0D82 = Player 1 State (0004: Invisible)
  • 0D85 = Player 1 State Suplement? (0008 DB00: Invisible?)
  • 1833 = Used as an index for selecting current weapon
  • 1835 = Current Weapon selection?
  • 26C9 = Player 1 Pallette (01: Normal, 11: Invisible, 05: Upside Down)
  • 26D1 = Graphics for Player 1 on Load (0691: Zeke, 9E82: Julie)
  • 26D7 = Unknown (05: Zeke, 06: Julie)
  • 28CB = ?
  • 28CF = Weapon Inventory Position (00: Squirtgun, 11:Invisible)
  • 28D3 = Item Inventory Position (03: Healthkit, 0F: Invisible)

Weapon Stocks

Player 1

  • 28DF = Player 1 Squirtgun Stock
  • 28E1 = Player 1 Fire Extinguisher Stock
  • 28E3 = Player 1 Bubble Gun Stock
  • 28E5 = Player 1 Weed Eater Stock
  • 28E9 = Player 1 Artifact Stock
  • 28EB = Player 1 Bazooka Stock
  • 28ED = Player 1 Soda Stock
  • 28EF = Player 1 Tomato Stock
  • 28F1 = Player 1 Popsicle Stock
  • 28F3 = Player 1 Banana Stock
  • 28F5 = Player 1 Plate Stock
  • 28F7 = Player 1 Silverware Stock
  • 28F9 = Player 1 Football Stock
  • 28FB = Player 1 Flamethrower Stock

Player 2

  • 28FF = Player 2 Squirtgun Stock
  • 2901 = Player 2 Fire Extinguisher Stock
  • 2903 = Player 2 Bubble Gun Stock
  • 2905 = Player 2 Weed Eater Stock
  • 2909 = Player 2 Artifact Stock
  • 290B = Player 2 Bazooka Stock
  • 290D = Player 2 Soda Stock
  • 290F = Player 2 Tomato Stock
  • 2911 = Player 2 Popsicle Stock
  • 2913 = Player 2 Banana Stock
  • 2915 = Player 2 Plate Stock
  • 2917 = Player 2 Silverware Stock
  • 2919 = Player 2 Football Stock
  • 291B = Player 2 Flamethrower Stock
  • 291F = ?

Special Item Stocks

Player 1

  • 2920 = Player 1 Key Stock
  • 2922 = Player 1 Sneakers Stock
  • 2924 = Player 1 Monster Potion Stock
  • 2926 = Player 1 Invisible Potion Stock
  • 2928 = Player 1 Mystery Potion Stock
  • 292A = Player 1 Dummied Out Grey Mystery Potion Stock
  • 292B = Player 1 Dummied Out Yellow Potion Stock
  • 292D = Player 1 Health Kit Stock
  • 292F = Player 1 Pandora's Box Stock
  • 2931 = Player 1 Skull Key Stock
  • 2933 = Player 1 Clown Decoy Stock
  • 2935 = Player 1 Dummied out Gameboy-Lookin Thing Stock

Player 2

  • 293D = Player 2 Key Stock
  • 293F = Player 2 Sneakers Stock
  • 2941 = Player 2 Monster Potion Stock
  • 2942 = Player 2 Invisible Potion Stock
  • 2944 = Player 2 Mystery Potion Stock
  • 2946 = Player 2 Dummied Out Grey Mystery Potion Stock
  • 2948 = Player 2 Dummied Out Yellow Potion Stock
  • 294A = Player 2 Health Kit Stock
  • 294C = Player 2 Pandora's Box Stock
  • 294E = Player 2 Skull Key Stock
  • 2950 = Player 2 Clown Decoy Stock
  • 2952 = Player 2 Dummied out Gameboy-Lookin Thing Stock
  • 291F = ?

Scores

Player 1

  • 2A84 = Player 1 Score (Ten-Millions and Millions Digits)
  • 2A85 = Player 1 Score (Hundred-Thousands and Ten-Thousands Digits)
  • 2A86 = Player 1 Score (Thousands and Hundred Digits)
  • 2A87 = Player 1 Score (Tens and Ones Digits)

Player 2

  • 2A89 = Player 2 Score (Tens and Ones Digits)
  • 2A8A = Player 2 Score (Thousands and Hundreds Digits)
  • 2A8B = Player 2 Score (Hundred-Thousands and Ten-Thousands Digits)
  • 2A8C = Player 2 Score (Ten-Millions and Millions Digits)
  • 2A8D = ?
  • 2A95 = ?
  • 2A97 = ?
  • 2A98 = ?

High Score List

  • 2C78 = High Score List

Health

  • 6C49 = ?
  • 6B5B = ?
  • 6B5D = ?
  • 6B9B = ?
  • 6B9D = ?
  • 6C49 = Player 1 Health?
  • 6C4A = Player 2 Health?
  • 6C4D = Player 1 current weapon?
  • 6C55 = ?